Suikoden Tactics

Posted by Jeffry Intraversion | Posted in | Posted on 21.57

0

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                               Suikoden Tactics
                                Playstation 2
                          By: Cyril [Stephanie Nutter]
                           fallenangelcyril@aol.com
                         Last Updated: May 6th, 2006
                                Version: 1.1
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Before reading this guide, please note that it is oozing with spoilers from 
its very seams.  Do not look too far ahead, else you could see something you 
might not want to!

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                       1:  Introduction
                       2:  Basics
                             Battle Flow
                             Basic Commands
                             Moving and Attack Advantage
                             Stats
                             Experience and Levelling Up
                             Innate Elements and Terrain
                             Talking and Good Will
                             Status Effects
                             Mounts
                             Withdrawl and Death
                             Rank S
                       3: FAQ
                       4: Walkthrough
                       5: Quest Guild
                       6: The Ruins of Obel
                             Level Strategies
                             The 5 Elemental Chambers
                             Quest Guild Items
                       7: Characters
                             Non-Killable Characters
                             Killable Characters
                             Special Characters
                       8: Rune List
                             Magic
                             Skills
                             Special Runes
                       9: Chiepoo & Co.  Vs  X & Co. 
                      10: Miscellaneous
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                              -~- Introduction -~-

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Suikoden! With a massive diehard fanbase Suikoden has become one of the more 
popular RPG series on Playstation and Playstation 2 (and hopefully, 
Playstation 3). I truthfully admit to being one of them.  As an RPG writer, I 
had to write for Suikoden Tactics, especially since I tend to prefer Strategy 
games over normal RPGs.

Why write?  Well when I started, there was no effective or good guides out for 
the game, and the ones I saw were pretty much directly copied from the 
official strategy guide. I do not like this!  Therefore, I decided to write my 
own in a full attack of the game. It took a lot longer then I expected, 
especially with the large amount of mini games and side quests.  Also, going 
through a horrible side dungeon about 10 times doesn't help...

For those of you who are familiar with my writing, you will know I treat every 
battle like it is your first reading my guide. This is because not everyone 
reads my guides beginning to end, and only needs help on one or two battles at 
a time.  I also like using open ended terms to allow players to develop their 
own strategy for gameplay rather then having someone else play the game for 
them.  For those of you who have never played a strategy game before, Suikoden 
Tactics is easy enough (well, easy in strategy game terms) that you should be 
able to fall in quickly.  Do not expect it to be as intense as Final Fantasy 
Tactics, that many people claimed was far too difficult, but I had a blast 
with.@@; 

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                               -~- Basics -~-

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Suikoden Tactics is a strategy RPG.  How is a strategy RPG different then a 
normal RPG?  The battles are slower paced, and usually more difficult. You 
will be required to plan your thoughts and actions carefully each round to 
prevent character deaths. Strategy RPG's usually tend to be incredibly deep, 
in their own way. 

If you have never played a strategy RPG, then this is a nice place to start.  
The game is not as difficult as some Strategy RPGs (S-RPG they are usually 
known as) and is not as rediculously complex as some of the NIS America 
titles, which are popular strategy games.

One major thing to note in this game is that you can not just walk into a 
town.  As in most S-RPG's, you can not control your character as he/she walks 
through towns or dungeons. Rather, you can only control them throughout the 
battles, in a certain area where you can buy weapons and armor, or upgrade 
your party through a menu.  Its a strategy game, not a game based off 
exploration!


=================================================
The Flow of Battle
=================================================

At the top of the screen, there is a small list of characters that shows which 
order the battles action is going to take.  If the order is something like...

Ally A, Ally B, Enemy A, Enemy B, Ally C, Enemy C

Then Ally A acts first, followed by Ally B.  Then Enemy A will have his turn, 
and Enemy B. You have no control over enemy actions on your characters. After 
Enemy B Acts, it is Ally C's turn, and then Enemy C's turn.  Depending on 
their actions, and the characters speed, certain characters may have quite a 
bit more turns then others.  In this example, Ally A seems to be the fastest 
character and Enemy C the slowest, but it may not always remain in that same 
pattern, unchanging over and over again.

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Every character, enemy and ally, has HP (Hit Points).  Hit Points are a 
characters Life, and when a character loses all of his or her Hit Points he or 
she will die, or be forced to withdraw from battle.  Some characters will 
permanently die when they lose all of their HP (it goes to 0) and you will 
never be able to use them again.  

How does a character lose HP?

If there are two characters fighting one another, let us say, Kyril and Yellow 
Dragon.

Kyril has 60 HP total and the Yellow Dragon has 100.

Kyril: 60/60
Yellow Dragon: 100/100

Now, if there are only two characters in battle, then the battle flow on the 
top of the screen would appear something like this (changable depending on 
actions and speed):

Kyril, Yellow Dragon, Kyril, Yellow Dragon, Kyril, Yellow Dragon

If Kyril acts first, and attacks the Yellow Dragon, and his attack hits for 20 
damage, the battle would look like this.

Kyril: 60/60
Yellow Dragon: 80/100

It is the Yellow Dragon's turn now.  The Yellow Dragon is a big buff monster 
who specializes in physical attacks, and therefore can cause a large amount of 
hurt to Kyril from just a normal attack.  The Yellow Dragon hits Kyril for 30 
damage, effectively halving his HP.

Luckily, Kyril has an innate skill called Counterattack.  Counterattack allows 
Kyril to counter any normal physical attack on him.  Kyril hits the Yellow 
Dragon back for 20 more damage.

Kyril: 30/60
Yellow Dragon: 60/100

Kyril has one more physical attack on the Yellow Dragon, bringing his HP down 
to 40, but the Yellow Dragon kills Kyril on the next round, causing him to 
Withdraw.

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How do you make it easier to win the above battle?

Better equipment makes it easier to win battles in any case, as does elemental 
effects (we'll talk about that later).  If Kyril (thats you) resets the game 
in frustrtation from losing the battle with the Yellow Dragon, and went to the 
nearest shop and bought some nice expensive gear and Honed his weapon at the 
Blacksmiths shop (therefore making his weapon stronger) we will be more than a 
match in the same encounter with the Dragon.

Kyril: 60/60
Yellow Dragon: 100/100

We are working with the same battle flow as last time.

Kyril because of his higher speed gets the first attack.  His weapon, being 
Honed by the Blacksmith, is now quite a bit more powerful then it was 
previously, and does 40 damage a hit over 20.

Kyril: 60/60
Yellow Dragon: 60/100

The Yellow Dragon now gets a turn.  But because Kyril spent thousands of 
dollars worth of Potch on nice, new armor, his defense was raised 
significantly, therefore reducing the total damage he recieves to around 20. 
Kyril still has his Counterattack ability, and counters the dragon for another 
30 damage.

Kyril: 40/60
Yellow Dragon: 30/100

With Kyrils final attack, he deals the final blow for 30 damage on the Yellow 
Dragon, finally ending the battle in your victory.


This is the flow of battle at its very simplest.  There are many things that 
influence the flow of battle, which I will explain.  But as I also explained, 
make sure you always have the best weapons and armor possible at any time!


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Basic Commands
=================================================

There are many commands in battle of Suikoden Tactics.  This section goes over 
them, and what they mean.  

Move: Moves the character.
Attack: Physically attack with the character.
Rune: Use the magic or special abilities equipped on character.
Item: Use items equipped to character.
Status: See the status of the character.  Can be used even when it is not the 
seleced characters turn.
Stand By: End the current characters turn.

You will need to master all of these to become effective at Suikoden Tactics.


=================================================
Moving and Attack Advantage
=================================================

Other then weapons and armor, there are many things that affect the damage you 
do to the enemies. This section goes over the basics.

-----------------------------
Moving is something everyone must learn before going on to anything more 
advanced, even attacking, in Suikoden Tactics. A character who remains 
standing there will be unable to attack an enemy unless it comes within one 
step of them from his own actions.

A character can "Move" by selecting the command from the menu that pops up.  
After doing this, a new screen appears that has darkened and lightened blocks 
around your character.  The lightened blocks are blocks that your character 
can move to, and darkened blocks are out of the characters move range.  

A few things to note about moving:

The distance a character can move is determined by his or her move stat.  The 
higher this stat is, the more blocks that he or she can move.  There is also a 
skill that effects moving.

A character can never move to where another character is standing.

Try to avoind keeping your characters in clumps, as then enemy magic or area 
attacks will hit multiple characters, and you never want that. Moving also 
goes far deeper then this ...

-----------------------------
Attack Advantage is where Moving truly comes into play.  Other then avoiding 
damage, moving can help you deal out more damage as well.

See how every character and enemy in the game has four sides to them (front, 
back, left, right)?  Your attacks from the front will always do normal or less 
then normal damage to the enemy you are targeting.  But if you "Move" around 
the the back or side of the enemy, you will do more damage then you normally 
would to the foe, and, if the enemy can counter you, there is less chance of 
the counterattack happening. 

Doing more damage to a foe from behind or to the side is called having an 
Attack Advantage.

Enemies will try to take the Attack Advantage on you as well at any chance 
they get.  You should try to, but also remember to avoid it if it puts your 
characters in danger.  The key lesson to learn in a strategy game: A good 
defense is key to winning.

If you can, try to protect your flank by pressing it against a wall, or to the 
water, or even to a chasm (in some cases).  This will help you reduce the 
damage that can be done in total to your party.

When there are no choices like that, you are forced to rely on Elemental 
Terrain (see the appropriate section).


=================================================
Stats
=================================================

Every character has all sorts of crazy stats.  What do all of these numbers 
mean?  How do they come into play in battle? Look no further then this section.
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Health Points (HP): The amount of Health your character has.  AKA: The amount 
of damage your character can take before dying.  You want to keep this from 0 
at all costs. What happens when it reaches 0?  See the Withdrawl and Death 
section for more information.

Magic Points (MP): There are 4 levels of MP on all characters. MP is used for 
casing Magic or using abilities.

Innate Element: Every character is bound to an element.  There are 5 elements, 
Fire, Water, Earth, Wind, and Lightning. The characters innate element 
determines what terrains a character is damaged or strengthened on, as well as 
what type of magic or skills the particular character uses best.  This is very 
important. 

Attack: Physical attack power. This is the total of Strength+Weapon Power (if 
your base strength is 15 and your weapon power is 45 then your attack would be 
60).

Defense: Total physical defense power.  This is the total PDF (Physical 
defense) and the added bonuses from your armor.

Move (MOV): The total distance a character can move during each turn of battle.

Jump (JMP): The total height a character can jump in the air to reach a new 
level.

Strength (STR): Affects Attack power, or how strong your physical attacks are.

Skill (SKL): Effects hit percentage, and critical hit rate.

Magic (MAG): The power a character has with Rune Magic.

Evasion (EVA): The higher this stat is, the higher a chance the character will 
evade the physical attack directed to the character.

Physical Defense (PDF): Affects Defense power, versus physical attacks only.  
The higher this stat is, the lower damage you will take from physical attacks.

Magic Defense (MDF): The higher this stat is, the lower damage you will take 
from magical attacks.

Speed (SPD): The higher this stat is, the more turns your character will take 
in battle, and how determines how quickly a character will act or react.

Luck (LCK): Determines many things, such as critical hit rate, and may also 
help evasion.

As your character levels up, his stats get higher and higher.  Certain 
characters are obviously meant to do certain jobs, such as be weaker -yet 
faster- attackers, while others are meant to be slower, -yet stronger- 
attackers.  There are also pure mages (with no physical skill whatsoever) and 
more balanced mages (with some type of physical skill, though not rivaling the 
power of a normal attacker).  You can not really direct a characters growth, 
though you can choose the type of characters you like to play with because of 
the large roster of characters the game gives you.


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Experience and Levelling Up
=================================================

Every action you do in Suikoden Tactics gives you a certain amount of 
experience points.  Experience points measure just that, a characters 
experience in battle.  Like most RPGs (and all previous Suikodens) after you 
reach a certain amount of Experience Points, you will obtain a new level.

It takes 1000 EXP total to level up. 

If you attack an enemy, use an item, or do a special command (such as change 
Elemental Terrain) you will gain experience.  Depending on the level of the 
enemy (or character) that you are doing the action to, you will get experience.

If a level 8 character attacks a level 9 monster, the character will probably 
get somewhere around 70 Experience points per attack.  But if a level 7 
character attacks a level 9 monster, that same character will get around 170-
200 experience per attack.  This system ensures that characters do not become 
rediculously overpowered, and it allows you to build up character you did not 
use that much in the past.

When a character reaches 1000 Experience points, they level up.  Depending on 
the characters base stats (the stats the character has when you get the 
character for the first time) and the characters role in battle, certain stats 
will rise faster then others.  A magical attacker will get more points in 
their Magic (MAG) stat when they level up then their Strength (STR) stat. A 
ninja type (Mizuki, Akaghi) will get more points in Speed (SPD) when they 
level up then a character who is based purely on physical attacks. A character 
based on physical attacks will ususally get more HP, DEF, and STR when they 
level up, but will lack in SPD, MP, and MAG.


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Innate Elements and Terrain
=================================================

Ah, and now we come to the most fun part of Suikoden Tactics' battle system!

Every character (except one...) and enemy in the game is set to a base Innate 
Element.  Innate Elements effect many things, such as what spells a character 
can cast with power (or weakness) or what enemies a character will take more 
damage from.  Always look at an enemies innate element before setting your 
characters out to battle.

Note: Certain equipment, such as the Thunder God's Garb, can change your 
innate element.  This is only a termorary change, as your element goes back to 
the base elemental after you remove the item.

There are 5 elementals, and each element is weak versus one other element, 
here is a small list of what is weak to what.

Fire is Weak to Water.

Water is Weak to Lightning.

Lightning is Weak to Earth.

Earth is Weak to Wind.

Wind is Weak to Fire. 

Using this information, you can learn what types of attacks to use on enemies 
at any time. Try to memorize this, as you will use it often.

Note that a characters innate element will not give a character any special 
defense bonuses towards spells or abilities of that element.  So if Lightning 
elemental character gets fried with Thunder Runner, they will take just as 
much damage as any other character would.  Innate Elements only affect damage 
your characters do, and the Terrain they work the best on.

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Terrain will become a -huge- part of how you play Suikoden Tactics.  If you 
learn to exploit Terrain effectively, the game will become much easier, and 
more fun in the long run.

Certain enemies, items, and Runes, can change the color of the ground (floor) 
of the battlefields. These Enemies (called Elementals), items (Called 
[Elemental] Force Beads) and Runes ([Elemental] Sword Rune) you need to learn 
to recognize when you see them.  When the color of the ground changes, you 
know an elemental (or an elemental item) is at work!

The color of the ground represents its element.  

Yellow is Earth.

Red is Fire.

Blue is Water.

Purple is Lightning.

Green is Wind.

When an element is added to the ground, we call this Elemental Terrain.

---------------

Now is when things get tricky.  The characters' Innate Element (the element 
the character was born to) affects the way that a character responds to the 
Elemental Terrains. THIS IS VERY IMPORTANT!

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A character standing on their own Elemental Terrain will take less damage per 
round, and will do more damage with their attacks then they would normally.  
They also restore a small amount of their maximum HP per round (around 20%). 
This is called Positive Affinity.

But when a character is standing on the Elemental Terrain -Opposite- of their 
innate element, the character will take more damage per round, do less damage 
with their attacks, and also take damage at the end of each round! This is 
called Negative Affinity.

This works for both enemy and ally units.
~~~~~~~~

In simple terms, you want to have your own characters on their own Elemental 
Terrain, and you want to force enemies onto Elemental Terrain that opposes 
their innate element.  Elemental Terrain is affected much like innate elements 
are:

Fire is Weakened by Water.

Water is Weakend by Lightning.

Lightning is Weakened by Earth.

Earth is Weakened by Wind.

Wind is Weakened by Fire.

By using Elemental Terrains effectively, you can lower the total amount of 
damage done to your party to reduce deaths, or to increase the damage your 
party does to defeat a particularly powerful foe.  

This may sound complex at first...but in actual gameplay, after a few battles, 
you'll eventually understand it.  It is a fun system, but enemies will 
manipulate it just as much as you will.


=================================================
Talking and Good Will
=================================================

There is an odd little command in Suikoden Tactics called "Talk".  Some people 
may pass this command off as useless, but when you really get down to it, it 
is very helpful to use it in almost any situation. You need to be within one 
square of another character to "Talk" to them.

Important:  Not every character can talk to any other character.  Usually, it 
is only characters who know each other or have a bond with each other (such as 
family) or characters who have similar fighting styles.  Characters such as 
Andarc and Seneca can "Talk", as can Kyril and Andarc, and Seneca and Kyril.  
There are many other combinations as well.

When you select "Talk" from the menu, a short bit of dialogue text appears on 
the screen between the two characters who spend the round "Talking".  After 
this text, usually a message appears says "Good Will rose!".  This is what you 
want.

What is Good Will?  Good Will affects a number of things.  Every once in a 
while in battle, when your characters are standing next to (or close) to each 
other, they will have certain friendly actions towards characters with high 
Good Will with them.  The main is called 'Protect!'.  When a 
character 'Protect!'s another character, he or she shields him/her from damage 
of the attack, taking it (partially) for themselves. The damage is reduced 
from what it normally is.  'Protect!' is an extremely useful tool to have when 
one characters Health is in the critical range, when you need to save them 
from damage.  

Good Will also gives you something called 'Assist!'.  'Assist!' allows two 
characters to pair up for one physical attack on the same foe.  Obviously, 
both characters need to be close together, and within attacking range of the 
same opponent.  'Assist!' allows you to do more damage then you normally would 
with a physical attack, without any extra cost. Very nice, but it is hard to 
get it to activate at times.

Characters with high Good Will (only certain characters) can also learn Co-Op 
(Cooperative) attacks. These attacks are usually very powerful and hit a large 
range of enemies.  You can only use Co-Op attacks if you are standing in a 
particular range close to the character.  


=================================================
Status Effects
=================================================

There are two types of status effects, positive and negative.  Positive status 
effects are status effects that help a character, and negative status effects 
are effects that are detrimental to a character in some way. This section is a 
short list of positive and negative status effects, and the effects that they 
have on your characters.

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Positive Status Effects:
------------------------

The status effect -Berserk- greatly raises the physical attack power of an 
ally.

The status effect -Mind Focus- is the magical version of berserk, greatly 
increasing the magical attack power of an ally.

The status effect -Attack Up- raises an allies physical attack power.

The status effect -Dodge Up- raises an allies ability to dodge attacks.

The status effect -Accuracy Up- raises physical accuracy, allowing you to hit 
enemies with your attacks more often.

The status effect -PDF Up- raises physical defense, causing a character to 
take less damage from physical attacks.

The status effect -MDF Up- raises magical defense, causing a character to take 
less damage from magical attacks.

The status effect -Magic Sword- signifies that the Magic Sword Rune is in use. 
See Rune section for more details.

The status effect -Increased Power- raised attack power for one turn.  If you 
do not attack the next turn, the boost in attack power will be lost.  

The status effect -Skill/Magic Immunity- gives you immunity to skills or magic 
(makes you invulnerable to them).


------------------------
Negative Status Effects:
------------------------

The status effect -Shadow Weave- stops a character from moving.

The status effect -Unbalanced- stops a character from being able to Counter, 
Dodge, or Guard any incoming attacks until their next turn.

The status effect -Stunned- stops a character from doing anything for a set 
time period.

The status effect -Poison- causes a character to take damage at the end of 
their turn.

The status effect -Sleep- stops a character from doing anything at all.  You 
can wake a character with a physical attack.

The status effect -Silence- stops a character from using Runes or Rune Magic. 

The status effect -Bad Mood- stops characters from talking to each other, or 
being able to do Co-Op attacks.

The status effect -Bucket- lowers a characters physical attack accuracy.

The status effect -Balloon- is usless on its own.  But when there are multiple 
Balloons is when it becomes dangerous.  With 2 Balloons, your jump is raised 
by an extra point, and with 3 Balloons, the character makes a forced withdrawl 
from battle. 

The status effect -Savage Sprout- traps a character, making them unable to act 
until the monster is defeated.


=================================================
Mounts
=================================================

What is a Mount?  There are two types of Mounts in this game, Giant Owls and 
kangacorns.  Mounts raise and decrease certain stats, as well as effect your 
battle performance significantly. Kangacorns can only walk around levels, but 
they have a huge Move Range.  Owls can Fly around levels, therefore any levels 
with upper and lower portion mean nothing to them, and they can just jump over 
things. owls also have the ability to Fly over Midair.  In Midair, the only 
attacks that will hit the Giant Owls are Bows and Magic.  So as long as you 
stay far away from these type of characters, you will be invulnerable.

One -BIG- note: Giant Owls take party members off the ground, so any earth 
elemental magic attacks (such as Earthquake) will not hit them when on an 
Owl.  This alone makes Owls worth using.

------------------------
Kangacorn:
------------------------

A Kangacorn raises your move dramatically.  They also either raise your 
physical defense, or your evasion. They may also raise your speed, depending 
on which Kangacorn you're using.  

------------------------
Giant Owl:
------------------------

Giant Owls raise your evasion considerably.  You will not be hit 70% of the 
time when on an owl. Owls are immune to ground attacks, and can fly over any 
decently sized obsticle. Also, owls can fly over Midair, making them immune to 
certain types of attacks.


----------------------------------------
What are the Downsides to using a Mount?
----------------------------------------

Well, if you notice all those special abilities, if every character used a 
mount your party would be overpowered, right? WRONG.  Usually, your characters 
actually -lose- power while mounted.

Skills such as Battle Lust, Critical Hit, Guard, or Armor Defense (among many 
more) do not activate while riding Mounts.  Therefore, an attacking character 
on a Mount loses at least 2 attacks!

------------------------------
Who Should I Use a Mount With?
------------------------------

This is the big question.  I like only using mounts with Archers.  Giant Owls 
and Archers just scream perfect fit with each other. Since Archers are 
normally fragile, adding to their evasion score helps considerably, as does 
their move range.  You also gain the ability to hit targets farther off.

If you're using a Kangacorn, I suggest only using one character with it.  This 
character should be a high defense character that is prepared to be a damage 
tank. The Kangacorn rider will be on the front lines at all times and needs 
this defense.


=================================================
Withdrawl and Death
=================================================

When a characters' Health Points (HP) goes down to 0 (and it will, multiple 
time), two things happen.  Either the character Withdraws from battle, or the 
character dies.  When a character Withdraws from battle, he or she is 
basically running away so that they can fight another day. 

But when a character dies...they are permanently dead. There is no way to 
revive a character that is Dead.

How do you know if a character is withdrawing or dead?

When a characters HP goes to 0 in battle, a small bit of text is on the bottom 
of the screen.  If the character says he or she is withdawing, then the 
character is withdrawing.  You will know a character has died if there is a 
message saying "[Character] has died."  

If your character permanently dies, then you have two choices:  Accept it, and 
go on with the game (you never used that character anyway) or two reload your 
last save and try to win the last battle without the character dying.

-------------------------
Some characters have an immunity to permanent death. These characters (usually 
characters who have a direct effect on the story) can be killed off as many 
times as you want in battle and never permanently die.  Here is a list of 
these characters:

Walter
Kyril
Andarc
Seneca
Kika
Flare
Akaghi
Mizuki
Corselia
Simeon
Frederica
Coop
Busk
Lino En Kouldes
[Hero]
Lalacle

Every other character other then the ones on this list can suffer from 
permanent deaths. 


=================================================
Rank S
=================================================

Ah, the elusive Rank S.  People who are determines to get everything in the 
game will want to get Rank S in every battle, but that is exceedingly 
difficult. Here are some tips to help.

Rank S is achieved through a few factors.

-------------------------
Turn Count
-------------------------

Quite obviously, the lower the amount of the turns, the better.  Treasure 
hunting is out if you want a high rank.

-------------------------
Damage Recieved:
-------------------------

This is a hard one.  The less damage recieeved the better.  To make this 
easier, take down the most dangerous foes in battle first, and always stay on 
your own elemental terrain while keeping enemies off theirs.

--------------------------
Average Damage Dealt:
--------------------------

Its not -total- damage dealt, its AVERAGE damage dealt. You want to do as much 
damage as you can with the attacks that you have.  Using high powered Runes 
helps a lot in this, Attack Advantage, and elemental terrain will raise 
average damage done.

--------------------------
Elemental Terrain:
--------------------------

Every time you finish a turn with a character on elemental terrain, you get 
a 'point' towards your ranking.  But don't think standing on your terrain 
clicking "End Turn" over and over will help your rank, because it will not, 
remember the "Turn Count" effects your total ranking as well.

--------------------------
Experience Earned:
--------------------------

Ah, this is the biggie.  You might think that with all of these, its better to 
become extremely powerful to try and finish a battle, but it is not.  You 
actually need to earn experience, and a lot of it, to get a high rank in 
battle. 


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                     -~- FAQ (Frequently Asked Questions) -~-

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

These are questions that I believe will be asked of me, or I have seen asked 
quite often around for this game (or strategy games in general).  Try looking 
in this section before the main walkthrough for answers.

====================================
Question:  I am a fan of the Suikoden series, but not strategy games.  Should 
I try Suikoden Tactics?

Answer:  Suikoden Tactics has a lot in common with the Suikoden games, but, in 
the end, its gameplay is completely like a S-RPG rather then a normal RPG. The 
story of the game is meant to flesh out Suikoden IV's (as there are many, many 
characters from Suikoden IV in Suikoden Tactics), so if you felt like you were 
ripped off by Suikoden IV you might like the story of this game. Other then 
the story (and the massive amounts of characters) that is where the games 
similarites end to Suikoden.

This game, as all strategy games, will end up being a lot harder then a normal 
RPG.  Fortunately, it is a good place to start your S-RPG library as it is not 
as insanely complex as other titles in the genre, such as Disgaea or Phantom 
Brave.  If you have any love for Suikoden at all, I suggest giving the game at 
least a rent.
====================================
Question: How do I change a characters' Innate Element?

Answer: You don't.  The -only- way to change an Innate Element is through 
certain items in the game, and those items are few and far between.  One 
character in the game has an innate element that changes by what day of the 
week it is in-game, which is nice.
====================================
Question: I'm having trouble with [Insert Battle Here].  Can you help me?

Answer:  That is what the Walkthrough is for!  Look for the battle in the 
Walkthrough and you'll find my strategy there.  If you are still having 
trouble after reading that, send me an Email and I'll try to help.
====================================
Question: What do I get for loading my Suikoden IV data at the start of the 
game?

Answer: You get some secret characters, as well as some lines of text changed 
throughout the story.
====================================
Question: What does Pat. and Klk. in your guide mean? 

Answer: Those are abbreviations used by the game.  Pat. means Patriarchal 
(they only explain this once or twice throughout the game) and Klk. stands for 
Kooluk. These are types of soldiers.
====================================
Question: Why isn't Kyril able to kill certain monsters?

Answer: Certain monsters effect Kyril emotionally (from an event in his 
youth).  These monsters, Fishmen, can not be killed by Kyril.  Kyril can 
attack them, but no matter how strong his attacks are, he will never be able 
to land the killing blow. There is usually a little text bauble that says "I 
just can't do it..." in times like these.
====================================
Question: What characters are good? What characters do you like using?

Answer: Well, thats hard.  There are so many good characters that its 
difficult to pick just a base 6-8 that I use in the story battles.  I would 
have to say Kyril, Seneca, Jeane, Flare, Sigurd, Kika, Frederica, and 
Corselia.  Mitsuba and Mizuki are not far behind.
====================================
Question: Can I load my Suikoden IV new Game+ Data or Clear Data and will it 
still count as having all 108 Stars?

Answer: NO.  You need to have saved the game after having all 108 Stars, which 
is usually before taking on Cray. This is the ONLY save that will work. Clear 
game saves or New Game+ (even with a previous 108 characters in your last 
game) do not work, sorry.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                             -~- Walkthrough -~-

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This is the main Walkthrough for Suikoden Tactics, if you are having trouble 
with a specific battle in the game, you should look no further then here.  I 
will try to stick with using 'normal' game terms rather then going elaborate 
into strategy terms.  


---------------------------------------
At the very start of Suikoden Tactics, you are given the open of loading 
Suikoden IV (4) save data.  If you have completed Suikoden IV, with all 108 
Stars of Destiny, then this data is loadable, and you will be able to obtain a 
secret character.

After a few scenes, the game begins. You are automatically thrust into your 
first battle, which is meant to be more of a tutorial then anything.
---------------------------------------

~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

~~~                     Chapter 1: Long Ago in Razril                      ~~~

~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~


            ==========================================================
                        Battle 1: Back Streets of Razril
                      Victory Conditions: Defeat one Furball
                   Defeat Conditions: Lose all friendly units
            ==========================================================
Enemy Information:
---------------------------------
Furball (Level 2)        HP: ~23
---------------------------------

In this battle you have control of two units:  The Noble Boy and the Local 
Youth. In the tutorial battle, you need only defeat one Furball.  Because the 
Furballs had the first atack on you, they will move forward a few squares, but 
not all the way, you should do the same.  Try to avoid moving into the 
Furball's atack range on this first round, as on the second round the Furballs 
will get a free few attacks on you.

On your next round, you need to attack a Furball.  You only need to attack one 
to finish the battle, so you have two choices: to attack one with both 
characters and finish the battle quickly, or to attack both and get more 
experience from the battle.  Whichever you choose, the goal is always to try 
to get behind or to the sides of the enemy, where you see a Sweatdrop (the 
little blue drop over the monsters head) come over the monsters head, giving 
you the advantage in the attack.

This short tutorial will be over quickly.


             ==========================================================
                     Battle 2: Back Streets of Razril, Part II
                    Victory Conditions: Defeat all enemy units
                    Defeat Conditions: Lose all friendly units
             ==========================================================
Enemy Information:
---------------------------------
Furball (Level 1)        HP: ~18
Furball (Level 2)        HP: ~25
Furball (Level 4)        HP: ~38
Wind Elemental (Level 4) HP: ~40
---------------------------------

This battle will be much more of a true battle then your first battle was.  
The 'Noble Boy' has been changed to Snowe, and you now have access to Walter, 
Kyril, Seneca, and Andarc.

The first thing you should notice is the Wind Elemental. This is not a monster 
that attacks you, but every time he moves adds an elemental attribute to the 
terrain.  If a character of that particular elemental steps on that terrain, 
the character becomes stronger offensively and defensively. The character will 
also regain health at the end of each round.  Note that if the character 
stands on the elemental opposite of their base, the opposite is true, and 
their attacks will weaken (see the ELements and Elemental Terrain section in 
the basics for more details).  At the moment, Seneca and Local Boy should be 
your only characters that are Wind elemental.  You should leave the Wind 
Elemental for last, since he will not attack you, and he strengthens the 
atacks of two of your characters.

The Furball's to the western of the screen are lower level (mostly level 1 and 
2) usually, so have your weaker, lower levelled characters atack them. Walter 
should head east and go after the higher levelled Level 4 Furball. Also note 
that Walter has a M. Earth Sword Rune to play around with if you so desire.  
Seneca is a ranged attacker and can atack from far away, so try to have her 
stay on the Wind Elementals path and attack from a distance. Also, be sure to 
take advantage of Andarc's Lightning Rune and use its area attack (Thunder 
Runner) when the Furballs are bunched up. Lastly, Kyril has the powerful 
Swallow Rune, and his Flying Swallow Slash does 3x normal damage to an enemy, 
and an area attack that does half damage to any enmies in range. These attacks 
can only be used once, so use them wisely!

The main threat the Furballs pose is when the Wind Elemental Furballs start 
using the terrain to their own advantage.  When they start stepping on the 
wind elemental landscaping that the Wind Elemental created, their attack power 
is very dangerous, and you need to attempt to kill them off quickly before 
they kill you. Therefore, try to kill off all of the wind elemental Furballs 
before going after the Earth elemental ones.  Sometimes this is not possible, 
but it will help reduce damage in the long run.

After all of the Furballs are gone, focus on the Elemental.  With everyone 
atacking a single enemy, it should fall with no trouble.


~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

~~~                 Chapter 2: A Chance Encounter at Sea                   ~~~

~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

At this point, you gain access to a Caravan.  As you witnessed in the last 
scene, Snowe and the Local Youth have left your party and you only have Kyril, 
Walter, Seneca, and Andarc.

Kyril's skills are at maximum at the moment, and Walter is fine as he is (his 
abilities cost a huge amount to level up) so I suggest starting to level 
Andarc's and Seneca's skills.  Andarc, being a Lightning elemental mage, 
should most definitely have the Lightning Magic skill, and you should spend 
quite a few points levelling it up (though you can not get anything past rank 
D at the moment). Concentration or Guard are some other skills for Andarc.  If 
you plan on having Andarc using any other magic later on, focus on Fire or 
Wind, since Water skills cost more on a Lightning elemental character. Seneca 
has two skills learned that you can level up, and Bull's Eye is a nice skill 
for her last slot. Ranged attackers should not be hit as often, so they do not 
need as much defense. 

After fixing up your skills, you might want to save your game.  If you 
select "Rest", a scene will play. 

When you're ready to go on with the game, you automatically enter Middleport.


==============================================================================
                                  Middleport
==============================================================================

Shops: Outfitter, Runes, Blacksmith, Quest Guild
Blacksmith Hones to Level 2.

Outfitter:

Body Gear:                    Hand Gear:                 Other:
 -------------------          -------------------       -------------------
|Tunic           300|        |Leather Gloves  350|     |Medicine         20|
|Robe            500|         -------------------      |Mega Medicine   150|
|Leather Armor   600|                                  |Cough Drop       50|
 -------------------                                   |Needle           50|
Rune Shop:                    Bargain:                 |Antitoxin        50|
 -------------------          -------------------      |Flame Force Bead 50|
|Fire Orb        500|        |Guard Robe(40%) 900|     |Water Force Bead 50|
|Water Orb       500|         -------------------      |Lightning F.Bead 50|
|Lightning Orb   500|                                  |Wind Force Bead  50|
|Wind Orb        500|                                  |Earth Force Bead 50|
|Earth Orb       500|                                   -------------------
|Rage Sword Orb  600|
|Flowing S. Orb  600|
|Thunder S. Orb  600|
|Cyclone S. Orb  600|
|M. Earth S. Orb 600|
|Eagle Orb      1000|
|Hawk Orb       1000|
 -------------------

While Shopping in Middleport, you should spend most of your money on your 
weapons before buying any items or armor. Hone your weapons to level 2 on all 
of your characters for 300 Potch each. Note that Walter's weapon is already at 
level 2. You will more then likely have some money left after Honing your 
weapons, so spend it at the Rune Shop or the Armor shop. 

A Rage Sword Rune is good for Kyril for changing the elemental terrain to his 
advantage in batle (it has an effect much like that of a Fire Elemental 
monster). This rune will help in the situations to come, as well as in the 
future.  Rememeber that you have to Attach Runes before you can use them in 
battle.  Also remember when buying runes, that characters use elemental Runes 
with greater skill when they match their base element.

In the armor shop, the Guard Robe is nice, if you can find it (just keep 
exiting and entering the shop, but it can be annoying).  Leather Armor for 
Kyril and Seneca is expensive for only 3 defense, but if you are a 
perfectionist you might want to get this as well.

When you're ready to continue, use the Gossip command and talk to everyone.  
When you speak with the Merchant(?) a scene plays. After the scene, head back 
to the Caravan, save, and choose to Depart.


             ==========================================================
                           Battle 3: Middleport Coast
                       Victory Conditions: Defeat Sigurd
                   Defeat Conditions: Lose all friendly units
             ==========================================================

--------------------------------
S Rank Bonus: Ship's Figurehead
--------------------------------

Enemy Information:                     Items:
---------------------------------     ---------------------------------
Pirate - Spear (Level 2) HP: ~26      Crates: Random items
Pirate - Axe (Level 2)   HP: ~26      Chest 1: Mega Medicine x3
Pirate - Bow (Level 3)   HP: ~29      Chest 2: Wind Force Bead x2   
Mercenary - Red(Level 3) HP: ~36      ---------------------------------
Mercenary - Blue(Level 3)HP: ~36
Sigurd                   HP:  43
---------------------------------

Ally Information:
---------------------------------
Drunken Pirate (Level 3) HP: ~35
Rowdy Pirate (Level 3)   HP: ~35
Jolly Pirate (Level 3)   HP: ~35
---------------------------------

While the primary goal of this battle is to defeat Sigurd, you also have a lot 
of enemies other then him to take down. Also, you will see the first Chests 
and Crates in this battle.  When you attack crates, they break revealing free 
items for you.  This is a nice way to get items, especially at this point of 
the game.  There are also two chests, one by Sigurd, and one on the far 
western end of your ship.  The chest on your ship is Chest 1, and it contains 
a Mega Medicinex3.  Note that whichever character you send over to open it for 
you may be out of the battle for a few rounds because the chest is quite out 
of the way. 

Hervey, your new controllable Pirate friend is a level 4 Fire Innate. He is 
also in the best location to go get that treasure chest from the start. Also, 
if Seneca "Talks" to Andarc at the very start of this battle, you can learn 
the "Cohort attack", a Co-Op attack which uses Andarc and Seneca. Lastly, be 
sure to break the crates at the start before getting too far along in the 
battle. 

The most annoying enemies in the level are the Pirate - Bow.  These enemies 
will stay just out of your attack reach and snipe at you from afar.  If you 
can, try to take them out first to avoid being slowly picked off from a 
distance. Also, do not be afraid when your pirate allies die off quickly, they 
are quite a bit weaker then you and your allies are, and take far more damage.

When going on a full on attack, try to keep Walter or Kyril in the front lines 
because they will parry most attacks, causing the enemies to become 
unbalanced. Keeping Seneca and Andarc in the back is natural, as Seneca is a 
ranged attacker and Andarc is a magic user. Hervey is meant to be used as an 
attacker as well, but his stats are not quite up as high as Walter or Kyril's. 
Sigurd remains in place for the entire battle until he is attacked 
personally.  He keeps setting an Elemental Terrain to lower the status of your 
characters, and raise his own.  The best way to get around this is to set your 
own to lower his defense.  Because Sigurd is a Water Innate, the Rage Sword 
Rune will lower his defense and cause him to lose HP after each round.

Whenever Sigurd runs out of the Fire Elemental Terrain, and onto his water 
elemental ground, his attacks will more then likely one-hit your characters, 
even at full HP.  It is imperative to try and keep him in one place at the 
entire time, or at least keep him from his own elemental terrain (Water) so 
that his attacks are not strengthened. Andarc's Lightning attacks are a nice 
way to keep Sigurd from his own elemental terrains.  But be careful when 
changing the grounds, you do not want to hurt or weaken your own characters!


~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

~~~               Chapter 3: The Final Showdown with Steele                ~~~

~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

You have access to the Caravan before you go on in the game.  

Note: You obtain medals after every battle.  Gold Medals, while look pretty, 
give the least stats. They all raise the defense of a character, but Gold 
Medals raise the HP of a character by 5, Silver by 10, and Bronze by 15.  
These items must be equipped to characters for you to recieve their effects.

When you're ready, head into the Nest of Pirates. 


             ==========================================================
                           Battle 4: The Night Sea
           Victory Conditions: Get a Friendly Unit next to the Rune Cannon
                       Defeat Conditions: Withdraw with Walter
             ==========================================================

Enemy Information:
---------------------------------
Pirate - Spear (Level 3) HP: ~33
Pirate - Axe   (Level 3) HP: ~35
Pirate - Bow (Level 3)   HP: ~29
---------------------------------

Ally Information:
---------------------------------
Rowdy Pirate (Level 3)   HP: ~35
Jolly Pirate (Level 3)   HP: ~35
---------------------------------

The Rune Cannon, which is your main goal, is the item that is surrounded by 
red blocks to the northeast of your starting deployment positions. In this 
battle, Brandeau, Edgar, and a random pirate NPC named Peck joins your party.  
You still have two of the three pirate allies you had previously in this 
battle.  Also, do not let Walter die in this battle, as that is the Defeat 
Condition, and the game will end. 

Most of the enemies in the battle are Pirate - Axe's.  Fortunately, there is 
only one Pirate - Bow to worry about, and he is at the very very back, and 
until you go full charge at the Rune Cannon, then he will not be able to reach 
you on the first round.

Brandeau and Edgar are quite strong characters, at level 5 and with over 50 HP 
each.  They can go full on attacking and not take too much damage from 
enemies.  Also, if they atack an enemy from the right angle (behind or from 
the side) they should be able to kill it in one hit.  

You do not really have to kill all enemies in thia battle, but killing two or 
three helps.  You just want one character to end a turn at the Rune Cannon.  
This should only take two-thre rounds depending on your strategy.  Depending 
on how much EXP you need (or in how much of a rush you are in) you can kill 
all of the enemies, or you can just full on to the Rune Cannon.
 

             ==========================================================
                         Battle 5: The Night Sea, Part II
             Victory Conditions: Defeat Steele, or all other enemy units
                    Defeat Conditions: Withdraw with Kyril or Peck, Or
                               Lose all Friendly Units 
             ==========================================================
--------------------------------
S Rank Bonus: Steele's Shield
--------------------------------

Enemy Information:
---------------------------------
Pirate - Spear (Level 3) HP: ~33
Pirate - Axe   (Level 3) HP: ~35
Pirate - Bow (Level 3)   HP: ~29
Fishman (Level 3)        HP: ~49
Steele (Level 6)         HP:  76
---------------------------------

Ally Information:
---------------------------------
Rowdy Pirate (Level 3)   HP: ~35
Jolly Pirate (Level 3)   HP: ~35
---------------------------------

Because of the previous events, Kyril is unable to act to protect himself.  
Someone needs to stay behind to protect him (Andarc, since he is right there 
at the start is a nice choice) for the rounds of battle. You really -need- to 
have someone on guard duty for Kyril. Your two Pirate NPCs remain in the 
battle, but Walter will not be returning.  You only have control of 3 Units at 
the start of the battle.  

Since the battle ends if Peck or Kyril fails, you need to make sure the 
enemies stay away from them at all costs. Because of this, Brandeau and Edgar 
are going to be your damage tanks and are going to try to take down and hold 
off every enemy for a time.  You might want to have them run up to all of the 
enemies right at the start of the battle to draw their attention away from 
Peck, who is right at the forefront of battle.

There are two ways to win the battle.  One is to destroy Steele, which is 
probably the more difficult of the challenges.  The other is to destroy 
everyone -but- Steele.  There is another enemy that comes up onto the back of 
the ship late in the battle that counts as one of those enemies to defeat, and 
you can not win the battle until this one is defeated. The easiest way to 
defeat the monster with one character is to use Andarc, and on the first turn 
cast Lightning Force (from his Lightning Rune) on himself and the area around 
him.  Then on his next round, cast the powered up Thunder Runner.

If you want to try to take on Steele, you need to be prepared for one blast of 
the Rune of Punishment.  This attack will do around 40 damage to a character, 
or more.  Fortunately, Steele can only use it once.  He does not take a huge 
amount of damage, but Andarc's Lightning Force will weaken him.

However you choose to win the battle, remember that Puck and Kyril need to be 
kept alive at all costs.  

~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

~~~                    Chapter 4: Three Years Later...                     ~~~

~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Now a handsome young man, Kyril has lost many of his former abilities.  He 
continues travelling with Seneca and Andarc though, and they continue to be 
valued companions on his quest. 

Kyril's Skills (Counterattack and Parry) which were once skill level S have 
been reset to skill level E, so you might want to spend some points levelling 
them back up a bit, but they still can not go higher then D at the moment. 
Also, you can now equip a last skill for Kyril. I suggest Battle Lust or 
Critical Hit.

When you're done in the Caravan, enter Razril.


==============================================================================
                                   Razril
==============================================================================

Shops: Outfitter, Runes

Outfitter:

Body Gear:                 Hand Gear:                   Other:
 -------------------      ---------------------         -------------------
|Tunic           300|    |Mittens           300|       |Medicine         20|
|Robe            500|    |Leather Gloves    350|       |Mega Medicine   150|
|Leather Armor   600|     ---------------------        |Cough Drop       50|
 -------------------                                   |Needle           50|
Rune Shop:                    Bargain:                 |Antitoxin        50|
 -------------------      -----------------------      |Knight's Lunch  300|
|Fire Orb        500|    |Rage F. Bead(80%)   200|     |Special Lunch   500|
|Water Orb       500|    |Fur Cape(50%)      1200|     |Flame Force Bead 
50|    
|Lightning Orb   500|    |ThunderGodGarb(50%)1200|     |Water Force Bead 50|
|Wind Orb        500|     -----------------------      |Lightning F.Bead 50|
|Earth Orb       500|                                  |Wind Force Bead  50|
|Rage Sword Orb  600|                                  |Earth Force Bead 50|
|Flowing S. Orb  600|                                   -------------------
|Thunder S. Orb  600|
|Cyclone S. Orb  600|
|M. Earth S. Orb 600|
|Viper Orb      1000|
 -------------------

The bargain bin at the general store of Razril has all sorts of great upgrades 
for your characters. Buy a few Fur Capes for your characters (when you find 
them) and buy a Thunder God's Garb for Seneca. Other then this, there is not a 
whole lot of new things to buy in Razril.  Though, if you could not afford 
some things in Middleport previously you might want to try and buy them here.  
If you have yet to experiment with terrain effects a lot, I highly suggest 
buying a few Runes to do such.

Note: The Thunder God's Garb is a strange item.  Though it has high defense, 
it will also change Seneca's (or whoever it is equipped to at the moment) 
innate element from Wind to Lightning. This is one of the only ways to chance 
your element in the entire game.

There is no interesting Gossip lately, so head into the Back Streets.


             ==========================================================
                    Battle 6: Back Streets of Razril, Part III
                    Victory Conditions: Defeat all enemy units
                    Defeat Conditions: Lose all friendly units
             ==========================================================

--------------------------------
S Rank Bonus: Razril Knight Token
--------------------------------

Enemy Information:                         Items:
---------------------------------------    ---------------------------------
Furball (Level 6)              HP: ~50     Chest 1: Guard Robe
Furball (Level 7)              HP: ~56     ---------------------------------
Fire Elemental (Level 6)       HP: ~55
Lightning Elemental (Level 6)  HP: ~55
---------------------------------------

It is the return of elementals! Seneca is once again not in this battle. 
Fortunately, there are only three base Furball's, and the two elementals in 
the battle match your innnte elements so you can use them your advantage.  
Remember not to attack the elementals, as they are actually helpful monsters. 
Also remember to use the Talk Command to boost Good Will between characters 
whenever you have the time.

The key to easily winning the battle is using terrain elementals to your 
advantage.  Remember to have Andarc stand on the Lightning element, and having 
Kyril standing on the Fire elemental terrain.  Wherever the elemental walks, 
the terrain changes, so do not try to impede their pathways. Unfortunately, 
Fire elemental starts off rather distant, so it will be somewhat difficult for 
Kyril to stand on his own base elemental pathway while attacking the normal 
enemies. 

After defeating the initial 3 Furballs (and probably gaining some levels) 3 
more Furballs appear at the far eastern side of the screen.  These ones are 
level 7, and one of them is Fire elemental, meaning it can take advantage of 
the elemental floors just as well as Kyril can.  This one will probably be the 
most difficult to kill, and you might want to try and change as much of the 
terrain as possible to Lightning for the battle (that means killing off the 
Fire Elemental).

Something to note is that you should not worry about the chest until after 
every Furball is destroyed.  The elementals still count as enemies, even 
though they do not attack you, and thus the battle will not end until both of 
them are defeated. Get the chest when you are safe from damage and there are 
no Furballs left. 


~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

~~~                Chapter 5: What Lies Beneath the Surface                ~~~

~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

==============================================================================
                                Middleport
==============================================================================

Shops: Outfitter, Runes, Blacksmith, Quest Guild
Characters: Rita, Lalacle (New Game+)

-See Shop Inventories at Previous visit in Chapter 2.- 

Your first encounter with the World Map comes before entering Middleport 
again.  Middleport is just a click away from Razril. Watch a short scene. 
After this scene you obtain a measly 300 Potch for killing all of those 
Furballs. 

Note: Lalacle will join you at this point, but ONLY if you have previously 
beaten the game.  

There is a new function in Middleport, Lalacle's Guild Shop.  Guild Quests are 
short little quests or missions that require you to survive various missions 
to earn different items or Potch.

We can recruit our first character in Middleport!  Like all Suikoden games, 
Suikoden Tactics has a large slew of characters to recruit and use in battle. 
To recruit Rita, you need to have 5 Flame Force beads equipped on Kyril, and 
then head into the Quest Guild.  At your current rank (and with the characters 
you currently have) the only quest you can take is "Game On!".  Select "Game 
On!" and accept the quest.  You will need to go back to Razril Back Streets 
for this quest.

----------------------------------------------
Quest: Game On!
Rank: E
Fee: 100
Potch Reward: 1500 
Skill Reward: 1000
Deadline: None
Client: Rita
Quest: I've thought up a new game and would really like to find someone to 
play it with me! I'll be waiting in the Back Streets of Razril.  Hope to see 
you there!

You can not directly access to Back Streets from Razril.  Rita's name has been 
added to the Gossip list though, so talk to her there.  She has aged 
dramatically from Suikoden IV! After she explains the rules to you (you need 
to end up with more terrain in your own affinity after 5 rounds, and no 
attacking each other).

The easiest way to win this battle is to use Rage Force Beads or Flame Force 
Beads from your items inventory.  After she goes, change her Lightning beads 
into your Fire (by placing your target square over hers), or as many of them 
as you can.  The elementals in this battle can turn everything going perfectly 
into somethat that goes badly.  SO annoying! 

As long as you keep covering Rita's Lightning elemental terrain the battle 
should be won, though depending on the elementals, it might be close. 
----------------------------------------------

After you win the battle, Rita joins the party! Head back to Middleport. 
Remember to go back and talk to Lalacle in the Guild Quest shop to earn the 
rest of your Potch and Skill Points!
 ----------------------------------
|Lvl 1:  Rita   Lightning Elemental|
|HP: 18/18     MP: 1/1 0/0/ 0/0 0/0|
|ATK: 18    DEF: 4        MOV: 5   |
|JMP: 2     STR: 2        SKL: 2   |
|MAG: 3     EVA: 2        PDF: 2   |
|MDF: 2     SPD: 2        LUC: 3   |
 ----------------------------------

Note: You can do the rest of the quests in the Guild Quest shop now that you 
have Rita, but until you have Rita built up a bit, you most likely will not 
succeed at them.

When you are ready to continue on with the game, select "Secret Underground 
Path" from Middleport.


             ==========================================================
                     Battle 7: Middleport Secret Underground Path
                Victory Conditions: Arrive at friendly units' destination
                       Defeat Conditions: Lose all friendly units
             ==========================================================

--------------------------------
S Rank Bonus: Archmage's Glasses
--------------------------------

Enemy Information:                         Items:
---------------------------------------    ---------------------------------
Evil Bat (Level 4)             HP: ~41     Chest 1: Leather Armor
Evil Bat (Level 5)             HP: ~47     Chest 2: Water Orb
Ogre Frog (Level 5)            HP: ~56     ---------------------------------
Ogre Frog (Level 6)            HP: ~61
Earth Elemental (Level 3)      HP: ~35
Earth Elemental (Level 4)      HP: ~44
Rock (Level 5)                 HP: 100
---------------------------------------

Note:  If you use the Talk Command with all of the characters in this battle 
(thats about 4 times) you will eventually earn the Dying Wish Co-Op attack, 
which uses Seneca, Andarc, and Kyril.

You gain access to Seneca once again in this battle, and you can also use Rita 
if you recruited her.  Unfortunately, Rita is at level 1, so you may have some 
trouble keeping her alive.  If you plan on levelling her up, this is a nice 
level to try and start though.

If you look around the screen, there is a huge amount of monsters (over 10) 
and two Earth elementals.  Since you have no Earth elementals in your party, 
and many of the monsters in the area are earth based, you may want to kill 
them off before they can change the terrain element to power up the monsters. 
In fact, I highly suggest it. Also notice the two chests at the far ends of 
the screen, each well guarded by monsters.  You should decide if you are 
strong enough to take on the foes to obtain the items in the chest.

The goal of the battle is to get to the red squared area in the northeastern 
corner of the large room, but you should not make a Bee-line for it.  If you 
do, you'll have a lot of monsters to deal with at once, and you only want to 
deal with a few at a time. Move forward small amounts at a time (in the 
direction of either of the chests) and let the enemies come to you rather then 
running to them.  If you do this, then the Ogre Frogs should stay away from 
you, and the Bats should come running full on. Taking on 2-3 bats at a time 
should be quick.

After drawing the bats away from the Ogre Frogs, the battle becomes easier.  
You can open the chests easier at this point (the chest to the east is still 
guarded by two enemies though, so be careful).  Also, the pathway near the 
Chest 1 is blocked by two Boulders (well...rocks) with 100 HP.  Going around 
these to the north is easier then attacking them directly.

After you reach a certain distance towards the objective, more enemies pop 
into view.  Hopefully you spent the time killing every enemy on the screen 
before this happens.  There are more Ogre Frogs this time, and they are quite 
a bit stronger then the Evil Bats, but do not have as high of move range.  
Approach this the same way as you did the previous part (taking on only small 
amounts of monsters at a time rather then making a Bee-line) and you should be 
able to continue without much problem.  

Note:  You may notice that the Evil Bats are unattackable at times.  This is 
when they are over a chasm.  Use Magic or Seneca's arrows to hit them from a 
distance when this happens. Also, remember that pretty much everyone except 
for Kyril in this battle will take damage from the earth elemental terrain 
that the Earth Elements lay down, as well as be weakened by it.  

If things go bad in this battle, things will go bad fast and hard. After the 
advice I give, you are still having trouble, you might want to reset, buy some 
new gear, Runes, and sleep until it is Wind or Lightningday. That might help a 
bit. Lastly, remember to -try- and use elemental grounds to your advantage and 
change them with spells or items.

This is a somewhat difficult battle, especially if you decide to go get all of 
the chests and allow the enemies to attack you head on. It is a nice time to 
practice though.


~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

~~~                       Chapter 6: The Evil Eye                          ~~~

~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

You have a chance to return to Middleport and the Carvan to save your game and 
restock your items. Make sure you take advantage of it before heading back 
Underground. 

             ==========================================================
                    Battle 8: Secret UnderGround Path/Secret Room
                      Victory Conditions: Defeat all enemy units
                      Defeat Conditions: Lose all friendly units
             ==========================================================
Enemy Information:                         Items:
---------------------------------------    ---------------------------------
Evil Bat (Level 6)             HP: ~54     Chest 1: Flame Force Bead x3
Skeleton - Sword (Level 4)*    HP: ~45     Chest 2: Salad x5
Skeleton - Sword (Level 5)     HP: ~50     ---------------------------------
Skeleton - Sword (Level 6)     HP: ~57 
Skeleton - Sword (Level 8)     HP: ~72
Skeleton - Bow (Level 5)       HP: ~46
Skeleton - Bow (Level 6)       HP: ~54
Skeleton - Bow (Level 8)       HP: ~68
Skeleton - Fists (Level 4)*    HP: ~44
Fire Elemental (Level 7)       HP: ~65
---------------------------------------

*I have two monsters with the * on them in this section.  These monsters only 
pop when you open the chests in the level.

Like in the Pirate battles in Chapter 2, the Skeleton - Bow will be the most 
annoying enemies.  They like to stay out of your reach and slowly snipe at 
your party to whittle your health down from a distance, much like what you do 
with Seneca. Also, you need to worry about both of the level 8 monsters (the 
strongest monsters in the level) being Fire based and the fire elemental in 
the distance. Fortunately, the Fire Elemental strengthens Kyril's attacks as 
well, so it is both a help and a hinderance. 

Like the previous battle, you start over a bridge from the enemies.  
Therefore, you can use something of the same trick you used in the last battle 
by slowly drawing enemies forward.  Make sure not to take more then a few 
steps onto the bridge before all of the initial bats, Skeleton - Sword and the 
Skeleton - Bow are destroyed, else you might bite off more then you can chew. 
I highly suggest getting rid of that Skeleton - Bow as quickly as you possibly 
can, because he is incredibly dangerous. If you can kill him off early on, the 
Bats and the other low level Skeletons should be easy.

Once you have the first set of enemies down, you need to approach the higher 
level enemies. Before they get to you though, use the chance to set some 
positive elemental terrain for yourself with spells or items.  The boost in 
attack, defense, and the HP recovery will be invaluable.  Kyril should stick 
on the fire terrain that the Elemental created, or create some of his own.

When taking on the second set of enemies, the Skeleton - Bow's stick back, but 
you want to try and take them down first, and fast.  Especially the level 8 
one, as it will pick you off in no time at all. Then you will probably want to 
go after the level 8 Skeleton - Sword, since he is stronger then the others.  
This is a nice time to use your Co-Ops.

If you opt to get the chests before finishing the battle, open one at a time 
rather then sending two characters at both separately.  After each opens, a 
monster spawns.  Seneca is a nice choice for opening a chest singularly since 
she can attack from a range, and snipe the monster before it reaches her.


~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

~~~                    Chapter 7: The Nest of Pirates                      ~~~

~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

This is a nice time to send Rita onto some Quests from the Quest Guild.  
She'll need to be at least level 4 or 5 to be able to succeed at them, so if 
you were unable to get her to that level (either that or her stats mach the 
prequesits in the Quest Guild section) then you might have to forgoe this at 
this point.  The only ones you'll probably be able to do at this point 
are "Shop Clerk Wanted" or "The Missing Daughter".

When you're ready to continue on, head back (again) into the Secret 
Underground Path.  After another scene, Depart Middleport.  Enter the Nest of 
Pirates. Before you can enter...

             ==========================================================
                              Battle 9: Nest of Pirates
                      Victory Conditions: Defeat all enemy units
                    Defeat Conditions: Withdraw with Kika or Nalleo
             ==========================================================

Enemy Information:                         Items:
---------------------------------------    ---------------------------------
Pat. Swordsman (level 7)       HP: ~68     Chest 1: Iron Mail
Pat. Swordsman (Level 8)       HP: ~75     ---------------------------------
Pat. Spearman (Level 7)        HP: ~65 
Pat. Staff-user (Level 7)      HP: ~54
Pat. Bowman (Level 7)          HP: ~65
Roget (level 9)                HP  ~73
Water Elemental (Level 6)      HP: ~55
Wind Elemental  (Level 6)      HP: ~55
---------------------------------------

The defeat conditions in this battle is if Kika or Nalleo die, so you need to 
keep them alive at all costs.  Unfortunately, you start off on the completely 
opposite side of the battlefield then they do. You're going to have to fight 
your way to them, but you need to expect not to have any access at all to Kika 
or Nalleo.  Because of this, you are going to have to play defensive.  The 
Wind Elemental in this battle will be your very best friend, so keep both Kika 
and Nalleo in its trail for the entire battle so that their stats are raised 
and their HP regenerates aftereach round. The enemies near Kika and Nalleo 
like to change the terrain a bit, but they do not a high enough MP to do it 
all the time, and more then once or twice, so you do not need to worry about 
this too much. The only bad thing about the Wind Elemental being here is that 
the boss of the level (Roget) is also Wind based and will strengthen him as 
well as Kika and Nalleo.

Other then Kika and Nalleo, you have access to Dario, who is on your side of 
the screen and will help you take down the first set of baddies.  It will take 
you a few rounds to get to them from the start, and they will have to spend 
their turns getting to you as well. 

When you finally engage with the main party, focus on the Spearmen and the 
Staff-User first.  The Staff user is a nasty caster who will do more damage 
then the others through spells (though he can only do it twice).  The Spearmen 
do more damage then the Swordsmen with their attacks, so they need to be taken 
down first and quickly.  This part of the battle should be surprisingly easy, 
as long as you take out the most deadly of enemies first, and use terrain 
elements to your advantage (the enemies cast them like crazy, so can you!)  
You might even want to use Co-Op attacks to take down this enemy set quickly 
so that you can reach Kika and Nalleo, if need be. After all of them are 
destroyed, start heading up the screen some more in preparation. 

The true battle lies with Kika and Nalleo.  It will be very difficult keeping 
them alive and trying to damage enemies at the same time. Use Kika's Falcon 
Rune for some extra damage on enemies, and maybe even one hit a few of them. 
Do not move off the Wind Elementals path, and only attack enemies when they 
cone on the path, or when they are one step away from the path.  Doing so 
makes the battle far too risky.  Make sure you save one of Kikas MP for the 
Falcon Rune to use on the boss (Roget).  Roget will use the same elemental 
stretegy as you will. Just attack whoever you get a chance to, and do not be 
picky on whatever you attack, since opportunities do not come often!  When 
taking on the boss Roget, using one slash of the Falcon Rune will take him 
down to less then 20% health (even if he is on his own element).  From there, 
use Nalleo's physical attacks.  If Roget is still alive, continue the assault 
on the next round with physical attacks and he will die with ease.

When you attack Roget, three extra enemies will appear next to the treasure 
chest.  If any characters are over on that side still, you will need to take 
them down. Hopefully, Kika and Nalleo are surviving on their own at this 
point, because if they are not, you might want to send one character to them 
to help them out.

Since the goal in this battle is to kill all enemies, you need to get rid of 
that Water Elemental.  This elemental likes to stay in midair over the ocean, 
so you might need to run around a bit, or have all of your characters Standby 
until Seneca or Andarc can hit it with ranged attacks.

Note: When Nalleo and Kika and finally safe, have Nalleo "Talk" to Dario, and 
you will learn the Pirate Family Attack, another Co-Op.

~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

~~~                         Chapter 8: Obel Palace                         ~~~

~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

==============================================================================
                               Nest of Pirates
==============================================================================

Shops: Outfitter, Blacksmith
Blacksmith Hones to Level 2.

Outfitter:

Body Gear:                       Other:
 -------------------             -------------------
|Leather Armor   600|           |Medicine         20|
 -------------------            |Mega Medicine   150|
                                |Cough Drop       50|
Hand Gear:                      |Needle           50|
 -------------------            |Antitoxin        50|
|Leather Gloves  350|           |Flame Force Bead 50|
|Ranger Gloves   900|           |Water Force Bead 50|
|Bangle          700|           |Lightning F.Bead 50|
|Leather Shield  500|           |Wind Force bead  50|
 -------------------            |Earth Force Bead 50|
                                 -------------------
Bargain:
 -------------------
|Bucket Orb(80%)1000|
|Salt (70%)       50|
 -------------------

Not much to buy here, and the Blacksmith is still only to level 2. The Ranger 
Gloves are nice for Seneca if you have Bulls Eye on her though.

When you're ready, Depart from the Nest of Pirates and head into Obel.  This 
is quite a short chapter, with only a few scenes and no battles. 


~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

~~~                        Chapter 9: The Ruins of War                     ~~~

~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

==============================================================================
                              Kingdom of Obel
==============================================================================

Shops: Outfitter, Runes, Blacksmith
Blacksmith Hones to Level 3.
Characters: Kika, Mizuka, Akaghi, Flare, Trishtan

Outfitter:

Body Gear:                    Hand Gear:                 Other:
 -------------------          -------------------       -------------------
|Leather Armor   600|        |Leather Gloves  350|     |Medicine         20|
|ThunderGodGarb 1200|        |Ranger Gloves   900|     |Mega Medicine   150|
|Guard Robe      900|        |Bangle          700|     |Cough Drop       50|
 -------------------         |Gauntlets      1000|     |Needle           50|
Rune Shop:                   |Leather Shield  500|     |Antitoxin        50|
 -------------------          -------------------      |Flame Force Bead 50|
|Fire Orb        500|                                  |Water Force Bead 50|
|Water Orb       500|         Bargain:                 |Lightning F.Bead 50|
|Lightning Orb   500|         --------------------     |Wind Force Bead  50|
|Wind Orb        500|        |S. Sash (30%)   4000|    |Earth Force Bead 50|
|Earth Orb       500|        |Salt (70%)        50|     -------------------
|Rage Sword Orb  600|         --------------------
|Flowing S. Orb  600|
|Thunder S. Orb  600|
|Cyclone S. Orb  600|
|M. Earth S. Orb 600|
|Viper Orb      1000|
|Hawk Orb       1000|
|Unicorn Orb    1000|
|Eagle Orb      1000|
 -------------------

After a few scenes with Lino En Kouldes, Akaghi, Mizuki, and Kika join your 
group. They are all story characters, and can not be killed in battle.  
Therefore, you might want to build them up.  I prefer Mizuki of them all.  
Mizuki will also be your first character with a Water innate element.

 ----------------------------------      ----------------------------------
|Lvl 8: Kika         Wind Elemental|    |Kika's Skills:      Kika's Runes: |
|HP: 68/68   MP: 2/2 0/0/ 0/0 0/0  |    |Parry         D     Free Slot     |
|ATK: 49    DEF: 24       MOV: 6   |    |Counterattack C     Falcon Rune   |
|JMP: 2     STR: 9        SKL: 13  |     ----------------------------------
|MAG: 7     EVA: 12       PDF: 10  |
|MDF: 9     SPD: 10       LUC: 9   |
 ----------------------------------

 ----------------------------------      ----------------------------------
|Lvl 8: Akaghi       Fire Elemental|    |Akaghi's Skills:  Akaghi's Runes: |
|HP: 98/98   MP: 1/1 0/0/ 0/0 0/0  |    |Battle Lust   D   Free Slot       |
|ATK: 31    DEF: 17       MOV: 6   |    |Guard         D   None            |
|JMP: 3     STR: 11       SKL: 9   |     ----------------------------------
|MAG: 5     EVA: 12       PDF: 9   |
|MDF: 12    SPD: 13       LUC: 9   |
 ----------------------------------

 ----------------------------------      ----------------------------------
|Lvl 8: Mizuki      Water Elemental|    |Mizuki's Skills:   Mizuki's Runes:|
|HP: 73/73   MP: 2/2 0/0/ 0/0 0/0  |    |Mind's Eye    C    Free Slot      |
|ATK: 29    DEF: 17       MOV: 6   |    |Counterattack C    Shrike Rune    |
|JMP: 2     STR: 9        SKL: 12  |     ----------------------------------
|MAG: 8     EVA: 17       PDF: 9   |
|MDF: 14    SPD: 16       LUC: 11  |
 ----------------------------------

Shopping in Obel:  If you are on a limited budget, the very first thing you 
should do is spend your money on upgrading (Honing) your weapons to level 3, 
since that is the new high. There are some nice new runes at the Rune Master, 
but most of them you can not use yet.  The Strength Sash in the Bargain Bin at 
the Outfitter is excellent as well.

After you're done shopping in Obel, select Depart.  Watch a short scene, and 
two more characters join you, Flare and Trishtan. You also have access to a 
lot of the world map at this point, so many side quests are available to you!  
Also, you can do many more guild quests at this point, since your levels are 
higher and you have more characters.

 ----------------------------------      ----------------------------------
|Lvl 8: Flare       Water Elemental|    |Flare's Skills:    Flare's Runes: |
|HP: 76/76   MP: 2/2 0/0/ 0/0 0/0  |    |Dodge         C     Hawk Rune     |
|ATK: 32    DEF: 23       MOV: 5   |    |Sniper        D     None          |
|JMP: 2     STR: 10       SKL: 15  |     ----------------------------------
|MAG: 12    EVA: 10       PDF: 9   |
|MDF: 15    SPD: 13       LUC: 13  |
 ----------------------------------

 ----------------------------------      ----------------------------------
|Lvl 8: Trishtan    Earth Elemental|    |Trishtan's Skills:Trishtan'sRunes:|
|HP: 111/111  MP: 1/1 0/0/ 0/0 0/0 |    |Guard         C   Free Slot       |
|ATK: 33    DEF: 26       MOV: 5   |    |Counterattack D   None            |
|JMP: 2     STR: 9        SKL: 7   |     ----------------------------------
|MAG: 3     EVA: 11       PDF: 12  |
|MDF: 8     SPD: 22       LUC: 7   |
 ----------------------------------

At this pojnt, I am going to outline how to aquire all of the characters 
possible at this point.  If you want, you can skip ahead to the required its 
of the game, but thats no fun!

==============================================================================
                                Middleport
==============================================================================

Shops: Outfitter, Runes, Blacksmith, Quest Guild
Characters: Pablo

-See Shop Inventories at Previous visit in Chapter 2.- 

With all the new Quest Guild quests in Middleport (look at it! You'll see!) 
you'll find many new locales to enter.  By accepting certain quests, you open 
up new areas.  I will go over that as we continue through the game. 

In Middleport, we want to go to the Gossip screen, and talk to Pablo, who was 
quite knowledgable about Rune Cannons in the past (we spoke to him in the 
Underground Passage). By speaking to him, he will join your party. Pablo is a 
low level mage, but at this point he is only your second mage.  He is also an 
Earth Element, and the only Earth Elemental mage in the game. 

Note the Inn in Middleport, and you'll find a strange man.  He wonders where 
his Rose Crest is.  You can do nothing for this for now, so continue on.

While you are in Middleport, go to the Quest Guild, and accept the 
quests "Seeking Treasure Hunting Parters" and "Hand Delivery".  These are not 
dispatch quests, so you can do them with your main party. After accepting 
these quests, two new areas appear on the World Map, Hermitage Island and the 
Deserted Island. Depart from Middleport. 

 ----------------------------------      ----------------------------------
|Lvl 5: Pablo       Earth Elemental|    |Pablo's Skills:   Pablo's Runes:  |
|HP: 53/53     MP: 2/2 1/1 0/0 0/0 |    |Earth Magic   E   Earth Rune      |
|ATK: 11    DEF: 11       MOV: 4   |    |Guard         E   None            |
|JMP: 1     STR: 3        SKL: 4   |     ----------------------------------
|MAG: 6     EVA: 6        PDF: 5   |
|MDF: 8     SPD: 8        LUC: 7   |
 ----------------------------------


==============================================================================
                              Hermitage Island
==============================================================================

Characters: Maxine

This island does not appear unless you accept the Guild Quest "Hand Delivery" 
in Middleport. If you have not done this yet, go do it, and head that way.  
The Hermitage Island is a mere day away from the Nest of Pirates.  After a 
short scene, Maxine forcefully joins your party. Depart, and head to the 
Deserted Island.

 ----------------------------------      ----------------------------------
|Lvl 6: Maxine      Fire Elemental |    |Maxine's Skills:  Maxine's Runes: |
|HP: 52/52     MP: 2/2 1/1 0/0 0/0 |    |None              Fire Rune       |
|ATK: 14    DEF: 11       MOV: 4   |    |None              None            |
|JMP: 2     STR: 6        SKL: 8   |     ----------------------------------
|MAG: 9     EVA: 7        PDF: 5   |
|MDF: 10    SPD: 9        LUC: 7   |
 ----------------------------------


==============================================================================
                              Deserted Island
==============================================================================

Shops: Chiepoo & Co.
Characters: Rene

Body Gear:                     Other:
 -------------------          ------------------- 
|Happi Coat     1500|        |Medicine         20|
|Nay-Kobold Garb4000|        |Mega Medicine   150|
 -------------------         |Sunbeam Orb    6000|
                             |Flame Force Bead 50|
                             |Wind Force Bead  50|
                             |Earth Force Bead 50|
                             |Lightning F.Bead 50|
                             |Salt             50|
                              -------------------

As you enter the Deserted Island, you'll meet Chiepoo.  There's a few things 
things to do, but mainly there is an Outfitter to buy some gear.  Throughout 
the game, you will find Guild Quests that help Chiepoo.  If you do these 
quests, Chiepoo's shop will prosper, but if you neglect his shop, then his 
rivals will do better then he, and Chiepoo will be forced into poverty.  You 
want Chiepoo to prosper, as good things happen later on!

When you approach the Coast...

----------------------------------------------
Quest: Seeking Treasure Hunting Partners
Rank: E
Fee: 100
Potch Reward: 1000
Skill Reward: 500
Deadline: None
Client: Rene
Quest: Won't you join me for a treasure hunt on the Deserted Island? I'm a 
treasure hunting pro, but I need someone to deal with the monsters that are 
lurking about.  You can have any treasure I find!

You will fail at the battle if you allow Rene to die, so she must not die at 
any cost!  The goal of the battle is to find three pieces of "Prime Gold Ore", 
and only Rene can do that.  You must kill the monsters of the level off so 
that Rene can hunt for treasure. Unfortunately...Rene is level 1 with 18 HP.  
She can not atack enemy units, so you need to keep her away from enemies at 
all costs. 

This is a pretty nasty battle. Probably all of the Savage Frogs will have over 
100 HP, so hopefully you upgraded your weapons when you were in Obel. Avoid 
using lightning magic on the Frogs, since it will only cause the ground to 
turn to their terrain, most likely giving them more HP back then what you took 
down. Also, avoid having your characters standing in a straight line, since 
the Savage Frogs can use area attacks to slaughter you then.

Also, unless you are using a lot of Lightning based characters, it would 
probably be smart to get rid of that Lightning Elemental quite quickly. That 
thing is strengthening 95% of the enemies on the level with its terrain 
effect, and the Savage Frogs are tough enough as it is, without the added 
damage and defense bonuses. After kiling the elemental, I highly suggest to 
change the terrain to your own choices, and something that will weaken 
Lightning, such as Earth.

Hopefully, by the time that the Crab reaches your party, most (or all) or the 
Savage Frogs will be destroyed. The Giant Crab has a huge range AOE (area) 
attack which will hit all of your members for around 20 points of damage.  The 
Crab is a water elemental, unlike every other enemy on the screen.  Try to 
cast Thunder Runner on him, or change his terrain to Lightning so that you can 
weaken his defense and take his HP down quickly.  Fortunately, he is quite 
slow.

When one character goes too far to the east of the screen, two more Savage 
Frogs are summoned.  before having Rene go over there, make sure your party 
takes these out, you do not want to have gotten this far only to have Rene 
killed! Also note that when you head all the way west, two Giant Crabs and two 
Savage Frogs will spawn, so you need to take them out before sending Rene 
out.  

One thing to note is that once Rene has picked up the third piece of Ore, the 
battle ends, no matter how many enemies are left on the screen. 
----------------------------------------------

After you finish the battle, watch a quick scene, and Rene joins your party.  
Rene can not attack at all when she is permanently in your party, but she is 
great for finding hidden items on the battlefields.

 ----------------------------------      ----------------------------------
|Lvl 3: Rene       Earth Elemental |    | Rene's Skills:   Rene's Runes:   |
|HP: 33/33     MP: 1/1 0/0 0/0 0/0 |    |TreasureHunterE   Free Slot       |
|ATK: 4     DEF: 10       MOV: 5   |    |None              None            |
|JMP: 2     STR: 4        SKL: 10  |     ----------------------------------
|MAG: 4     EVA: 5        PDF: 4   |
|MDF: 4     SPD: 4        LUC: 4   |
 ----------------------------------

Note: Rene's level and stats will change depending on what level she got to in 
the previous battle.  The more you used 'Dig' the higher her level will be. 

At the moment, there is nothing to do on Nay Island, but I want to add the 
shop inventory lists to here just so people will stop there and take a look^^


==============================================================================
                              Nay Island
==============================================================================

Blacksmith Hones to Level 3.
Shops: Outfitter, Blacksmith
Characters: None

Body Gear:                       Other:
 -------------------             -------------------
|Leather Armor   600|           |Medicine         20|
|ThunderGodGarb 1200|           |Mega Medicine   150|
|Guard Robe      900|           |Cough Drop       50|
|Happi Coat     1500|           |Needle           50|
|Nay-Kobold Garb4000|           |Antitoxin        50|
 -------------------            |Seared Bonito   600|
                                |P.Fish Sashimi  400|
Hand Gear:                      |Crab Stew       500|
 -------------------            |Fur Cape       1200|
|Leather Gloves  350|           |Flame Force Bead 50|
|Ranger Gloves   900|           |Water Force Bead 50|
|Bangle          700|           |Lightning F. Bead50|
 -------------------            |Wind Force Bead  50|
                                |Earth Force Bead 50|
Bargain:                         -------------------
 -------------------
|Mackerel (80%)   50|
|Bonito (50%)    250|
|Salt (70%)       50|
 -------------------

The only thing you can do in Nay Island is buy Mackerel for the Mackerel 
Wanted! Quest at the moment...things will open up later, so be sure to check 
back at a later time. You might also wish to buy some Fure Capes for your 
characters, if you have any money left. 

Sail to Na-Nal island next, as we have a few more things left to do!


==============================================================================
                               Na-Nal Island
==============================================================================

Shops: Outfitter, Blacksmith
Characters: Eugene

Body Gear:                       Other:
 -------------------             -------------------
|Leather Armor   600|           |Medicine         20|
|ThunderGodGarb 1200|           |Mega Medicine   150|
|Chain Mail     2400|           |Cough Drop       50|
|Guard Robe      900|           |Needle           50|
 -------------------            |Antitoxin        50|
                                |Flame Force Bead 50|
Hand Gear:                      |Water Force Bead 50|
 -------------------            |Lightning F.Bead 50|
|Leather Gloves  350|           |Wind Force Bead  50|
|Ranger Gloves   900|           |Earth Force Bead 50|
|Bangle          700|            -------------------
|Leather Shield  500|           Bargain:
 -------------------             -------------------
                                |KillerRing(30%)4000|
Runes:                          |Killer Orb(30%)5000|
 -------------------             -------------------
|Fire Orb        500|
|Water Orb       500|
|Lightning Orb   500|
|Wind Orb        500|
|Earth Orb       500|
|Rage Sword Rune 600|
|Flowing S. Rune 600|
|Thunder S. Rune 600|
|Cyclone S. Rune 600|
|M.Earth S. Rune 600|
|Viper Orb      1000|
|Hawk Orb       1000|
|Titan Orb      1000|
|Balance Orb   10000|
 -------------------

You can only recruit Eugene on Watersday.  This can be any Watersday.  
Sometimes getting a watersday is difficult, but the easiest way is sailing 
around and around until you land at Na-Nal Island at Watersday.  When you do, 
enter the Gossip menu and speak with Eugene. He will join you after a short 
scene.  

Also, if you're on the Get the Imposters! Quest talk to the Man here, and 
you'll get the second part of the quest finished.

 ----------------------------------      ----------------------------------
|Lvl 8: Eugene     Water Elemental |    |Eugene's Skills:  Eugene's Runes: |
|HP: 97/97     MP: 2/2 0/0 0/0 0/0 |    |Counterattack C   Firefly Rune    |
|ATK: 39    DEF: 12       MOV: 5   |    |None              Free Slot       |
|JMP: 2     STR: 11       SKL: 13  |     ----------------------------------
|MAG: 11    EVA: 8        PDF: 7   |
|MDF: 10    SPD: 8        LUC: 6   |
 ----------------------------------


==============================================================================
                              Illuya Island
==============================================================================

Blacksmith Hones to level 3.
Shops: Outfitter, Blacksmith, Runes
Characters: None

Body Gear:                       Other:
 -------------------             -------------------
|Leather Armor   600|           |Medicine         20|
|ThunderGodGarb 1200|           |Mega Medicine   150|
|Chain Mail     2400|           |Cough Drop       50|
|Guard Robe      900|           |Needle           50|
 -------------------            |Antitoxin        50|
                                |Steamed Bun     100|
Hand Gear:                      |Meat Bun        200|
 -------------------            |Crab Bun        400|
|Leather Gloves  350|           |Flame Force Bead 50|
|Ranger Gloves   900|           |Water Force Bead 50|
|Bangle          700|           |Lightning F.Bead 50|
|Leather Shield  500|           |Wind Force Bead  50|
 -------------------            |Earth Force Bead 50|
                                 -------------------
Runes:                          
 -------------------        Bargain:
|Fire Orb        500|      -------------------------
|Water Orb       500|     |Rage Force Bead (50%) 200|
|Lightning Orb   500|     |Flowing F. Bead (50%) 200|
|Wind Orb        500|     |Thunder F. Bead (50%) 200|
|Earth Orb       500|     |Cyclone F. Bead (50%) 200|
|Rage Sword Rune 600|     |M.Earth F. Bead (50%) 200|
|Flowing S. Rune 600|      -------------------------
|Thunder S. Rune 600|
|Cyclone S. Rune 600|
|M.Earth S. Rune 600|
|Viper Orb      1000|
|Counter Orb    3000|
|Gale Orb       3000|
|Balance Orb    3000|
 -------------------

There is not a huge amount to buy on Illuya.  You might want to buy a stronger 
physical attacker a Counter Orb, since it raises the rate of Counterattacks. 
Also, I suggest buying some of the higher leveled force items from the 
Outfitters Bargain Bin.  These items are not a whole lot difference then the 
normal Force Beads, but they cover a larger range of effect when changing the 
Elemental Terrain.  Whats not to love about that?

==============================================================================
                             Other things to do
==============================================================================

You have access to finishing almost every (but one) Rank E Quest Guild 
mission, making more money and getting extra characters.  That will open up 
Rank D missions.  While you can start the Rank D missions, you will only be 
able to finish a few of them.

When doing Rank D or higher missions, always look at who the Client is.  
Chiepoo & Co. (our good buddy on Deserted Island) now has a competitior called 
X & Co. You want to avoid doing their missions if you want Chiepoo & Co. to 
succeed as a business.  And when Chiepoo & Co.  succeeds with your help, good 
things happen...

You can also enter the Ruins of Obel.  This is a dungeon where you will 
probably be anihilated on any floor above level 1 or maybe 2.  You can play 
around a bit though.


==============================================================================
                               Moving On...
==============================================================================

             ==========================================================
                               Battle 10: El-Eal
                    Victory Conditions: Defeat all enemy units
                    Defeat Conditions: Lose all friendly units
             ==========================================================

Enemy Information:                         Items:
---------------------------------------    ---------------------------------
Klk. Bowman (Level 7)          HP: ~60     Chest 1: Wing Mail
Klk. Bowman (Level 8)          HP: ~66     Dig Spot 1: One - Piece Dress
Klk. Swordsman (Level 7)       HP: ~67     Dig Spot 2: Wing Shield
Klk. Swordsman (Level 8)       HP: ~74     ---------------------------------
Klk. Staff-User (Level 7)      HP: ~56
Klk. Staff-User (Level 8)      HP: ~60
Klk. Spearman (Level 8)        HP: ~75
Captain (Level 8)              HP: ~80
Busk (Level 10)                HP:~115 
---------------------------------------

There is something of a new feature added to the Item information.  If you 
recruited Rene, she can Dig for items on this level and obtain new and useful 
items, on this screen they would happen to be a One-Piece Dress and a Wind 
Shield.  The hard part is that you only have room for 8 Troops, and around 13 
enemies. Therefore need to balance things accordingly; Rene may be your 
downfall if you bring her into battle. The first dig spot is near the starting 
point for your team, and the second is right below Busk.  It is -very- hard to 
get over there so you need to have every enemy but one dead and have Rene 
alone go over there by herself and Dig for the Wing Shield. 

Taking a good look at the enemies on the screen, you will notice a large 
amount of Bowman (yuck!) which will pose as serious annoyance as ever.  There 
are only two Staff-Users, but they have powerful area spells, so when they 
advance on you, keep your party members separated to avoid damage. The 
Spearmen, while slow, are far stronger then the Swordsmen.  We also have the 
Captain and Busk to deal with, two bosses.  This is going to take a while ...

The first thing you should do is set up a nice fortified defense of Elemental 
Terrain for your characters.  You will need to advance up the screen a bit to 
get the enmies to come to you, but if you have an already fortified defense, 
you want this to happen. The other enemies will not advance usually until you 
take down the Bowman, so you need to be prepared at that point. Be careful of 
the Wind Innate Staff-Users though, they like to cast sleep on your party 
members. 

You need to kill off the first round of enemies quickly, as the second set is 
coming right for you.  But if you have your Terrain set then you should be 
fine.  After defeating the second set, you need to be careful.  You will need 
to move up to get the third set of enemies to atack you, but if you move -too- 
far forward, then Busk will approach you before the time you want him to and 
things can become much dirtier then you want them to be.

If Busk does approach you, change the Elemental Terrain (Water is nice...) 
away from Fire at all costs.  Even without Fire Elemental Terrain, Busk's 
attacks will do over 50 damage to a single character, but when powered up it 
is even worse. Fighting off the many enemies that are probably left along with 
Busk is very difficult, but I suggest going all out on Busk, since he is by 
far the most dangerous foe. Runes such as Kika's Falcon Rune, Mizuki's Shrike 
Rune, or Kyril's Swallow Rune are great ways of tearing through Busks huge 
defense and not getting countered.  You might also want to try and use Co-Ops, 
if you have the characters in your battle party.


~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

~~~                    Chapter 10: The Town of Merseto                     ~~~

~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Finally, a new chapter! At the start of the chapter, Mizuka and Akaghi leave, 
but it is not permanently. 

Also note that you are on a new map.  This is the Koolouk Empire Map.  You can 
reture at any time to the Island Nations if you head back to Fort El-Eal and 
select "To the Island Nations".

Before we head on with the game, lets head back to Nest of Pirates.  Before 
landing at Nest of Pirates, you need to make a decision.  You want to land 
there on a set of either Fire or Watersday, or Earth or Windsday.  If you land 
on Fire or Watersday, you will obtain the two new characters Hervey and 
Sigurd.  If you land on Earth od Windsday, you will obtain the two new 
characters Dario and Nalleo. You will be able to come back later and get the 
other set of characters, but the set you get just means you get to develop 
them earlier.  Which set is better? Well both sets come with their own Co-Op 
attack, and if you spend the time building Sigurd up right from the start, 
Sigurd can become quite powerful when he reaches the appropriate level.  

 ----------------------------------      ----------------------------------
|Lvl 3: Sigurd      Water Elemental|    |Sigurd's Skills:  Sigurd's Runes: |
|HP: 35/35    MP: 1/1 0/0 0/0 0/0  |    |Sniper        C   Flowing S. Rune |
|ATK: 17    DEF: 17       MOV: 5   |    |Battle Lust   E     None          |
|JMP: 2     STR: 5        SKL: 6   |     ----------------------------------
|MAG: 4     EVA: 4        PDF: 6   |
|MDF: 4     SPD: 5        LUC: 4   |
 ----------------------------------

 ----------------------------------      ----------------------------------
|Lvl 4: Hervey       Fire Elemental|    |Hervey's Skills:  Hervey's Runes: |
|HP: 41/41    MP: 1/1 0/0 0/0 0/0  |    |Parry         C   Rage Sword Rune |
|ATK: 21    DEF: 10       MOV: 5   |    |Counterattack D   None            |
|JMP: 2     STR: 7        SKL: 5   |     ----------------------------------
|MAG: 2     EVA: 7        PDF: 5   |
|MDF: 5     SPD: 8        LUC: 5   |
 ----------------------------------

 ----------------------------------      ----------------------------------
|Lvl 7: Dario      Earth Elemental |    |Dario's Skills:    Dario's Runes: |
|HP: 85/85    MP: 1/1 0/0 0/0 0/0  |    |Armor Defense C    Gozz Rune      |
|ATK: 30    DEF: 16       MOV: 5   |    |Counterattack C    None           |
|JMP: 2     STR: 14       SKL: 6   |     ----------------------------------
|MAG: 1     EVA: 7        PDF: 8   |
|MDF: 6     SPD: 6        LUC: 10  |
 ----------------------------------

 ----------------------------------      ----------------------------------
|Lvl 7: Nalleo      Wind Elemental |    |Nalleo's Skills:   Nalleo's Runes:|
|HP: 65/65    MP: 2/2 0/0 0/0 0/0  |    |Smash         E    Cyclone S. Rune|
|ATK: 36    DEF: 16       MOV: 6   |    |Counterattack C    None           |
|JMP: 2     STR: 8        SKL: 13  |     ----------------------------------
|MAG: 8     EVA: 9        PDF: 8   |
|MDF: 7     SPD: 10       LUC: 12  |
 ----------------------------------

Head back to El-Eal after obtaining the two memebrs of choice. 


             ==========================================================
                           Battle 11: Ruins of Collanbal
                    Victory Conditions: Defeat all enemy units
                    Defeat Conditions: Lose all friendly units
             ==========================================================

Enemy Information:                         Items:
---------------------------------------    ---------------------------------
Bandit - Bow (Level 8)         HP: ~66     Chest 1: Rage Force Bead x3
Bandit - Axe (Level 8)         HP: ~80     Dig Spot 1: Magical Cape
Bandit - Axe  (Level 9)        HP: ~87     Dig Spot 2: Killer Orb
Bandit - Spear (Level 8)       HP: ~71     ---------------------------------
Bandit - Spear (Level 9)       HP: ~81
Wind Elemental (Level 9)       HP: ~74
Impatient Man (Level 12)       HP: ~95
Shady Man (Level 12)           HP:~100
Ill-Tempered Man (Level 12)    HP:~115
---------------------------------------

At the start of the batle, the odds are against you.  There are quite a few 
enemies on screen (15, to be exact) including the three bosses.  You also 
start out surrounded. Oddly enough, some of the ground in this battle is 
already turned into Elemental Terrain.  This is mainly where there is water, 
and there is a base Water Elemental terrain. This works for, and against you.  
The enemies near the terrain are not Water Elementals, but there is a whole 
set of Water Innate enemies to the east of it.  That Wind Elemental will also 
help the enemies more then it will help you, as most of the foes in the battle 
are Wind Based.

While the Thieves are not particularly strong, they are quite fast (Like Ninja 
type characters) and will attack one after another. Because you start out 
surrounded, this can be quite bad.  Fortunately, you are far enough from the 
bosses that they will not attack you unless provokes or approached.  And it 
will also take the enmies to the southeast a few rounds to get to you, so you 
must start with the enemies directly south of you (the ones on the Water 
Terrain).

Do not approach the bosses or any of the enemies to the west until every enemy 
to the east and southeast is destroyed.  This should not take long if your 
party is strong. Unfortunately, the elemental terrain around the bosses (and 
the enemies around the bosses) will be changed all around at this point.  
Well, depending on what characters you are usding it may be fortunate, but you 
may still need to manipulate it a bit to get certain elemental characters 
(Water, and Fire mainly) stronger. 

Now, the goal when heading west is trying to pull the normal enemies while 
keeping the bosses where they are.  This is something of a pain, but it is 
possible. You want to keep the bosses where they are for as many rounds as you 
can, so that most of the normal enemies are destroyed before taking them down. 

When fighting the bosses, the Ill-Tempered Bandit is by far the strongest of 
the trio, so take him down quickly.  If he is on his own terrain he might one-
hit your characters.  Take down the Shady Man next.  The Impatient Man is the 
least threat of all of the bosses, even though he attacks from a range.

Note: After winning this battle, you are able to 'hunt monsters'.  Hunting 
monsters is a good way of levelling up weaker characters to use in battle. Its 
also a nice way to earn money for items.  


==============================================================================
                                   Merseto
==============================================================================

Blacksmith Hones to level 4.
Shops: Outfitter, Blacksmith, Runes
Characters: None

Body Gear:                       Other:
 -------------------             -------------------
|Feather Robe   1500|           |Medicine         20|
|Chain Mail     2400|           |Mega Medicine   150|
|Iron Mail      2000|           |Cough Drop       50|
|Wing Mail      3200|           |Needle           50|
|Battle Suit    3000|           |Antitoxin        50|
|Corset         1800|           |Strength Sash  4000|
 -------------------            |TomeofBlackArts4000|
                                |Fur Cape       1200|
Hand Gear:                      |Flame Force Bead 50|
 -------------------            |Water Force Bead 50|
|Sniper Gloves  1800|           |Lightning F.Bead 50|
|Gauntlets      1000|           |Wind Force Bead  50|
|Iron Shield    1200|           |Earth Force Bead 50|
|Paw Gloves     4000|            -------------------
 ------------------- 

Runes:                          
 -------------------        Bargain:
|Fire Orb        500|      -------------------------
|Water Orb       500|     |Porcupine Cape (50%) 2000|
|Lightning Orb   500|     |Counter Ring (30%)   4000|
|Wind Orb        500|      -------------------------
|Earth Orb       500|
|Rage Sword Rune 600|
|Flowing S. Rune 600|
|Thunder S. Rune 600|
|Cyclone S. Rune 600|
|M.Earth S. Rune 600|
|Hawk Orb       1000|
|Unicorn Orb    1000|
|Viper Orb      1000|
|Titan Orb      1000|
|Lion Orb       1000|
|Eagle Orb      1000|
|Gozz Orb       1000|
|White Tiger Orb1000|
|Kangacorn Orb  1000|  
 -------------------         

Wow@@; You're going to need a lot of money!  The Blacksmith upgrades to a new 
weapon level for your attackers at this point.  There's all sorts of nice new 
weapons and armor to be had here as well.  You might want so spend a good deal 
of time using "Hunt Monsters" to earn some money to buy all of the upgrades 
available here. 

Note: The Wing Mail available in Merseto is another one of those rare armors 
that changes your Innate Element when equipped.  Be careful, else everyone 
will have the same Innate Element if they have this equipped!

When you're ready to continue on with the game, select "To the Port" of 
Merseto.


             ==========================================================
                           Battle 12: Port Merseto
                     Victory Conditions: Defeat the Merchant
                   Defeat Conditions: Lose all friendly units
             ==========================================================

Enemy Information:                         Items:
---------------------------------------    ---------------------------------
Pirate - Bow (Level 9)         HP: ~67     Chest 1: Kanacorn Orb
Pirate - Bow (Level 10)        HP: ~77     Dig Spot 1: Cyclone Orb
Pirate - Axe (Level 9)         HP: ~80     Dig Spot 2: Silver Chain Mail
Pirate - Axe (Level 10)        HP: ~90     ---------------------------------
Pirate - Spear (Level 9)       HP: ~77
Pirate - Spear (Level 10)      HP: ~81
Merchant (Level 15)            HP:~130
---------------------------------------

For this battle, your group is split into two groups of three, both groups on 
two sides of the battlfield. Both sides should have someone with healing items 
(or multiple characters) and the ability to change elemental terrain. Whats 
worse, is that you are forced to use Andarc, Seneca, and Kyril in one place at 
the start of this battle, so you are technically only limited to your choice 
of three characters. I like Flare, Kika, and Sigurd as my other set, but its 
your game, you play how you want^^.

Note: Throughout the battle, you will see boats moving around in the water.  
These boats can be stepped on or crossed (to reach the other side of the 
area).  If you step on a boat, it will carry you downstream, but it will also 
separate you from your group, and safety is in groups.  Whenever two boats are 
together, you can cross the river to the other side to help one team or the 
other if they are having trouble. Unfortunately, two will cross very rarely, 
so it is unlikely your teams will fully meet up.

Kyril's group starts out surrounded by enemies.  You need to pick off these 
first three before the stronger level 10s reach you. The Pirate - Bow is in a 
very advantageous position for an archer to be in, and it takes a bit to reach 
him, so go after the Pirate - Spear and the Pirate - Axe first.  Hopefully 
(yes, that is a hopefully) you can get one or two of the level 10s to come at 
you so you do not have to worry about them later. Note that the Pirate - Bow 
can only be hit with ranged attacks or spells.

The main threat to the second group is the large amount of Pirate - Spears.  
Of the 6 enemies they need to take down, three of them are Pirate - Spears, 
and they are the strongest of the set. What I like doing with this party is 
having two characters of the same Innate element and setting them up with a 
nice strong Elemental Terrain to strengthen them and weaken the enemies (in my 
case, Water, and it also weakens the enemies here). Your third character 
should pick off characters not killed from the other two characters' attacks.  
This strategy worked very well for me, and none of my characters on this side 
actually ended up taking damage.

Whatever you do, do not simply charge the Merchant.  You need to kill off most 
(if not all) of the Pirates in the area before attacking him.  When you attack 
the Merchant, four more Pirates appear in the battle, prolonging it, and 
making the Merchant even more dangerous.

When both sides' foes have been destroyed, its time to approach the Merchant.  
When you do this, 4 more Pirates come.  Hopefully by this point, your second 
party has gotten partially to the first party so that they can provide a 
backup for Kyril. If not, this can get messy.  Since the Merchant himself is 
not particularly powerful, you have a few choices: You can try for the cleaner 
route of destroying multiple foes (Co-Ops work well) or just go for a full on 
assault of the Merchant.  The problem with atacking the Merchant and ignoring 
the rest of the foes is the large amount of damage that you will take in the 
process.  The Merchant is Fire Elemental, so use Water Force Beads (or Flowing 
Sword Orbs) and atack him with attacks such as the Falcon Rune or Swallow Rune.

Note: After the battle you obtain your first Kangacorn.  This mount is the 
same type as the one that Busk has during the battle at fort El-Eal.


~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

~~~                     Chapter 11: An Old Acquaintance                    ~~~

~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Right after you depart from Merseto, immediately re-enter. You'll encounter 
Gary and Ema, two new characters who want to join up with your party. You do 
not really have a choice in the matter, and they join anyway. 

 ----------------------------------      ----------------------------------
|Lvl 10: Gary      Earth Elemental |    |Gary's Skills:     Gary's Runes:  |
|HP: 98/98    MP: 2/2 0/0 0/0 0/0  |    |Backup       E     Free Slot      |
|ATK: 8     DEF: 24       MOV: 5   |    |None               None           |
|JMP: 2     STR: 8        SKL: 12  |     ----------------------------------
|MAG: 12    EVA: 14       PDF: 13  |
|MDF: 13    SPD: 12       LUC: 7   |
 ----------------------------------

 ----------------------------------      ----------------------------------
|Lvl 9: Ema        Water Elemental |    |Ema's Skills:      Ema's Runes:   |
|HP: 73/73    MP: 1/1 0/0 0/0 0/0  |    |None               Free Slot      |
|ATK: 7     DEF: 19       MOV: 4   |    |None               None           |
|JMP: 1     STR: 7        SKL: 10  |     ----------------------------------
|MAG: 7     EVA: 10       PDF: 9   |
|MDF: 11    SPD: 11       LUC: 8   |
 ----------------------------------

Gary and Ema, like Rene are both supporting characters and can not atack in 
combat.  They will not be too useful until you switch characters in and out on 
will, but once you can is when their true use comes out. Ema can use any items 
in your Caravan (thats not equipped on a character), which is very nice if you 
want to use her as a healer.  Gary's Backup skill gives a nice stat boost to a 
character. 

Note that there are all sorts of new Quest Guild Missions to go on now.  Some 
of them you still will be unable to do (such as finishing Dear Friend ...). 
Once again, you want to avoid doing the quests "Delivery to the Deserted 
Island", "Fight Fish with Fish!" and "Advertisers Wanted" most of the rest you 
can do though.

When ready to continue with the game, Choose to "Enter El-Eal".


             ==========================================================
                          Battle 13: El-Eal, Part II
                    Victory Conditions: Defeat all enemy units
                    Defeat Conditions: Lose all friendly units
             ==========================================================

Enemy Information:                         Items:
---------------------------------------    ---------------------------------
Pat. Swordsman (Level 10)      HP: ~87     Chest 1: Iron Mail
Pat. Spearman (Level 8)        HP: ~74     Chest 2: Wind Orb
Pat. Spearman (Level 10)       HP: ~91     Dig Spot 1: Wing Shield
Pat. Bowman (Level 10)         HP: ~81     ---------------------------------
Red Fishman (Level 8)          HP: ~82
Red Fishman (Level 10)         HP: ~96
Red Fishman (Level 12)         HP:~115
Orange Fishman (Level 10)      HP: ~88
Blue Fishman (Level 10)        HP: ~83
Roget (Level 16)               HP:~125
---------------------------------------

This is your first battle that you can use a mount.  Not all characters can 
use mounts, but those who can are strengthened. Your attack raises 50%, a 10% 
boost in speed, and you also get 30% extra evasion. One downside of a mount is 
that you only get to attack once, even with Battle Lust.  Also, defensive 
skills, such as Guard, do not work. 

There are a lot of foes on this screen.  The Fishman are the main enemies, but 
there are also a few human foes.  Of the fishman, you need to get rid of the 
Blue Fishman first, as they act as healers for the rest of the enemies on the 
screen.  They have a spell that can completely heal an enemy unit (no matter 
what their HP is). Unless you are positive that you can kill the Orange or Red 
Fishman in one hit, then kill off the Blue Fishmen first to avoid prolonging 
the battle.

Focus on the groupd directly to the east of you (that has the 4 Red Fishman 
and the single Orange and Blue). It will take a few rounds for the human 
enemies on the upper level to reach you, so they are not something to worry 
about for now. 

After a few rounds, Mizuki and Akaghi will appear at the far eastern end of 
the screen.  They are actually at the danger end, since there should probably 
be foes down there whom you have not provoked. Fortunately, the enemies at 
this level are lower level (only level 8) so if you use Elemental Terrain and 
Attack Advantage they should fall quickly to both Mizuki and Akaghi's 
assault.  You might want to use the "Talk" Command to raise their goodwill 
with each other so that they will Protect and Assist each other when they 
can.  Be careful not to go too far up and get Roget's attention!

I highly suggest bringing one or two characters over to Mizuki and Akaghi when 
they come into battle.  Even if you used them both constantly, they will 
probably be underlevelled at this point, and quite a bit weaker then your 
other characters.  Hopefully they will have a few items equipped to them to 
help them survive. 

Note: Sometimes you will notice the human enemies on this level being rather 
dumb and staying on the upper level.  If this happens, you can snipe them down 
with archers, such as Flare, Sigurd, or Seneca, even though you are on the 
lower level as long as they are your attack range you can hit them.

When you directly engage Roget, be sure to have everyone completely healed.  
When on his own terrain, his spells are very strong, and will do over 80 
points of damage. Also, he summons two more Fishman (an Orange and a Blue) the 
moment you attack him so he has his own backup to call. Kill off the Blue 
immediately so that it does not heal Roget, and finish Roget off in as quick 
of manner as possible (and keep him off the Wind Terrain!).  Mizuki's Shrine 
Rune and Kika's Falcon Rune are great assets against Roget. 

~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

~~~                     Chapter 12: The Road to Caleron                    ~~~

~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

As the chapter begins, you gain 7 (!) new characters, and Mizuki and Akaghi 
rejoin your party. Axel and Millay, and perhaps Wendel will be the most use to 
you of the bunch. 

----------------------------------      ----------------------------------
|Lvl 9: Jeremy  Lightning Elemental|    |Jeremy's Skills:  Jeremy's Runes: |
|HP: 89/89    MP: 2/2 0/0 0/0 0/0  |    |Battle Lust   D     Free Slot     |
|ATK: 49    DEF: 22       MOV: 6   |    |Counterattack C     None          |
|JMP: 2     STR: 11       SKL: 16  |     ----------------------------------
|MAG: 6     EVA: 12       PDF: 11  |
|MDF: 7     SPD: 13       LUC: 10  |
 ----------------------------------

 ----------------------------------      ----------------------------------
|Lvl 9: Millay       Fire Elemental|    |Millay's Skills:  Millay's Runes: |
|HP: 74/74    MP: 2/2 0/0 0/0 0/0  |    |Battle Lust   C   Free Slot       |
|ATK: 54    DEF: 22       MOV: 6   |    |Parry         D   None            |
|JMP: 2     STR: 16       SKL: 13  |     ----------------------------------
|MAG: 11    EVA: 14       PDF: 11  |
|MDF: 10    SPD: 15       LUC: 15  |
 ----------------------------------

 ----------------------------------      ----------------------------------
|Lvl 9: Carrie       Wind Elemental|    |Carrie's Skills:   Carrie's Runes:|
|HP: 85/85    MP: 2/2 0/0 0/0 0/0  |    |First Aid     E    Free Slot      |
|ATK: 9     DEF: 22       MOV: 4   |    |None               None           |
|JMP: 2     STR: 9        SKL: 12  |     ----------------------------------
|MAG: 10    EVA: 12       PDF: 12  |
|MDF: 12    SPD: 13       LUC: 8   |
 ----------------------------------

 ----------------------------------      ----------------------------------
|Lvl 8: Axel        Earth Elemental|    |Axel's Skills:     Axel's Runes:  |
|HP: 108/108  MP: 1/1 0/0 0/0 0/0  |    |Hidden Power  C    Free Slot      |
|ATK: 55    DEF: 27       MOV: 5   |    |Smash         C    None           |
|JMP: 2     STR: 9        SKL: 10  |     ----------------------------------
|MAG: 6     EVA: 7        PDF: 11  |
|MDF: 6     SPD: 6        LUC: 9   |
 ----------------------------------

 ----------------------------------      ----------------------------------
|Lvl 8: Ameria       Wind Elemental|    |Ameria's Skills:  Ameria's Runes: |
|HP: 74/74    MP: 2/2 0/0 0/0 0/0  |    |Parry         C   Free Slot       |
|ATK: 47    DEF: 14       MOV: 6   |    |Dodge         C   None            |
|JMP: 2     STR: 9        SKL: 12  |     ----------------------------------
|MAG: 14    EVA: 10       PDF: 9   |
|MDF: 8     SPD: 15       LUC: 9   |
 ----------------------------------

 ----------------------------------      ----------------------------------
|Lvl 8: Wendel      Water Elemental|    |Wendel's Skills:   Wendel's Runes:|
|HP: 108/108  MP: 1/1 0/0 0/0 0/0  |    |Critical Hit  C    Lion Rune      |
|ATK: 41    DEF: 15       MOV: 6   |    |Dodge         C    None           |
|JMP: 3     STR: 9        SKL: 13  |     ----------------------------------
|MAG: 15    EVA: 13       PDF: 10  |
|MDF: 12    SPD: 17       LUC: 12  |
 ----------------------------------

 ----------------------------------      ----------------------------------
|Lvl 8: Gretchen    Earth Elemental|    |Gretchen'sSkills: Gretchen'sRunes:|
|HP: 71/71    MP: 1/1 0/0 0/0 0/0  |    |Guard         D    Free Slot      |
|ATK: 50    DEF: 24       MOV: 5   |    |Counterattack D    None           |
|JMP: 2     STR: 12       SKL: 10  |     ----------------------------------
|MAG: 5     EVA: 9        PDF: 13  |
|MDF: 4     SPD: 10       LUC: 9   |
 ----------------------------------

Now that thats done with... Now is a good time to go finish those Guild 
Quests! When you're ready to continue with the game, head back into the Kooluk 
Empire.


             ==========================================================
                      Battle 14: Ruins of Collanbal, Part II
                        Victory Conditions: Defeat Martin
                     Defeat Conditions: Lose all friendly units
             ==========================================================

Enemy Information:                         Items:
---------------------------------------    ---------------------------------
Klk. Swordsman (Level 10-15)   HP:~85-140  Chest 1: Star Earrings
Klk. Spearman (Level 11-15)    HP:~95-130  Dig Spot: Viking Sheld
Klk. Bowman (Level 10-12)      HP:~80-95   ---------------------------------
Klk. Staff-User (Level 11)     HP: ~75
Officer (Level 15)             HP:~140
Water Elemental (Level 15)     HP:~115
Martin (Level 18)              HP:~195
---------------------------------------

Now that we have so many characters that we will never (and can never) use in 
battle, the game has given us an incredibly useful command, called Switch. 
Switching a character in critical range out of battle is a great way of saving 
a characters life. But also, remember that once a character has been switched 
out, they can not re-enter the current battlefield. This is a nice way to get 
characters lik Rene into battle, who die so easily normally, but when the 
battle is over and you want to hunt treasure safely when only an elemental is 
there. 

Also note that mostly all of the enemies on the battlefield are either Water 
or Wind elemental.  Therefore, that Water Elemental will hinder you more then 
it will help you, so you will probably want to kill it quickly.

I suggest going after the enemies to the south and southeast before trying to 
head straight for the boss, Martin. If you do this, the enemies by Martin will 
not attack you, and you'll also deal with everything down here at the same 
time.  Setting some strong elemental Terrain towards your weaker characters 
will help consderably.  Try taking down the Spearmen and the Staff-User first 
of all, and then take down the Swordsmen and the Bowmen at your own leisure.  
You might want to play around with Switch a bit, as the enemies are not 
rediculously difficult. 

After the first enemies are taken down (the first 6 of them) three more of 
them pop up from behind (to the east).  These are a Bowman, a Spearman, and a 
Swordsman. Once again, take down the Spearman first, and the other two after 
that.  At this point, the other enemies from the west -may- be approaching 
you, so you might also have to deal with them as well. After defeating this 
next set, and two of the next round of enemies, another set of enemies spawns 
into existence.  So frustrating!

At this point it might be good to just attack Martin head on, but you will 
take a lot of damage, and unless you have characters to take down Martin on a 
Mount quickly (he has high defense and HP) it is probably more danger then it 
is worth. Keep killing off enemies by which is strongest (and the most 
threat).  Note that if you kill off one of the secondly spawned set, then yet -
another- new set spawns onto the screen.  At this point, there will probably 
be a -lot- of enemies on screen. Hopefully your characters are still alive and 
you have most of your MP. Note that if you decide to spawn this last set you 
will be pretty much required to clear all of the enemies before taking on 
Martin, since there will be so many, and Martin himself is rather strong. 

In total, if you want to kill everything on the screen (you will get a massive 
EXP boost for all of your characters if you do) there are 4 sets of 
reinforcements to kill!  Thats 12 extra enemies other then the base set of 
enemies that appear on the screen.  Thats pretty nasty, so you better be 
prepared if you want to attempt this.  If you think you might lose at any 
time, you might want to try for an all out assault on Martin.  Remember that 
he is a Fire Elemental, so Water Terrain will weaken him significantly. 
Personally, I do not suggest trying to kill all 12 of the reinforcements, 
though it is possible. Note that if you do though, every character in the 
battle is sure to gain at least 3 or 4 levels (since most every enemy here is 
around level 15).


~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

~~~                       Chapter 13: The Laboratory                       ~~~

~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Before heading to the Laboratory, there are a few more characters that we can 
recruit. If you start the Guild Quest "Catch the Eat and Run Bandit" you can 
recruit two new characters!  Also, if you loaded Suikoden IV data...Well lets 
just say that the little surprise the game gives you, you can do at this 
point^^.

If you decide to do Catch the Eat and Run Bandit... 

----------------------------------------------
Quest: Catch the Eat and Run Bandit
Rank: D
Fee: 200
Potch Reward: 8000 Potch
Skill Reward: 400
Deadline: None
Client: Merseto Eatery
Quest: We've been struck by the Eat-and-Run Bandit! Please catch him and make 
him fork over 5,000 Potch for the food he didn't pay for.  The collection 
agency we hired got absolutely nowhere.  Watch out; he's a speed demon!

You need to start by heading to Merseto (in Kooluk). Once there, choose "To 
the Port".  There, you will be forced into a battle.  The goal of the battle 
is just to attack Cedric (who is the Eat-and-Run bandit) but not to kill him 
or allow him to reach the destination (AKA: Escape). You have an ally in the 
character Rachel in this battle. Unfortunately, other then Rachel, you only 
have two characters. I suggest taking off Andarc and putting in a character 
who can use an Kangacorn (such as Millay) since they will be part of the 
strategy.  

Even a character on a Kangacorn will be unable to catch Cedric, since he is so 
quick.  You are going to need to be sneaky and find a way to trap him. 

First off, as before, there are boats that will be moving.  Near the start of 
the battle, the boats will make a nice, clear pathway near the start so that 
one of your characters not on Kangacorn can pass over it.  The character on 
Kangacorn should cross the bridge to the north of you, and then walk all the 
way east.  This character needs to wait for the pathway to cross (which will 
take a bit...) but you can cross, much the same as the character on foot does. 
With two characters waiting here, eventually one of the pathways should be 
open to crossing.  Hopefully, one of the two characters will be across the 
river by the time Cedric gets up here.

When you finally get across, you need to atack Cedric, but not kill him. Use 
as weak of attacks as you have, in case you are worried about killing him. If 
you do not kill him, you will win the battle.  
----------------------------------------------

If you are successful, Rachel and Cedric join your party.

 ----------------------------------      ----------------------------------
|Lvl 9: Rachel       Fire Elemental|    |Rachel's Skills:   Rachel's Runes:|
|HP: 153/153 MP: 1/1 0/0/ 0/0 0/0  |    |Deflect MissleD    Unicorn Rune   |
|ATK: 52    DEF: 24       MOV: 6   |    |None               None           |
|JMP: 2     STR: 10       SKL: 11  |     ----------------------------------
|MAG: 8     EVA: 11       PDF: 13  |
|MDF: 8     SPD: 14       LUC: 11  |
 ----------------------------------

Note: Cedric's level changes depending on what level Kyril is at when you 
recruit him.
 ----------------------------------      ----------------------------------
|Lvl 12: Cedric      Wind Elemental|    |Cedric's Skills:   Cedric's Runes:|
|HP: 86/86   MP: 2/2 0/0/ 0/0 0/0  |    |True Godspeed E    Counter Rune   |
|ATK: 10    DEF: 20       MOV: 9   |    |None               None           |
|JMP: 2     STR: 10       SKL: 16  |     ----------------------------------
|MAG: 8     EVA: 24       PDF: 15  |
|MDF: 14    SPD: 20       LUC: 10  |
 ----------------------------------

Rachel is a nice character, having high stats for a level 9. She also has some 
nice Co-Ops later on.


             ==========================================================
                        Battle 15: The Calreon Laboratory
                     Victory Conditions: Defeat all enemy units
                     Defeat Conditions: Lose all friendly units
             ==========================================================

Enemy Information:                         Items:
---------------------------------------    ---------------------------------
Red Fishman (Level 17)         HP:~161     Chest 1: Ninja Braces
Yellow Fishman (Level 16)      HP:~196     Dig Spot: Counter Ring
Blue Fishman (Level 17)        HP:~135     ---------------------------------
Blue Fishman (Level 18)        HP:~140
Orange Fishman (Level 17)      HP:~150
Grey Fishman (Level 18)        HP:~193
Human Fishman (Level 20)       HP:~205
Lightning Elemental (Level 18) HP:~140
---------------------------------------

An unamed 'Girl' joins you for this battle.  You can not take her out of your 
battle party for this fight (nor can you remove Kyril). The 'Girl' is pretty 
much a Water Mage who will act as a supporting character or a healer.  

This batle screen is very odd.  Taking a look around, you will notice around 
half the entire screen is filled with Lightning Terrain element.  There are 
also two Lightning Elements to spread the elemental even farther.  Crazy!  The 
enemies on this level are completely composed of Fishmen, which are much the 
same as what you fought in Fort El-Eal, but higher in level. Strangely enough, 
none of the enemies on the level are Lightning based, so they do not take 
advantage of the terrain.  All of the enemies (except the Yellow Fishman) on 
the level are water based. This battle seems to be screaming in your 
favor...at least at the start.

Like before, the Blue Fishmen are the healers.  If you can, take them down 
first of all, since they will completely heal any and all damage done to an 
enemy. And because it is quite difficult to one-hit enemies in this battle, 
taking dow the Blue Fishmen will stop you from unnecessary annoyances. 

You have a only one round to pick off the first set of enemies, as on the 
second round the second set of enemies will approach you from the northwest. 
Move all of your characters forward on their round so that you have an extra 
turn to take down the enemies that were directly north of you before you have 
to engage the second set. 

After killing off all of the first set and most of the second set (all but 
one) 4 more enemies will appear near where the initial set of enemies were.  
Fortunately, the Blue Fishman is replaced by an Orange Fishman this time. Also 
note that these Fishmen are Lightning based, so they will actually be -
strengthened- by the Lightning Terrain, while the normal enemies were weakened 
by it. Also, at this point, the other enemy (I call him Human Fishman, since 
he looks more Human then the other Fishman) will start approaching you from 
where he was standing normally. He has quite a long walk, so you should be 
fine in taking down the rest of the enemies before he gets there.  But when 
you kill all of the enemies, even -more- enemies spawn.  Fortunately, these 
enemies are a very far distance from the base party, and are where the Human 
Fishman started at.  These are a new type of Fishman, of Grey coloring.  These 
fishman are also Lightning elemental, so they will be assisted by the terrain.

Note that when you have some free time, you should try to attack the Human 
Fishman from a range with archers or ranged attackers (Seneca, Flare, Sigurd, 
or any spellcasters you have in your current battle party). If you're good, 
you might well be able to kill him before he gets to your party. otherwise, he 
is not too different from a normal Fishman in difficulty. 

The Grey Fishman will run directly at you the second they spawn.  Fortunately, 
if you attack them from a distance with Co-Ops or spells, they should be 
slaughtered by the time they even reach you.  Just be careful if you are 
directly engaging them as they can be powerful when strengthened on their own 
elemental terrain. After taking dow the Grey Fishmen you are finally done 
(other then the elementals).  The Grey Fishmen have a bad tendency to evade 
attacks when they are in critical range, so you might want to use special 
attacks on them at this point.

One last thing to note in this battle is the addition of level 3 spells.  
Spell casters around level 15 or 16 will gain a third level of MP. Level 3 (or 
higher) spells cost a specific amount of time to cast, but if you are attacked 
while you are casting, the spell may be inturrupted completely and it was a 
wasted command.  The Skill Concentration helps reduce the percentage of chance 
that a spell will be inturrupted by an attack.


             ==========================================================
                     Battle 16: The Calreon Laboratory, Part II
                         Victory Conditions: Defeat Roget
                     Defeat Conditions: Lose all friendly units
             ==========================================================

Enemy Information:                         Items:
---------------------------------------    ---------------------------------
Red Fishman (Level 18)         HP:~168     Chest 1: Cyclone Robe
Red Fishman (Level 19)         HP:~180     Dig Spot: I don't know; ;
Grey Fishman (Level 19)        HP:~205     ---------------------------------
Blue Fishman (Level 18)        HP:~137
Pat. Bowman (Level 19)         HP:~145
Pat. Swordsman (Level 20)      HP:~165
Pat. Staff-User  (Level 19)    HP:~130
Roget (Level 24)               HP:~180
---------------------------------------

The 'Girl' has now been named Corselia. Because of her main character status, 
she is quite friendly with many characters.   You can also have her "Talk" 
with Andarc, Senenca, and Kyril to raise Good Will. She can also talk with 
Millay, Flare and Rita. Eventually, after two points or more of Good Will, 
Corselia will gain Co-Op attacks with Kyril (Ice Crush) and Flare (Princess 
Attack). Quite a frieldy little girl! 

In this battle, you start over one row from where you were originally.  Your 
characters are on a lightning terrain at the start, so if you are using any 
Lightning innates (or any water) you should move them on or off at the very 
start. 

This time, most of the enemies are far away from you, and it will take a long 
time to reach them.  You do have two Red Fishman standing where you started 
the last battle, and you also have three Red Fishman waiting to the north of 
your party on the passage to the human enemies. The Grey Fishmen will charge 
at you from a distance, so you need to kill off the Red Fishman in the first 
wave quickly. Do not have all of your characters start ruinning full at the 
foes, since those two Red Fishman are still approaching you from behind.  

After killing off most of the first wave of enemies, the human foes will begin 
approaching, and four more Fishman will spawn. Fortunately, these fishman are 
a large distance from you, and if you're strong, you could kill the enemies 
just ahead of you and ignore them completely.  Of course, you get less 
experience this way, but you will win the battle faster. If you think that you 
can get rid of these waves of enemies as well as the human enemies before the 
Fishman get to you, feel free to charge Roget.

When directly engaging Roget, you need to be incredibly careful.  He has area 
spells that will do over 100 damage to every character in range.  Try to kill 
him off quickly using things like Kika's Falcon Rune or Co-Ops. Also, if you 
are charging him, you need to be careful of the human enemies that surrounded 
him.  The Staff-User is particularly dangerous at this point.  When you kill 
all of them, two more Fishman appear behind Roget.  Once again, you can decide 
whether to just charge Roget or kill off the Fishman, but charging Roget is a 
better choice at this point.

One HUGE thing to remember in this battle is that you were not given a chance 
to save in between the two battles in the laboratory. Therefore, if a 
character you like dies, you will have to fight through the first fight again 
if you reset.  Therefore, it might be safer to use story characters only in 
this battle, so that you do not risk death.


~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

~~~                   Chapter 14: Out to Get the Outlaws                   ~~~

~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

At this point, you can pick up the other two characters from Nest of Pirates 
that you missed before.  Remember that you have to enter on a certain day to 
get them. You should also be able to do some of the harder Quests in the rank 
D quest guil at the moment (such as Night Watchman wanted in Merseto, and 
Eradicate the Fish Monsters!)

When you're ready to continue with the game, head to Merseto and listen to the 
Gossip (Old Woman) and you'll hear about a great Sorcerer in Haruna.  This 
tells you your next goal. When you depart from Merseto, two new areas are 
added to the world map.

             ==========================================================
                            Battle 17: Terana Plains
                     Victory Conditions: Defeat all enemy units
                     Defeat Conditions: Lose all friendly units
             ==========================================================

Enemy Information:                         Items:
---------------------------------------    ---------------------------------
Bandit - Axe (Level 18)        HP:~170     Dig Spot 1: Wing Mail
Bandit - Axe (Level 20)        HP:~185     Dig Spot 2: Wizard Orb
Bandit - Axe (Level 21)        HP:~195     ---------------------------------
Bandit - Bow (Level 17)        HP:~130
Bandit - Bow (Level 20)        HP:~150
Blue Mercenary (Level 22)      HP:~180
Red Mercenary (Level 23)       HP:~210
Yellow Mercenary (Level 23)    HP:~190
Mercenary Leader (Level 22)    HP:~165
Bounty Hunter (Level 26)       HP:~215
Wind Elemental (Level 20)      HP:~145
---------------------------------------

You are allowed more characters in your battle party this time.  
Unfortunately, you will be forced on the defense right from the get go of this 
battle.  There are quite a few Bandit - Axe's that will rush you from the 
start.  Do not move forward too much, and stay on the eastern side of the 
battlefield.  Let the enemies approach you rather then you approach them, you 
do not want to take off more enemies then you can chew. 

Note: Elemental Terrain is a bit hard to control in this battle since your 
foes will change like crazy, over and over again.  And because of the large 
amount of enemies, they will just keep casting in their favor. Try to take 
advantage of this, but cast your own as well.

The 6 Bandit - Axe's will rush you right from the start.  Do not run at them, 
else you might get the Mercenaries as well, and that will be dangerous. If you 
head too far south, the Bandit - Bows will come after you as well, leaving you 
with 9 enemies to deal with.  As annoying as they are, ignore the Bow's since 
they tend to attack from a range that would put you in danger.  Take out all 
of the Bandit - Axe's first and then go after the Bows. 

That Wind Elemental is there to help only you in this battle, as there are no 
enemies that are Wind Based.  If you have any Wing Mails, equip them on 
characters for added strength from the Wind Elemental, since Wing Mails change 
your affinity to Wind. Do not attack the Wind Elemental until you finish the 
battle, because it will give Rene time to dig up all of the treasures on the 
screen!

Do not approach the Mercenaries (Red, Yellow, Blue, or Leader) until all of 
the other nine enemies on the screen have been destroyed. The Mercenaries are 
quite a bit stronger then the other enemies on the screen.  Kill the Leader 
first, as she is by far the strongest, and has a level 3 spell that can kill 
over 6 characters in one hit if on her own terrain.  The Blue Mercenary is the 
second strongest of the bunch, so take him down fast and hard as well.

When you approach the Mercenaries, you'll also gain the attention of the 
Bounty Hunter. Fortunately, he is not nearly as quick as the other foes.  But 
note that once one of the Mercenaries falls, their death summons some backup: 
2 more Bandit - Axe's and Bandit - Bow's. If you have the attention of all 4 
Mercenaries, you need to take them down first, since they are by far the 
strongest.  Leave the Bandits for last, since they are the weaker of the foes 
on the screen. Note that when you attack the Bounty Hunter, you need to kill 
him off before he gets his next round, else he will heal himself for 200 
damage, which pretty much makes it so that all the damage you did to him in 
the first place never existed. 

The final part of the battle can be rather difficult, since all of the enemies 
are over level 20, and more powerful then your party.  Use your strongest 
attacks and Co-Ops to take down foes quickly, and hope for the best. 


~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

~~~                       Chapter 15: Hope in Haruna                       ~~~

~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

At the start of this chapter, you automatically obtain two new characters, 
Heinz and Coop.  Of the two, only Coop can be used in battle though.

Note: There are quite a few new characters that you can get in this chapter.  
I will go over getting them before going on with the game, if you want to just 
go on with the game, scroll down a bit until you see "Battle 18". That is 
where the game continues.

In Chapter 15, you can -finally- finish the Guild Quest "Dear Friend..." which 
you may have been doing for quite a while now.  But if you haven't, I will lay 
down a strategy for you^^.  "Dear Friend..." will give you two more characters 
to play with.  You can also finish a few other quests, now that you can Hunt 
Monsters on Terana Plains.

 ----------------------------------      ----------------------------------
|Lvl 15: Coop       Water Elemental|    |Coop's Skills:     Coop's Runes:  |
|HP: 146/146  MP: 2/2 0/0 0/0 0/0  |    |Counterattack C    Free Slot      |
|ATK: 86    DEF: 33       MOV: 5   |    |Battle Lust   D    None           |
|JMP: 2     STR: 24       SKL: 13  |     ----------------------------------
|MAG: 5     EVA: 14       PDF: 17  |
|MDF: 8     SPD: 13       LUC: 16  |
 ----------------------------------

----------------------------------------------
Quest: Dear Friend...
Rank: D
Fee: 200
Potch Reward: 8000 Potch
Skill Reward: 800
Deadline: None
Client: Reinbach
Quest: Ohhh! I require immediate assistance! Somebody stole my precious Rose 
Crest, and I need someone to get it back for me! A dear friend who went to 
search for it never returned! This is terrible! Ohhhhhhh!

This is quite the long quest.  After accepting it, you need to buy 
some "Salt".  Salt is located in a few places, such as the Bargain Bin at Nest 
of Pirates, or you can just buy it normally from Chiepoo.  See my shop 
inventories if you still can't find it. After you have the Salt, go to the 
Gossip menu in Middleport.  In here, talk to the "Woman" and she will ask for 
Salt.  She will give you some Soap in return.  After obtaining the Soap, head 
to The Kingdom of Obel, and go into the Gossip Menu. Talk to the Old Woman 
here, and give her the Soap you obtained, and you will recieve a "Pearl 
Shell".  Now, sail back to Razril, and talk to the Young Boy in the Gossip 
Menu.  Give him the Pearl Shell, and he gives you a Crystal Ball.

You can not finish the rest of this quest until you are on Chapter 15 or 
beyond. Head to Terana Plains with the Crystal Ball in your possession. A 
short bit of text shows up on the World Map, and the Thief mentions the Rose 
Crest.  You will be forced into another battle at Terana Plains. 

To win this battle, you need to obtain the Rose Crest and defeat all enemy 
units.  You have an ally, named Charlemagne in your party for this fight. 

Most of the enemies are level 19 and 20 Bandits. Also note that every single 
one of them are Fire Innate, so Water Innate characters will be your best bet 
against them. You have fought these foes quite a few times before.  As always, 
the Bandit - Spear's are the most dangerous, so you need to take them down 
first.  The Bandit - Bows will stay away and snipe at ytou, being far more of 
annoyance then anything else, so it is really your choice of whether to take 
them down or the Bandit - Sword's first. 

Keeping Charlemagne alive may be a bit difficult.  He just runs right into the 
enemy forces, which will ruin any attempt your party might make at a stealthy 
battle.  Because this pretty much draws all forces at your party, you should 
just go right on ahead and attack, while Charlemagne is distracting the foes.  
He will be hard to keep alive anyway. so why not use him to your advantage? 

There are three, hard to see Furballs to the east of your battle party. These 
enemies will not attack you until you approach them too faar on their turf, so 
stick away from them until after all of the Bandits have been desroyed.

The Bandits like to stay on their chosen Terrain. Because of this, they will 
stick together right where they are, all piled up on top of each other.  This 
goes to their advantage, mainly because it stops you from being able to use 
Attack Advantage well on certain foes. This also allows you to use area spells 
and Co-Ops effectively, though.

After you have defeated all of the enemies, open that chest the enemies were 
guarding and you recieve the Rose Crest. You are now free to go back to 
Middleport and talk to Reinbach at the Middleport Inn.
----------------------------------------------

If you finish the quest "Dear Friend..." Reinbach and Charlemagne will join 
your party.

Note: Reinbach and Charlemagne join at the current level of Kyril when you 
finish the quest.  The stats may not be the same in your game.
 ----------------------------------      ----------------------------------
|Lvl 18: Reinbach    Fire Elemental|    |Reinbach'sSkills: Reinbach'sRunes:|
|HP: 140/140  MP: 4/4 1/1 0/0 0/0  |    |Narcissism    E    Red Rose Rune  |
|ATK: 62    DEF: 35       MOV: 5   |    |None               Free Slot x2   |
|JMP: 2     STR: 20       SKL: 31  |     ----------------------------------
|MAG: 26    EVA: 27       PDF: 22  |
|MDF: 19    SPD: 20       LUC: 27  |
 ----------------------------------

 ----------------------------------      ----------------------------------
|Lvl 15:Charlemange Earth Elemental|    |Charle.'s Skills: Charle.'s Runes:|
|HP: 153/153 MP: 3/3 0/0/ 0/0 0/0  |    |Narcissism    E    M. Earth S.Rune|
|ATK: 54    DEF: 33       MOV: 5   |    |None               None           |
|JMP: 2     STR: 22       SKL: 19  |     ----------------------------------
|MAG: 21    EVA: 21       PDF: 22  |
|MDF: 20    SPD: 21       LUC: 21  |
 ----------------------------------

Also, if you are Quest Guild Rank C (it should be easy to obtain at this 
point, now that Terana Plains are opened up) you can do the quest "Go Get the 
Imposters! (Part 2)" you can obtain three more characters at this point.  

----------------------------------------------
Quest: Get the Imposters! (Part 2)
Rank: C
Fee: 400
Potch Reward: 5000 Potch
Skill Reward: 1000
Deadline: None
Client: Knights of Razril
Quest: Based on information we recieved, we pinpointed the imposters' 
hideout!  However, our Commander and Vice-Commander, who set out tod eal with 
them, have not been heard from since. We request that someone go to El-Eal to 
rendezvous with them.

As the quest outline says, you need to head to Fort El-Eal. When you enter El-
Eal, a battle starts.

This battle is difficult because you have to protect Katarina and Keneth as 
well as your own party members.  Unfortunately, Katarina and Keneth are quite 
far from your party and it will take a round or two to get to them. 

Your party has the advantage of the first set of enemies in this battle, since 
they are looking towards Katarina's group.  You can use Attack Advantage to 
reach them and hopefully kill 2-3 off before they even have a turn. If you can 
kill them off quickly, you will reach your allies before they put themselves 
into danger that they can not get out of. While they will try and run towards 
you, it does not always work out how they plan it to, so you need to give them 
some heads up. 

Even though Keneth and Katarina got to you safely, they also drew the 
attention of all the enemies on the screen. This means that any chance of a 
pre-emptive strike that you had originally is gone.  When an enemy reaches 
you, you need to kill them quickly so that you are ready for the next foes in 
the line. Also, if your characters do not charge these foes, the AI of the 
controlled characters (usually Katarina...I swear she has no idea what she is 
doing!) tends to get them killed more often then not, so you need to charge 
right in right from the get go if you want to win.

After killing the first set of foes, three more spawn behind you. Normally I 
would say to ignore these for now and focus on the ones directly to the west, 
but since you have two NPC allies for this battle, they may run directly 
behind you and attack them, defenseless if you have no characters supporting 
them in the back.  You should send at least one or two characters back east to 
intercept these new foes to protect the NPC allies. These three are not 
different then the foes you just took down, other then the fact that they are 
two Bowman and an Axeman, and no Spearman. 

The Failed Mercenary is the most dangerous enemy in this battle, with her slew 
of high powered spells that can slaughter large groups at once. Use strong 
single target spells, such as Andarc's Berserk Blow, to kill her before she 
can kill you with her ranged spells. Because she is on the upper level, normal 
attacks will not hit her, but remember that ranged attacks (from Flare, 
Sigurd, and Seneca) can hit upper levels as long as you are withing range, so 
use those to your advantage as well.

After this 'danger' part is over (getting Keneth and Katarina safe through the 
first two waves of attack and killing the Failed Mercenary) the rest of the 
battle should be easy, as long as you be positive that you watch your allies 
HP. The only other enemy that may pose an annoyance is the Red Mercenary.  
Once again, he can be attacked with ranged attacks/abilities and spells.  
Fortunately, he can do nothing to you while he is just standing up there.

The only reason this battle is difficult is because the ally AI is so 
annoying, and because you fail if you lose either of your allies.
----------------------------------------------

After the battle, Katarina and Keneth join your party. Head back to Razril at 
this point, and go into the Gossip Menu.  Tal has appeared on the list.  Talk 
to him, and after a short conversation with Keneth, he will join your party as 
well.

Note: Keneth and Katarina's levels change depending on what level Kyril is.  
Tals level always starts off at level 12.
 ----------------------------------      ----------------------------------
|Lvl 21: Katarina    Fire Elemental|    |Katarina'sSkills: Katarina'sRunes:|
|HP: 158/158  MP: 6/6 4/4 1/1 0/0  |    |Fire Magic    C    Fire Rune      |
|ATK: 44    DEF: 33       MOV: 4   |    |Concentration C    Lightning Rune |
|JMP: 1     STR: 16       SKL: 22  |     ----------------------------------
|MAG: 31    EVA: 31       PDF: 23  |
|MDF: 32    SPD: 29       LUC: 14  |
 ----------------------------------

 ----------------------------------      ----------------------------------
|Lvl 21: Keneth Lightning Elemental|    |Keneth's Skills:   Keneth's Runes:|
|HP: 180/180  MP: 3/3 1/1 0/0 0/0  |    |Battle Lust   C    Viper Rune     |
|ATK: 60    DEF: 37       MOV: 5   |    |Parry         C    Thunder S. Rune|
|JMP: 2     STR: 22       SKL: 27  |     ----------------------------------
|MAG: 25    EVA: 25       PDF: 23  |
|MDF: 27    SPD: 23       LUC: 24  |
 ----------------------------------

 ----------------------------------      ----------------------------------
|Lvl 12: Tal        Earth Elemental|    |Tal's Skills:      Tal's Runes:   |
|HP: 117/117  MP: 2/2 0/0 0/0 0/0  |    |Critical Hit  C    Free Slot      |
|ATK: 60    DEF: 28       MOV: 5   |    |Hidden Power  C    None           |
|JMP: 2     STR: 22       SKL: 12  |     ----------------------------------
|MAG: 7     EVA: 15       PDF: 14  |
|MDF: 9     SPD: 15       LUC: 15  |
 ----------------------------------

There are a few more things to do before going on with the chapter.  Go to 
Merseto (In Kooluk), and go into the Gossip Menu.  Talk to Reinhold.  He tells 
you there is a nasty person on Terana Plains. if you head to Terana Plains, 
and enter, a battle ensues.

-----------------
This is more of a duel then anything.  Kyril and Mitsuba will be fighting it 
out. Mitsuba's Innate Element always matches the day of the week (if its 
Windsday, she will be Wind Elemental.  Because of this, she has no set 
Effinity, making her very useful in certain situations.

The easiest way to win this duel (and all duels in the game) is by setting 
your own Terrain.  This is why, way back when, we bought Kyril a Rage Sword 
Rune. To make this battle even easier, try to fight it on Windsday, where 
Mitsuba will be weakened by Kyrils own Fire.

Because Mitsuba will not change the terrain elements herself, this battle is 
quite easy.  As long as you stay in the center of your element (using the 
level 2 version is highly recomended since in this battle Kyril's Level 2 
Swallow Rune ability will be worthless) then Kyril will remain healthy. 

One thing to note though, is that Mitsuba is quite fast, and depending on your 
level, may go multiple times in a row, so keep yourself healed if you see that 
she may do this. 
-----------------

After this battle, Mitsuba joins your party. Head back to Merseto, and talk to 
Reinhold in the Gossip Menu, and after a short scene, he joins too. 

Note: Mitsuba's and Reinhold's levels change based on Kyril's level, and the 
chapter of which you get them in. 
 ----------------------------------      ----------------------------------
|Lvl 23: Mitsuba      Non-Elemental|    |Mitsuba's Skills: Mitsuba's Runes:|
|HP: 241/241  MP: 3/3 0/0 0/0 0/0  |    |Smash         C    Chameleon Rune |
|ATK: 60    DEF: 49       MOV: 5   |    |None               Titan Rune     |
|JMP: 2     STR: 42       SKL: 19  |     ----------------------------------
|MAG: 15    EVA: 25       PDF: 25  |
|MDF: 25    SPD: 27       LUC: 39  |
 ----------------------------------

 ----------------------------------      ----------------------------------
|Lvl 23: Reinhold    Fire Elemental|    |Reinhold'sSkills: Reinhold'sRunes:|
|HP: 216/216  MP: 3/3 1/1 0/0 0/0  |    |Battle Lust   C    Free Slot      |
|ATK: 70    DEF: 37       MOV: 5   |    |None               None           |
|JMP: 2     STR: 28       SKL: 26  |     ----------------------------------
|MAG: 20    EVA: 24       PDF: 21  |
|MDF: 25    SPD: 26       LUC: 19  |
 ----------------------------------

While you're at it, in Merseto on the Gossip Menu, talk to the "Old Man".  he 
will tell you about some Nay-Kobold Merchants. After this, a new area appears 
on the Merseto command map, saying "To the Port". When you're ready for 
battle, go to the Port.

-----------------
You are forced into another battle.  Immediately at the start, you'll see 
three Nay-Kobold arguing with some Bandits.  You are quite a large distance 
from them, so they  are going to have to fend for themselves for a few rounds. 
When you head south to try and reach them, you are stopped by three Bandits 
yourself. As always, the Bandit - Spear is the toughest of the bunch, so take 
him down first.

Note: Throughout the battle, remember to break the boxes, since they contain 
useful items.  They are pretty random, such as Mega Medicine, or  Nay-Kobold 
Suits, but its still worth it.

After the first set of bandits are slain, you are free to try to intersecpt 
the Nay-Kobold. Fortunately, Nalkul is pretty strong for them and they will 
have slain two or more enemies in this time, if not all three.  But its not 
safe yet, there are still three more foes coming up from the north. Strangely, 
now the challenge is not keeping the Nay-Kobold's alive, but getting all of 
the items on the screen!

Because of the strength of your allies, and the lack of reinforcements, this 
battle should be very easy.

One Last Note:  Those boxes are level 20 but only have 1 HP.  They are good 
tools for getting experience points for your lower levelled characters, if you 
desire.
-----------------

After the battle, Nalkul, Champo, and Noah join your party.  Noah is unique 
because she is the only character in the game that can steal items from 
enemies. 

Note: Once again, these characters' levels are dependant on Kyrils levels and 
the chapter which they join the party.
 ----------------------------------      ----------------------------------
|Lvl 20: Noah       Water Elemental|    |Noah's Skills:     Noah's Runes:  |
|HP: 154/154  MP: 3/3 1/1 0/0 0/0  |    |Steal         E    Free Slot      |
|ATK: 22    DEF: 42       MOV: 6   |    |Dodge         S    Mischief Rune  |
|JMP: 2     STR: 22       SKL: 24  |     ----------------------------------
|MAG: 16    EVA: 37       PDF: 22  |
|MDF: 18    SPD: 36       LUC: 23  |
 ----------------------------------

 ----------------------------------      ----------------------------------
|Lvl 22: Nalkul      Fire Elemental|    |Nalkul's Skills:   Nalkul's Runes:|
|HP: 180/180  MP: 4/4 2/2 1/1 0/0  |    |Battle Lust   C    Lion Rune      |
|ATK: 37    DEF: 43       MOV: 6   |    |None               Free Slot      |
|JMP: 3     STR: 27       SKL: 37  |     ----------------------------------
|MAG: 14    EVA: 36       PDF: 23  |
|MDF: 29    SPD: 40       LUC: 24  |
 ----------------------------------

 ----------------------------------      ----------------------------------
|Lvl 21: Champo     Earth Elemental|    |Champo's Skills:   Champo's Runes:|
|HP: 199/199  MP: 4/4 1/1 0/0 0/0  |    |Guard         C    Balloon Rune   |
|ATK: 42    DEF: 45       MOV: 6   |    |None               None           |
|JMP: 3     STR: 32       SKL: 29  |     ----------------------------------
|MAG: 10    EVA: 31       PDF: 25  |
|MDF: 18    SPD: 33       LUC: 23  |
 ----------------------------------

There's one last character we can get at this point.  Head to Middleport, and 
accept the quest "Medicical Roots Wanted".

----------------------------------------------
Quest: Medicinal Roots Wanted
Rank: D
Fee: 200
Potch Reward: 1500 Potch
Skill Reward: 1000
Deadline: None
Client: Yu
Quest: I have run short on Medicinal roots I use to prepare my secret elixir.  
Would you kindly bring me three Savage Sprout Roots, here in the Kingdom of 
Obel?

Savage Sprout Roots are a very rare drop from Savage Sprouts on the Terana 
Plains.  To make it easier to get them, have Noah steal from the Savage 
Sprouts twice, and on the second time he will obtain a Root.  This way, you 
only have to Hunt Monsters twice to get the roots you need.  After obtaining 
them, go to Obel and talk to Yu in the Gossip menu. After giving him all 
three, you're done and he will join your party as an added reward.  Just 
remember to go report your quest to Lalacle!
----------------------------------------------

 ----------------------------------      ----------------------------------
|Lvl 10: Yu         Water Elemental|    |Yu's Skills:       Yu's Runes:    |
|HP: 76/76    MP: 1/1 0/0 0/0 0/0  |    |Heal         E     Free Slot      |
|ATK: 9     DEF: 20       MOV: 4   |    |None               None           |
|JMP: 2     STR: 9        SKL: 7   |     ----------------------------------
|MAG: 11    EVA: 11       PDF: 10  |
|MDF: 11    SPD: 12       LUC: 11  |
 ----------------------------------

A few other things to do:  If you've supported Chiepoo & Co only and have done 
none of X & Co.'s quests at this point, Chiepoo & Co. will be selling some 
expensive (6000 Potch each) Robes.  These Robes give you extremely high 
defense, but also change your affinity.  Fortunately, there is one for every 
affinity, so mages of all types can equip the robes!  This can only be done if 
you've done the quest Guild Mission "Robes Wanted".

==============================================================================
                                  Haruna
==============================================================================

Blacksmith Hones to level 5.
Shops: Outfitter, Blacksmith, Runes
Characters: Simeon

Body Gear:                       Other:
 -------------------             -------------------
|Magic Robe     3200|           |Medicine         20|
|SilverChainMail3200|           |Mega Medicine   150|
|Silver Mail    5200|           |Salad           200|
|Knight Armor   7000|           |Killer Ring    4000|
|Master's Vest  8000|           |Godspeed Anklet4000|
 -------------------            |Magical Cape   4000|
                                |Rage Force Bead 200|
                                |Flowing F. Bead 200|
Hand Gear:                      |Thunder F. Bead 200|
 -------------------            |Cyclone F. Bead 200|
|Silver Bracelet1800|           |M.Earth F. Bead 200|
|Ninja Braces   3000|            -------------------
|Silver Bracers 2200|
|Wing Shield    2400|
 ------------------- 

Runes:                          
 -------------------        Bargain:
|Fire Orb        500|      -------------------------
|Water Orb       500|     |One-Piece Dress(30%) 2500|
|Lightning Orb   500|     |Power Glove (50%)    5000|
|Wind Orb        500|     |Dragon S.Bracers(10%)6000|
|Earth Orb       500|      -------------------------
|Rage Sword Rune 600|
|Flowing S. Rune 600|
|Thunder S. Rune 600|
|Cyclone S. Rune 600|
|M.Earth S. Rune 600|
|Warrior Orb   30000|
|Gale Orb       3000|
|Killer Orb     5000|
 -------------------

             ==========================================================
                           Battle 18: Frontier Town Haruna
                     Victory Conditions: Defeat all enemy units
                     Defeat Conditions: Lose all friendly units, Or
                               Withdraw with Simeon
             ==========================================================

Enemy Information:                         Items:
---------------------------------------    ---------------------------------
Klk. Swordsman (Level 21)      HP:~178     Chest: Ninja Garb
Klk. Swordsman (Level 22)      HP:~185     Dig Spot 1: Gold Bracers
Klk. Swordsman (Level 24)      HP:~201     Dig Spot 2: Flowing Robe
Klk. Bowman (level 22)         HP:~165     ---------------------------------
Klk. Bowman (Level 23)         HP:~170
Klk. Bowman (Level 24)         HP:~180
Klk. Spearman (Level 22)       HP:~185
Klk. Spearman (Level 24)       HP:~200
Klk. Staff-User (Level 23)     HP:~150
Klk. Staff-User (Level 25)     HP:~170
Officer (Level 26)             HP:~245
---------------------------------------

Ally Information:
---------------------------------------
Simeon (Level 26)              HP: 170
---------------------------------------

Before you have access to any shops in Haruna, a scene plays out. Like 
other "Save the character" battles in the past, the game will end if you allow 
Simeon to die, so you need to keep him alive at all costs. In this battle, 
Simeon is an allied unit, and unfortunately, you have no control over him. 
Fortunately, Simeon casts Silent Lake (with his awesome Flowing Rune) on those 
Staff-Users to stop them from casting spells on his first round, as well as 
making an extremely large amount of the terrain Water elemental.  If you use a 
lot of Fire Innate characters, you might need to spend a turn changing the 
terrain to a better element that lead to deaths.

This is going to be rough.  You are going to need to use your highest mobility 
characters to get down to the battle itself. Kangacorns are nice, but the 
amount of characters that can use them in total are limited. Since theres only 
one path over the rooftops, you need to have high mobility characters just to 
be able to get over to the main battlefield.  You should switch them out, if 
they are characters you do not like, but it helps a lot at the start if you do 
this.

Start the battle by taking down thoise first three Swordsman.  Do not try to 
rush to Simeon's aid, because he is perfectly capable of taking care of 
himself with Silent Lake cast. After taking down the first three Swordsmen, 
then worry about the enemies to the northwest of you.  The Spearmen is the 
strongest of the bunch, so kill him quickly. It will take the archers more 
then three rounds to get to you, so you'll have plenty of time to kill the 
initial enemies.

The -only- way things will go bad for Simeon is if the Spearman gets off the 
Water Terrain and starts attacking Simeon from there.  To stop this, use a 
Flowing Force Bead from the upper level on any areas where Simeon missed with 
Silent lake (usually the far west of his lower level). This will stop the 
spearmen from being able to move off the elemental terrain at all, therefore 
making Simeon virtually invincible. 

After killing more then half of the enemies, reinforcements arrive. Of these, 
the Staff-User is the worst.  Since this one is not effected by Silent Lake, 
he can cast on you fully, and Berserk Blow will be very very painful. These 
reinforcements (like always) are quite a bit higher level then the other 
enemies on the screen, so if the battle seemed easy before, this is when it 
will become quite a bit harder.  At this point, you -must- use the terrain to 
your advantage because the enemies will all flood at you at once, and there is 
not a whole lot you can do to stop it. These foes are much, much harder then 
the original set.

Co-Ops are your best option, as are strong spells (if Corselia has a Wind Rune 
on her, use The Shredding, a level 4 spell with a huge range...this helps 
quite a bit). Stay on the defensive here, and do not send just one character 
out to play hero and kill off an enemy, as that is always the surest path to 
death. 

After the lower level set of enemies is defeated, you need to take down that 
set of enemies on the upper level.  Use the same defensive strategy (I 
actually suggest staying in the same location and letting the enemies come to 
you most of the way) and take them down with strong spells and Co-Ops.  To 
make their way to you harder, you might want to use M. Earth Force Beads on 
the terrain to your location, that way they'll take damage whenever they stop. 
When fighting these enemies, you need to rememebr that the Officer poses by 
far the larger threat then the other enemies, as her physical attacks will do 
around 200 damage without a critical.

Note: Since there are no elementals on this map, you will need to keep one 
enemy alive for treasure hunting.  You can buy Flowing Robes from Chiepoo, so 
thats not a big deal, but the Gold Bracers are nice.
-----------------------------------

After the battle, Simeon joins your party.  He is a Water Mage, like 
Corselia.  And while he has better spells then Corselia, he does not have the 
useful Co-Ops that she does.  I personally prefer Corselia...but Silent Lake 
is too useful to be ignored.  So its really your choice.

 ----------------------------------      ----------------------------------
|Lvl 26: Simeon     Water Elemental|    |Simeon's Skills:   Simeon's Runes:|
|HP: 170/170  MP: 7/7 5/5 2/2 1/1  |    |Water Magic   A     Wind Rune     |
|ATK: 21    DEF: 42       MOV: 4   |    |Concentration B     Flowing Rune  |
|JMP: 1     STR: 13       SKL: 18  |     ----------------------------------
|MAG: 41    EVA: 24       PDF: 16  |
|MDF: 47    SPD: 29       LUC: 32  |
 ----------------------------------


~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

~~~                  Chapter 16: Bordering on Destruction                  ~~~

~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

There's lots to do in Haruna, such as upgrading your weapons to level 5, and 
getting new armor for your main fighters. Some of those accessories in the 
Other section are pretty nice as well. You might run out of money quickly 
though.  See the Shop Inventories in the previous section.

There is -yet another- character you can obtain at this point.  If you go to 
the Quest Guild at Middleport and choose "Missing Children". 

----------------------------------------------
Quest: Missing Children
Rank: B
Fee: 800
Potch Reward: 10000 Potch
Skill Reward: 500
Deadline: None
Client: Watchmen of Merseto
Quest: Some children went to play in the ruins of Collanbal and never 
returned. We fear the monsters may have gotten them. We'd like you to go find 
out what happened to them.

Start off by heading to the Ruins of Collanbal.  When you Enter them, a battle 
starts.  You'll see a man, Karl, protecting 3 children.  The goal of the 
battle is to simply defeat all opponents, but if you want Karl to join your 
party, the battle becomes much more difficult.

The Kids are not supposed to be killed in this battle, and looking at their 
stats, that will probably be a problem.  You're going to have to rush the foes 
to get the attention off the children. While you're doing this, have Kyril go 
up next to Karl and "Talk" to him.  This is the ONLY way that Karl will join 
your party, he will not join you if you do not speak with him during the 
battle.  It may be a bit difficult to catch him at the start, but if Kyril 
makes a Bee-Line towards him, then you should eventually catch up to him. 

Fortunately, Karl is strong and can take care of one Bandit per round. But you 
still need to watch his HP as well, and make sure that he does not die. Karl 
also has the excellent Cross Counter ability, so you will actually -want- him 
to take damage so that he can end up doing more in return. Kill off any 
Bandit - Bow first, since they have the highest chance of picking off the 
children. 

After a few bandits are destroyed, three more reinforcements come up from 
behind, so you need to keep 2-3 characters with the children so that none of 
them are attacked. These are two Bandit - Spear and a Bandit - Axe. After 
these two rounds of foes are taken care of, and the elemental dies (this is a 
ncie time to talk to Karl...) The battle ends and the mission is completed.
----------------------------------------------

When you're ready to go on in the game, go to the Small Border Village.


==============================================================================
                            Small Border Village
==============================================================================

Blacksmith Hones to level 6.
Shops: Outfitter, Blacksmith, Runes
Characters: Frederica, Paula, Jewel, Selma

Body Gear:                       Other:
 -------------------             -------------------
|Rage Robe      6000|           |Medicine         20|
|Flowing Robe   6000|           |Mega Medicine   150|
|Cyclone Robe   6000|           |Salad           200|
|Thunder Robe   6000|           |Rage Force Bead 200|
|M. Earth Robe  6000|           |Flowing F. Bead 200|
|Gold Chain Mail5000|           |Thunder F. Bead 200|
|Ninja Garb     7000|           |Cyclone F. Bead 200|
|Gold Mail      8000|           |M. Earth F. Bead200|
|M. Earth Armor 9000|            -------------------
|General Armor 12000|
 -------------------        Bargain:
                           -------------------------
Runes:                    |Party Dress(20%)     4800|    
 -------------------      |Stardust Dress(10%)  6000|
|Fire Orb        500|     |Battle Bracelet(20%) 6000|
|Water Orb       500|     |Viking Shield(30%)   4000|
|Lightning Orb   500|       ------------------------
|Wind Orb        500| 
|Earth Orb       500|
|Rage Sword Rune 600|
|Flowing S. Rune 600|      Hand Gear:
|Thunder S. Rune 600|      -------------------------
|Cyclone S. Rune 600|     |Gold Bracelet        3200|
|M.Earth S. Rune 600|     |Power Gloves         5000|
|Giant Owl Orb  1000|     |Gold Bracers         4000|
|Wizard Orb    30000|     |Master's Wristbands  4000|
|Counter Orb    3000|      -------------------------
 -------------------


             ==========================================================
                         Battle 19: Small Border Village
                     Victory Conditions: Destroy all Rune Cannons
                     Defeat Conditions: Lose all friendly units
             ==========================================================

Enemy Information:                         Items:
---------------------------------------    ---------------------------------
Klk. Spearman (Level 24)        HP:~200    Treasure Chest 1: Silver Mail
Klk. Spearman (Level 25)        HP:~210    Treasure Chest 2: M. Earth Orb
Klk. Spearman (Level 26)        HP:~220    Dig Spot 1: General Armor
Klk. Spearman (Level 28)        HP:~232    ---------------------------------
Klk. Swordsman (Level 25)       HP:~205
Klk. Swordsman (Level 26)       HP:~215
Klk. Swordsman (Level 28)       HP:~235
Klk. Bowman (Level 25)          HP:~195
Klk. Bowman (Level 26)          HP:~194
Klk. Staff-User (Level 25)      HP:~165
Klk. Staff-User (Level 26)      HP:~170
Officer (Level 29)              HP:~270
Rune Cannon (Level 24)          HP:~255
Rune Cannon (Level 26)          HP:~270
---------------------------------------

Well this is rather intimidating.  There are a total of 5 Rune Cannons you 
have to destroy, and you also have to worry about some high level Kooluk 
soldiers in the meantime.  Because the Rune Cannons will nuke you whenever you 
can close, you need to move right into the center passageway...which means you 
will be right in the pathway of the soldiers.  But whats worse, being in the 
pathway of a cannon who will anihilate you, or that of an enemy you can 
actually fight? If you remain too close to the Rune Cannon it will shoot at 
you, doing quite a bit of damage.

On the first rounds, just focus on killing the three Spearmen on the lower 
level. That will get you more into the center of the screen (where the Cannons 
can't hit you) and get rid of one obstical.  AFter you kill these three, three 
more enemies pop up on top of the screen (extremely far from you), a Staff-
User, a Swordsman, and a Spearman. These are only level 26 enemies, and not as 
powerful as the level 28s that were at the middle of the screen (and now most 
likely approaching you).  Make sure that you stay down near the bottom of the 
screen and let the enemies come to you, because trying to pass the Rune 
Cannons just does not work.

After Kyril's third turn (it may take a while, Kyril is a rediculously slow 
character) something good happens to your party. Paula, Selma, and Jewel, two 
of which are on Owls (a new type of mount) join you! Selma is on foot, so she 
is the one in the most danger. Unfortunately, it will take a few rounds for 
your new Owl Knights to get any rounds, and more then likely the Rune Cannons 
will target them.  Be careful, these are not story characters and can die if 
their HP reaches 0. With Selma meeting up with your party, you have two other 
characters to take care of the Cannons themselves. 

Jewel and Paula need to take care of the two Rune Cannons on the Southwest 
side of the map first (where they are at the first place).  it doesn't really 
matter which one you take down first, but be careful because they can attack 
you just as you attack them. If you attack the lower one first, then when the 
upper Cannon gets an attack, then it will actually hit the other cannon as 
well as your party members, most likely killing it. XD. You can do this small 
trick for the rest of the cannons as well, though it is a bit dangerous. You 
might want to have someone healing them from a distance (Healing Wind is nice 
for this) if you can. I also highly suggest that you use "Talk" between Jewel 
and Paula to raise their Good Will so that they can take down the cannons 
faster with Assists and Protects. 

After killing off the first two Rune Cannons (to the southwest) and the first 
wave of foes, have Paula and Jewel meet up with your main force.  When you 
attack the main force of the enemies, around four more enemies (all level 26 
Bowmen) spawn.  You now have a disgustingly huge number of foes to take down, 
as well as the Rune Cannons. Fortunately (and unfortunately) the enemies can 
not atack you in large numbers if you stick in the pathway going north up the 
screen. So do not head too far north to provoke more enemies then you can take 
on. After you kill around 3 more enemies, yet more reinforcements arrive.  
These are 3 enemies mounted on the same type of Owls as you are. 

When both of your forces have joined up, and Paula and Jewel (or any other 
characters you decided to have on the Mounts) are healed, you are ready to go 
on the offensive.  Such a long battle! To destroy the Rune Cannons, fly over 
to them and have your characters dismount (if its safe).  That way, any other 
characters who can mount Owls (such as Flare, she is a nice choice) can fly 
over to them as well if you mount her onto an Owl when you switch her in. This 
is much more dangerous, but it allows you to get many more characters over to 
the Cannons quicker if you want to go about destroying them before killing 
every other enemy on the screen.

Of course, you can always go about detroying every enemy on the screen and 
then focusing on the cannons.  This is a nice way to earn EXP, but it can be 
difficult as well.  You'll need to kill the Rune Cannons to the northeast 
before heading too far north, else they will start shooting at you as well. 
Also remember that you have to deal with the Owl Knights, who are very strong 
themselves. If you try this method, the battle will really heat up as you try 
to fight off 5-6 enemies at once, but its fun...in a weird way.

Note: The two cannons in the northeatern corner are by far the hardest to 
destroy, you might want to keep those for last. These two are nasty and will 
anihilate your Owl Knights, so be careful.  I do -highly- suggesy getting that 
chest behind them though, since it contains a rare Mother Earth orb, which is 
a powered up Earth Rune.

 ----------------------------------      ----------------------------------
|Lvl 27: Frederica  Earth Elemental|    |Fred.'s Skills:     Fred.'s Runes:|
|HP: 203/203  MP: 4/4 2/2 1/1 0/0  |    |Battle Lust   C     Hawk Rune     |
|ATK: 94    DEF: 40       MOV: 5   |    |Sniper        B     Free Slot     |
|JMP: 2     STR: 32       SKL: 38  |     ----------------------------------
|MAG: 31    EVA: 35       PDF: 24  |
|MDF: 25    SPD: 42       LUC: 36  |
 ----------------------------------

 ----------------------------------      ----------------------------------
|Lvl 27: Paula       Wind Elemental|    |Paula's Skills:     Paula's Runes:|
|HP: 201/201  MP: 4/4 2/2 1/1 0/0  |    |Parry         B     None          |
|ATK: 95    DEF: 56       MOV: 6   |    |Battle Lust   C     Giant Owl Rune|
|JMP: 2     STR: 31       SKL: 38  |    |Counterattack B     Free Slot     |
|MAG: 37    EVA: 41       PDF: 22  |     ----------------------------------
|MDF: 46    SPD: 37       LUC: 30  |
 ----------------------------------

 ----------------------------------      ----------------------------------
|Lvl 27: Jewel      Water Elemental|    |Jewel's Skills:     Jewel's Runes |
|HP: 227/227  MP: 4/4 1/1 0/0 0/0  |    |Dodge         B     None          |
|ATK: 103   DEF: 67       MOV: 6   |    |Critical Hit  B     Flowing S.Rune|
|JMP: 2     STR: 39       SKL: 30  |    |Counterattack B     Free Slot     |
|MAG: 25    EVA: 43       PDF: 33  |     ----------------------------------
|MDF: 32    SPD: 33       LUC: 32  |
 ----------------------------------

 ----------------------------------      ----------------------------------
|Lvl 27: Selma       Wind Elemental|    |Selma's Skills:     Selma's Runes:|
|HP: 277/277  MP: 4/4 1/1 0/0 0/0  |    |Smash         B     None          |
|ATK: 115   DEF: 67       MOV: 5   |    |Counterattack B     Titan Rune    |
|JMP: 2     STR: 37       SKL: 31  |    |Guard         C     Free Slot     |
|MAG: 25    EVA: 31       PDF: 31  |     ----------------------------------
|MDF: 23    SPD: 30       LUC: 30  |
 ----------------------------------

~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

~~~                   Chapter 17: The Hammer Comes Down                   ~~~

~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

After an interesting scene that explains the main enemy of Suikoden IV, a new 
chapter begins. 

Note: Now you have access to Small border Village, though you did not in the 
previous chapter.  

In Small border Village, I highly suggest spending all of your money honing 
your main weapons to level 6 before buying all of the new armors.  At this 
point, if you have Rank A in the Quest Guild, you can get better armor from 
Chiepoo & Co. anyway (well for some characters).

Now in Chapter 17, head back to Haruna, and Enter.  There is a new command, 
saying "To the Street Corner".  If you select this, and choose "Lets go after 
them!" you'll be forced into battle (which you want). 

-----------------------------
In this battle, Kate must not die or the game ends.  All of the enemies are 
Kooluk soldiers. And, unfortunately, Kate is right in the middle of them, 
while you are quite a distance away. Use Mounts (such as your new Owls) to try 
to get to her quickly and draw the Soldiers attention.  

Kate can take care of herself most of the time, since she has high evasion 
(much like Mizuki) and casts her own terrain elements on herself.  She is a 
knife thrower, like Sigurd, which is very powerful when used correctly. She 
has an Eagle Rune (yummy) equipped right from the start so she can be 
dangerous if the enemies get close.

The Staff-Users are by far the most dangerous enemies in this battle, as 
always.  Take down the Spearmen next, and the rest of the enemies can be taken 
down at your leisure, or by whomever you have access to at the time.  But be 
absoultely sure to go after those Staff-Users first, since they can deal the 
most damage the quickest.

This battle tends to be rather annoying because you have to fight the enemies 
on the passages to the lower levels, and so they clump up like crazy. If you 
have a high defense character on an Armored Kanagorn this is actually helpful 
because their attacks will only do 1 damage if you put them up front, and you 
can pick the enemies off from a distance while they are forced to target this 
one character.

If you keep Kate Alive, she will join your party.  She is an excellent 
character, and a Knife User, much like Sigurd.  If you did not have time to 
get Sigurd into fighting shape earlier in the game (shame on you, he's 
excellent!) you really should use Kate, because Clairvoyance from the Eagle 
Rune is excellent.
-----------------------------

 ----------------------------------      ----------------------------------
|Lvl 29: Kate   Lightning Elemental|    |Kate's Skills:      Kate's Runes: |
|HP: 216/216  MP: 5/5 2/2 1/1 0/0  |    |Sniper        B     Eagle Rune    |
|ATK: 44    DEF: 55       MOV: 5   |    |Battle Lust   B     Free Slot     |
|JMP: 3     STR: 32       SKL: 45  |     ----------------------------------
|MAG: 27    EVA: 46       PDF: 32  |
|MDF: 23    SPD: 51       LUC: 24  |
 ----------------------------------

Note: If you've followed my guide exactly and gotten every character that I've 
mentioned, you should have the ability to take everyones skills to Rank S now. 

Another Note: At this point, you can recruit Jeane as well, if you've spent 
enough time doing Quest Guild Missions to be Rank A.

----------------------------------------------
Quest: Fragments of the Five Elements
Rank: A
Fee: 200
Potch Reward: 5000 Potch
Skill Reward: 1000
Deadline: None
Client: Mysterious, Beautiful Sorceress
Quest: Fire Spirits, Water Spirits, and so on sometimes drop fragments of 
their element. Would somebody please collect all five kinds of Spirit 
Fragments and bring them to the Tavern in Haruna?

This one can be a pain.  You need to fight elementals (or steal from them) 
until you have their fragments. Stealing from them with Noah is far more 
reliable of a course the trying to fight them for their fragments, since the 
drop rate is so low. 

You can fight all the types of elementals in the Ruins of Obel, but if you're 
like me and do not like going there, then you can do it in other ways.

Water Fragment: Easiest to get from Water Elementals in Ruins of Collanbal 
during "Hunt Monsters".
Wind Fragment: Easiest to get from Wind Elementals in Terana and Xasta 
Grasslands during "Hunt Monsters".
Earth Fragment: Easiest to get from Earth Elementals in Terana and Xasta 
Grasslands during "Hunt Monsters".

For the Fire and Lightning Fragments, you're either going to have to get them 
from Sotry/Event battles, or by going down to the Ruins of Obel and stealing 
them there.

After obtaining all five Fragments, go to Haruna and enter the Tavern, and if 
you select "Will you fight with us?" Jeane will join your party.  Head back to 
Lalacle and report for your reward.
----------------------------------------------

 ----------------------------------      ----------------------------------
|Lvl 16: Jeane  Lightning Elemental|    |Jeane's Skills:     Jeane's Runes:|
|HP: 111/111  MP: 6/6 4/4 1/1 0/0  |    |LightningMagicC     Charm Rune    |
|ATK: 29    DEF: 28       MOV: 4   |    |Concentration C     Thunder Rune  |
|JMP: 1     STR: 17       SKL: 26  |     ----------------------------------
|MAG: 30    EVA: 17       PDF: 10  |
|MDF: 30    SPD: 13       LUC: 17  |
 ----------------------------------

Note: While Jeane will not completely replace Andarc as a Lightning caster, 
she is better at magic in a whole, even if she can permanently die. Its your 
choice if you're willing to risk using her, since mages die quite a bit easier 
then attackers, but she will end up being stronger then Andarc if you spend 
the time levelling her up.  To make her even better, she starts off with a 
Thunder Rune, the high quality verion of the Lightning Rune.


             ==========================================================
                             Battle 20: Mido Shallows
               Victory Conditions: Defeat all enemy units except Martin
                 Defeat Conditions: Withdraw with Kyril or Corselia
             ==========================================================

Enemy Information:                         Items:
---------------------------------------    ---------------------------------
Klk. Spearman (Level 26)        HP:~215    Dig Spot 1: Hero's Cape
Klk. Spearman (Level 28)        HP:~233    Dig Spot 2: Diamond
Klk. Swordsman (Level 27)       HP:~225    Dig Spot 3: Prime Gold Ore
Klk. Swordsman (Level 28)       HP:~233    ---------------------------------
Klk. Bowman (Level 26)          HP:~195
Klk. Bowman (Level 27)          HP:~200
Klk. Bowman (Level 28)          HP:~210
Klk. Staff-User (Level 27)      HP:~170
Klk. Staff-User (Level 28)      HP:~178
Officer (Level 29)              HP:~270
Captain (Level 30)              HP:~275
Martin (Level 32)               HP:~300
---------------------------------------

Looking at those conditions, you're in for a pretty rough ride. If Kyril or 
Corselia dies, then the game ends.  And the goal of the battle is to defeat 
every soldier on the screen -except- Martin.

There are a few things you should notice right from the start.  Most of the 
terrain here starts off as water, since you are right in the middle of a river 
(or something). While it may seem like a good idea to bring in a lot of Water 
Innate characters, if you look at the Affinity of the enemies (and knowing the 
way enemies like to change terrain) thats not a good idea. 

Note: Because the enemies change terrain like crazy, and also will not attack 
you unless you approach them (after the first few sets are gone) this is a 
nice battle to use skills such as Heavenly Thunder or Blazing Wall. These 
spells, which damage all enemies on a certain terrain element (in this case, 
Lightning or Fire) work incredibly well in this battle.  

You are rather close to the first group of enemies, which consists of 3 
Spearmen and a Bowman.  This group is Wind Innate, so change the terrain to 
Fire to weaken them, and take out the Spearmen before focusing on the Bowman. 
Note that while most other enemy groups will not approach you when you attack 
this first set of enemies, the Staff-users will.  This gives you the second 
group to attack after you have finished off the initial 4 enemies.  The Staff-
users, as always, are particularly deadly, and need to be killed off quickly 
before going too far into the battle.

The third set of enemies is three Earth elemental Swordsmen and another 
Bowman. When you take down part of this group, reinforcements arrive.  These 
are a Swordsman, a Staff-User, and a Spearman. This groupd should not even 
arrive at your party until every enemy in the first, second and third groups 
have been destroyed, so its not really too big of deal. 

When you kill every enemy from the second and third set, three more enemies 
join the fray.  There is one bowman and one Staff-User, and one mounted enemy 
on a Kangacorn, so they will have higher defense and evasion then a normal 
character. The true threat here is the Staff-User.  This particular Staff-User 
has a Flowing Rune, and casts Silent Lake on your characters. As much as you 
would like to make a bee-line towards them, stay back, and let them come to 
you.  If you go too far west Martin will join the battle, and it will become 
far more difficult then it needs to be.

Compared to the last battle, this one is surprisingly easy. Keeping Corselia 
alive can be a chore if she gets off her own terrain though.


             ==========================================================
                         Battle 21: Duel at Mido Shallows
                        Victory Conditions: Defeat Martin
                       Defeat Conditions: Withdraw with Kyril
             ==========================================================

If you have not aquired Mitsuba at this point, you will have not fought a Duel 
before (probably). Duels only have Kyril and a single enemy character in 
them.  Its a one-on-one deathmatch to see who's the victor.

The hardest part about this battle is that both Kyril and Martin share the 
same affinty: Fire. Therefore, you can use the Fire Terrain to your advantage 
with a Rage Sword Rune, but it will also help Martin. Unfortunately, if you do 
not change the terrain to Fire, then both of your characters will be severely 
weakened by the Waters of Mido Shallows.  

The best way to win this battle is first, to move back two steps to that your 
back is only exposed to the water terrain behind you.  Then, set a fire 
elemental terrain up with either the Rage Sword Rune or a Flame Force bead 
(use the level 1 spell Flame Force, NOT Rage Force) right in front of Kyril, 
with Kyril being at the lower end of the T part of the cross. This causes 
Martin to either A: have to attack you from behind, where he is weakened, or 
where his stats improve (but yours do as well). Martin has unnaturally high 
evasion, so hitting him can be a pain unless you use your Swallow Rune. 

Having Extra Move helps a lot in this battle, in case Martin does not do what 
you want him to. Also, certain items, such as Crab Stew, or the Ancient Lunch 
(the latter is a rare item best saved until later) which raise your attack or 
defense and restore HP help considerably as well. 


~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

~~~                Chapter 18: The Imperial City of Graska                ~~~

~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

==============================================================================
                             Imperial City Graska
==============================================================================

Blacksmith Hones to level 7.
Shops: Outfitter, Blacksmith, Runes
Characters: Lino En Kuldes, Busk, Ornela, Roget

Body Gear:                           Other:
 ------------------------            -------------------
|Shimmering Robe     8000|          |Mega Medicine   150|
|DragonScaleArmor   15000|          |Salad           200|
|Platinum Mail      18000|          |Strength Sash  4000|
|Party Dress         4800|          |TomeofBlackArts4000|
|Noble's Garb       18000|          |Godspeed Anklet4000|
|Tai Chi Garb       10000|          |Killer Ring    4000|
 ------------------------           |Counter Ring   4000|
                                    |Hero's Cape    2500|
                                    |Rage Force Bead 200|
                                    |Flowing F. Bead 200|
                                    |Thunder F. Bead 200|
Runes:                              |Cyclone F. Bead 200|
 -------------------                |M.Earth. F. Bead200|
|Fire Orb        500|                -------------------
|Water Orb       500|     
|Lightning Orb   500|           Hand Gear:
|Wind Orb        500|          --------------------
|Earth Orb       500|         |Sage's Bracelet 8000|
|Rage Sword Rune 600|         |Platinum Gloves 8000|
|Flowing S. Rune 600|         |PlatinumGauntlet8000|
|Thunder S. Rune 600|         |Dragon Shield   7000|
|Cyclone S. Rune 600|         |Noble's Gloves  4000|
|M.Earth S. Rune 600|          --------------------
|Kangacorn orb   600|
|Giant Owl Orb  1000|           Bargain: 
 -------------------           ----------------------
                              |Magic Hand        4800|
                              |Kensei Garb      20000|
                              |Element Robe(See Note)|
                               ----------------------


             ==========================================================
                        Battle 22: Imperial City of Graska
                     Victory Conditions: Defeat all enemy Units
                    Defeat Conditions: Lose all friendly Units
             ==========================================================

Enemy Information:                         Items:
---------------------------------------    ---------------------------------
Pat. Swordsman (level 30)       HP:~251    Dig Spot 1: Hero's Cape
Pat. Staff-User (Level 30)      HP:~195    Dig Spot 2: Diamond
Green Fishman (Level 28)        HP:~325    Dig Spot 3: Prime Gold Ore
Green Fishman (Level 30)        HP:~245    ---------------------------------
Orange Fishman (Level 28)       HP:~255 
Orange Fishman (Level 29)       HP:~265
Blue Fishman (Level 28)         HP:~210
Blue Fishman (Level 30)         HP:~220
Reinforced Shield (Level 1)     HP: 200
Graska Gates (Level 28)         HP: 500
Roget (Level 32)                HP:~260
---------------------------------------

Ally Information:
---------------------------------------
Ornela (Level 30)               HP: 222
Busk (Level 30)                 HP: 273
Obel Soldier (x2) (Level 29)    HP:~240
---------------------------------------

At the start of this battle, your characters are separated into two groups.  
Fortunately, Kyril and Corselia (who are alone) have two AI controlled allies 
in Busk and Ornela.  Your two parties are not going to meet up (early in the 
battle, at least)  so you'll need to have both parties capable of taking care 
of themselves.  The lower party will be fighting the enemies to the southeast 
and east, while Kyril's and Ornela's (AI) group will be taking on the Gate, 
and the enemies to the west and northwest.

Kyril's party at first needs to focus on the three Pat. Swordsmen right in 
front of them.  These should be really easy, as long as Corselia remains in 
the back on her own terrain. And with ornela and Busk as allies, you should 
have no problem. Help Busk and Kyril out a bit by having Kyril cast Rage Force 
right at the start though changing their terrain to Fire. Also, be sure to 
move your characters far north of the Gate, since those Staff-users can target 
you from behind it, and will if you are too close.  The -real- battle begins 
with the other party.  This party has to fight the ever annoying Fishmen.  
Take down the Blue Fishman first, since he is the healer and will constantly 
cast Kindness Rain on his allies if you do not kill him first. 

After Kyril's first turn, your second party gets some help.  Lino En Kuldes 
(who is right behind the Fishmen attacking the other party) and two AI 
controlled Soldiers come to your aid. You can control Lino, but the other 
allies are a no-go. With him and your new allies, this force should go down 
very quickly. 

After all of the first set of Fishman are gone, start meeting up with each 
other. It will take a few rounds. When the other party is at least 75% to the 
gate (no less, they need to be pretty close), start atacking the Graska Gate. 
It has 500 HP, so it may take a few rounds in itself to destroy, and you'll 
also have to worry about the Staff-Users.  
You might want to kill these -through- the gate, with strong spells like 
Berserk Blow from casters like Jeane or Andarc. Sometimes, this can be a pain 
though, since these are Earth casters and like to csat spells in defense vs. 
Magic.

The moment you break the gate, quite a few enemies spawn. Unfortunately, its 
around 10. This is a -great- time to cast Silent Lake, because theres three 
more Staff-users in the bunch, and many more Fishmen.  Also note though, that 
Roget is not counted as an enemy anymore. Well, he is, but he will not attack 
you at all. When you kill both Staff-Users at the entrance, two more Staff-
Users  spawn... near the back, so Silent Lake will help quite a bit. Even 
worse...the Fishmen can cast spell too.  If your forces are still split up, 
you'll easily be overwhelmed by the sheer number of casters that have now 
spawned. 

Note: Roget can be recruited, but ONLY if Kyril is alive and talks to him. If 
Kyril does not talk to Roget in this battle, the chance to recruit him will be 
lost -forever-!! Roget is great, and has a rare Cyclone Rune, and if Kyril 
survives the battle, I highly suggest recruiting him.

At this point, the AI controlled characters become somewhat dumb, and will 
just run up and charge enemies, allowing the Staff-users to just smack them 
around like paper dolls. This happens quite often, and there's not a whole lot 
you can do to stop it, but hey, at least they are wasting their MP on 
characters that can not be killed!

The earlier you get Silent Lake off on the enemies, the easier it will be to 
survive this assault.  If you do not plan on getting it off at all, then 
you're going to have to expect to take a lot of damage. Using Archers to pick 
off one enemy at a time will help considerably, especially ones who can rider 
Giant Owls (Frederica, Flare). Also, Great Owl users will be immune to 
abilites such as "Blazing Wall" or "Heavenly Thunder" which these Staff Users 
love to Employ.  How do these spells work (if you dont know this by now I'd be 
shocked)? You need to be on a certain terrain element to take damage. Blazing 
wall causes all units on Fire elemental terrain to take damage, while Heavenly 
Thunder causes all units on lightning elemental terrain to take damage.

Another thing the Great owls are useful for in this battle, is avoiding the 
damage from the Fishmen's spells.  They like to cast Earthquake.  When on a 
Great Owl,your character is off the ground entirely, and therefore is not 
effected by this spell.  This alone is a reason to use Great owls like crazy 
in this battle. 

A few last things to remember: The Blue Fishmen act as healers, so always take 
them down first.  Also, the Wind Elemental Staff-Users have access to Healing 
Wind, which is just as potent of healing spell as Kindness Drops, except it 
hits more units.  Kill off the Wind Innate Staff-Users next. Of the attack 
mages, the Lightning Innates are the strongest, with their stronger single 
target spells. Everything else you can kill to your leisure, but those enemies 
deserve to die first. 


~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

~~~                  Chapter 19: A Palace Stained in Blood                ~~~

~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

At this point, Kyril gains the ability to use level 3 spells.  Even if you 
levelled up like crazy (past level 35), before this point, Kyril would have 
been unable to use level 3 spells.  The game calls this "Kyril has returned to 
full power".

Also, Ornela and Busk join you.  They are story characters and can not be 
killed permanently. Lino En Kuldes also joins you. Also, you should have Roget 
from your previous battle.  Roget is awesome to use in battle if you have the 
room for him.

 ----------------------------------      ----------------------------------
|Lvl 30: Ornela Lightning Elemental|    |Ornela's Skills:   Ornela's Runes:|
|HP: 222/222  MP: 5/5 2/2 1/1 0/0  |    |Battle Lust   B     None          |
|ATK: 130   DEF: 76       MOV: 5   |    |Counterattack C     Free Slot     |
|JMP: 2     STR: 42       SKL: 45  |    |DeflectMisslesB     Free Slot     |
|MAG: 33    EVA: 34       PDF: 32  |     ----------------------------------
|MDF: 33    SPD: 47       LUC: 35  |
 ----------------------------------

 ----------------------------------      ----------------------------------
|Lvl 30: Busk        Fire Elemental|    |Busk's Skills:      Busk's Runes: |
|HP: 273/273  MP: 4/4 1/1 0/0 0/0  |    |Battle Lust   B     None          |
|ATK: 131   DEF: 84       MOV: 5   |    |Counterattack B     Free Slot     |
|JMP: 2     STR: 43       SKL: 34  |    |Guard         B     Free Slot     |
|MAG: 19    EVA: 28       PDF: 40  |     ----------------------------------
|MDF: 34    SPD: 35       LUC: 42  |
 ----------------------------------

 ----------------------------------      ----------------------------------
|Lvl 31: Lino En Kuldes FireElement|    |Lino's Skills:      Lino's Runes: |
|HP: 284/284  MP: 4/4 1/1 0/0 0/0  |    |Armor Defense  A    None          |
|ATK: 125   DEF: 63       MOV: 5   |    |Battle Lust    A    Unicorn Rune  |
|JMP: 2     STR: 52       SKL: 33  |    |DefelectMisslesA    Free Slot     |
|MAG: 16    EVA: 35       PDF: 37  |     ----------------------------------
|MDF: 27    SPD: 25       LUC: 33  |
 ----------------------------------

 ----------------------------------      ----------------------------------
|Lvl 32: Roget       Wind Elemental|    |Roget's Skills:     Roget's Runes:|
|HP: 264/264  MP: 8/8 5/5 2/2 1/1  |    |Concentration A     None          |
|ATK: 63    DEF: 45       MOV: 4   |    |Wind Magic    A     Cyclone Rune  |
|JMP: 2     STR: 25       SKL: 28  |    |None                Free Slot     |
|MAG: 46    EVA: 35       PDF: 23  |     ----------------------------------
|MDF: 42    SPD: 41       LUC: 24  |
 ----------------------------------


There is a short side quest you can do at this point, before continuing on 
with the game. Simeon tells you he needs an "Alger Doll" and a "Wizened Arm".  
If you help him find these items, you can learn more of the backstory of the 
game, though it is not required. 

Note: There's all sorts of nice gear in Graska.  While its not as nice as all 
of the gear in the lowest level of the Ruins of Obel, its still excellent.  
The best item there is actually only a rumor.  The Element Robe, supposedly 
appearing in the Bargain Bin, is a rare item you usually get in the Ruins of 
Obel that is simply, the best mage armor in the game. This item allows a mage 
to recover around 40%-50% of their total HP whenever on their own elemental 
terrain. You normally only recover.  A character will recover over 100 HP per 
round with this on! While I have not found one of these in Graska personally, 
agentos@vt.edu tells me that you can find them in Graska. Thanks for the 
confirmation^^

Another Note:  Graska upgrades weapons to level 7, but the highest level is 
8.  How do you get 8?  Well, Adrienne is the only character who can upgrade 
weapons to 8, but you need to do a short side quest to get her to be able to 
do such.  You need to head down to the very bottom of the Ruins of Obel on 
Firesday, and into the Rage Chamber. The Treasure Chest in here holds a 
Hammer. But...to get to the chest you'll need to kill all sorts of nasties, 
including one big Dragon.  If you bring this to Adrienne in Obel, she will 
upgrade your weapons to level 8. 

To do Simeon's Side Quest, you will need to do two side missions.  One is an 
easy Quest Guild Mission.

----------------------------------------------
Quest: The Collanbal Treasure
Rank: A
Fee: 1200 Potch
Potch Reward: 7000 Potch
Skill Reward: 1000
Item Reward: Alger Doll
Term: 20 Days
Client: Tycoon from Merseto
Quest: I want to have someone investigate the Ruins of Collanbal.  I'm sure 
there's some amazing treasure hidden there.  As a reward, I will offer one 
piece of any treasure found.

Note: This is part of Simeon's side quest.

You need to have a character with 45 Skill and 30 Speed or higher to finish 
this quest.
----------------------------------------------

That was easy enough, but the other item will be horrible.  If you haven't 
spent a long time in the Ruins of Obel, get ready to.  You need to go through 
the Ruins of Obel to the Mother Earth Chamber.  If you have not entered the 
Ruins of Obel at all, that means that you will actually have to go through the 
ruins -twice-.  To get to the Mother Earth Chamber, you need to have beaten 
the base 5 levels of the Ruins once (which clears the water out), and then re-
enter the ruins on Earthsday, and fight down through 5 levels again. The 
Mother Earth Chamber is on the sixth level, but ONLY on Earthsday. (See Ruins 
of Obel section if you're still confused).  After you've done this (it will 
probably take an hour or two) you need to select 'Rest' again and Simeon will 
tell you the results of his research. After a short scene, you are forced into 
a battle (!?)

------------------------------------
Secret Underground Path/Secret Room

Corselia, Kyril, and Simeon are all stuck right in the middle of all of the 
Fishmen.  You will have access to 6 more characters, but they all start off 
quite a distance from the Fishmen.  Try using Mounts to get close in, or start 
off with high Mobility characters, and then switch them out when everyone gets 
to the center. 

Fortunately, you do not need to keep anyone specific alive in this battle. 
Simeon will probably die right off the bat, since he is in the path of about 4 
Fishmen. Other then this, the battle is surprinslgy easy...just make sure to 
kill off the Blue Fishmen first, since they act as healers.  Some of them also 
have access to thunder type spells, which are nasty. Simeon's Silent Lake will 
help stop this, though. 

One thing to be warned of: After part of the monsters are destroy (or you head 
too far north...) an extra set of about 4 Fishman spawn. Also...these enemies 
restore an abnormally large amount of HP when on their own terrain (over 100 
HP per round) so try to keep them off it at all times.
------------------------------------

Note that doing this does not effect the ending in any way, shape, or form.  
It just answers a question you've been begging to be answered for a while.

             ==========================================================
                             Battle 23: Graska Palace
                      Victory Conditions: Defeat Eye Fish and 
                               Destroy Rune Cannons
                    Defeat Conditions: Lose all friendly Units
             ==========================================================

Enemy Information:                         Items:
---------------------------------------    ---------------------------------
Pat. Swordsman (Level 32)       HP:~263    Treasure Chest: Chaos Shield
Pat. Spearman (Level 32)        HP:~265    Dig Spot 1: Dragon Scale Armor
Pat. Bowman (Level 30)          HP:~220    Dig Spot 2: Violence Orb
Pat. Bowman (Level 32)          HP:~230    Dig Spot 3: Rage Orb
Pat. Staff-User (Level 30)      HP:~195    ---------------------------------
Pat. Staff-User (Level 32)      HP:~205
Orange Fishman (Level 28)       HP:~235
Orange Fishman (Level 30)       HP:~275
Blue Fishman (Level 28)         HP:~205
Blue Fishman (Level 30)         HP:~225
Red Fishman (Level 28)          HP:~290
Eye Fish (Level 35)             HP:~360
Rune Cannon (Level 28)          HP: 100
---------------------------------------

When you Enter Graska Palace, a few scenes play, and a battle starts.  This is 
a rather normal battle, compared to what you just encountered.  The Eye Fish 
is the boss, but there is also two Rune Cannons you need to destroy. 
Unfortunately, these Rune Cannons are behind bars, and are difficult to get 
to.  You will probably not be able to get to them unless you destroy pretty 
much everything else on the screen. Also different from previous battles, you 
only have access to 6 members. 

Stay back for the first wave of opponents, and let them come to you.  You do 
not want to get the attention of the fish eye.  As always, take down the Staff-
User first, since he will be by far the nastiest opponent of the bunch. This 
particular Staff user can cast Silent Lake, which can really mess up your 
group if it hits your casters, so try and keep your casters away from him, or 
kill the Staff-User with Ranged attacks on Giant Owls (with Archers). 
Unfortunately, pretty much every enemy on the screen likes to change the 
terrain to Water. Usually, by the end of the second round of battle, preyy 
much the enter terrain will look like Mido Shallows (no joke). This is bad for 
any Fire Innate characters, so use Water Innate characters if you can. Also, 
you can really mess up the enemies if you change the terrain to Thunder with a 
Thunder Rune or the level 2 or 3 Thunder Sword Runes.

After your first set of enemies are gone, you should head for the second set, 
which is by the boss.  While going after the boss first will be appealing, the 
Staff-User is a must.  This one can cast Silent Lake as well. It can also use 
Kindness Rain to heal damage you do, so you need to take him down quick and 
hard.  If your attackers aren't silenced, try using Kika's Falcon Rune to do 
it, or picking him off with ranged attacks. Then go after the Blue Fishman, 
since he can use Kindness Drops and Kindness Rain as well, and will act as a 
healer to the Eye Fish. After that, you can go after the boss and other 
enemies. 

But one thing to make clear: the Rune Cannons constantly spawn new Fishmen 
when both of the current (Orange and Blue) are destroyed.  So only kill off 
the Blue, leaving the Orange (or Red, at times) alive. There is no limit to 
how many Fishmen the Cannons can spawn, so until you kill the Cannons off, 
only take one Fishmen down at a time.

When taking on the boss, keep your members at a large distance away from each 
other.  As with any large enemy (if you've fought any of the Elemental Dragons 
at this point, you'll know what I'm talking about) the enemies normal attack 
can hit a huge perimiter, and if your characters are bunched up together, they 
will all be hit in one swipe. As long as your characters are spread out, 
you'll avoid taking large amounts of damage at once.  Use special attacks like 
Falcon Storm Thrust, and Kyril's Flying Swallow Slash to kill off the 
monstrosity quickly.  From there, we can take down the Rune Cannons.

These Rune Cannons will not shoot at you, but they do constantly spawn the 
Fishmen. You can ignore the Fishmen and kill off the Cannons.  used Ranged 
attacks, such as Clairvoyance or Archers.  it should only take one, or two 
hits at max to kill off a Rune Cannon.  Spells works just fine, if you're not 
using any Archers.. Only kill off one cannon, and then spend some time 
treasure hunting if you desire (try to get that Rage Orb, its right enar the 
Treasure Chest). 

The battle ends when both Rune Cannons are destroyed (as well as the Eye Fish) 
so make sure everything you want is done before you do this.


~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

~~~                     Chapter 20: A Parting of Ways                     ~~~

~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Make sure you've done everything you wish to before continuing on with the 
main story of the game!  The Ruins of Obel is a big one.  While excessively 
annoying and Time consuming, it is home to the best weapons and armor in the 
game. 

             ==========================================================
                   Battle 24: Imperial City of Graska, Part II
                    Victory Conditions: Defeat all enemy units
                    Defeat Conditions: Lose all friendly Units
             ==========================================================

Enemy Information:                         Items:
---------------------------------------    ---------------------------------
Pat. Swordsman (Level 32)       HP:~267    Chest 1: Guardian Vestment
Pat. Swordsman (Level 34)       HP:~275    Chest 2: Ogre Breath
Pat. Swordsman (Level 36)       HP:~287    Dig Spot 1: Perfect Armor
Pat. Spearman (Level 32)        HP:~265    ---------------------------------
Pat. Spearman (Level 34)        HP:~285
Pat. Bowman (Level 33)          HP:~235
Pat. Bowman (Level 34)          HP:~253
Pat. Staff-User (Level 33)      HP:~210
Pat. Staff-User (Level 35)      HP:~225
---------------------------------------

Note: The two chests in this battle are right behind your party, and you'll 
need magic or archers to open them up, since they are on the upper levels.

You have access to a whopping 10 units in this battle. Hopefully, enough of 
your characters are levelled up, since most story battles only use 8 or so. 
While the battle looks simple at first, there will be many, many sets of 
reinforcements.

The battle starts off simple.  Take out that first wave of Swordsmen who are 
right in front of you.  There are only 4, so it should not take too long with 
10 characters. Skills like Piercing Shot (Kate and Sigurd Only, unfortunately) 
work exceedingly well here, because of the position the enemies are in. While 
you are fighting the Swordsmen, the Spearmen are approaching you (so are the 
Staff-users...who must be taken out the second you can reach them).  You need 
to kill off a many Swordsmen as you can that first round, either that, or stay 
back and let the enemies come to you. 

During this entire battle, you'll probably be fighting 6-7 enemies at once, 
since it is very difficult, no matter how strong you are, to kill off every 
enemy you encounter instantly. Thats the reason why the game gave you 10 
charactes right at the start (lol...)  It is difficult, but try using terrain 
elements to your advantage.  You are in a very small little area at this 
point, but if you use the Magic Sword abilities to turn your characters into 
Elementals, your characters will be safe constantly for 3 rounds.

What type of skills work well in this battle?  Use Runes such as The Unicorn 
Rune, or the Eagle Rune.  Also, Runes with effects that give damage on -
Terrain only-, such as Blazing Wall (Fire/Rage Rune), Heavenly Thunder 
(Lighting/Thunder), and Shining Wind (Cyclone) work exceedingly well for those 
enemies clumped up on specific terrain sets. 

As you slowly proceed west, take down the Pat. Bowmen and Staff-users, and 
you'll gain the attention of the Owl-Knights. Also, when a goodly portion of 
the base enemy set is destroyed, 4 more Pat. Bows spawn near the Owl-Knights. 
These are rather far from you, but will start coming towards you when they 
have their turns, and, being archers, they can attack from a far distance. 
Just focus on the enemies you're working on for now, and let them come to 
you.  Only press forward when everything near you is gone. Of course...when 
everything is dead but the Owl Knights and the new Archers, even MORE enemies 
spawn (orz).  This is a particularly nasty set, which is 3 Staff-Users and a 
Swordsman.

Continue on east.  The Owl Knights are hard to hit with physical attacks, 
since their Owls raise their evasion.  Try magical attacks and Archers to hit 
them well. The Bowman are not any strong then the rest of the Bowman you 
faced, other then their levels. Just stay on your own terrain, and this is a 
good time to set up a defense.  After part of the Bowman are destroyed, and 
the Owl Knigths are gone, more enemies spawn (and you STILL need to take care 
of the Staff-user set...so ignore those new enemies for now!).  

After these particular Bowmen are taken care of, head down south and kill off 
the Staff-users.  Try to get Silent Lake off on them, since there are three 
Staff-Users, and that many can really hurt you if you attack them unprepared. 
Note that one of the Staff-Users is Water elemental himself, and will try to 
do the same thing to you.  The others are Thunder, so they will use strong 
single target abilities to decimate even high level parties. The Swordsman is 
nothing but childs play compared to the Staff-users. Also, note, that this 
entire time the enemies from behind will be approaching you, but they will not 
reach you as long as you are to the far east. Take your time killing off the 
Staff-Users, and remain cautious.

When you're ready for the next wave, head back west.  This wave is a few Staff-
users and more Bowmen. These Staff-users are Fire Elemental, so they 
specialize in area attacks.  Keep your party members as far from being clumped 
up as possible (its difficult on this screen, I know) so that spells like 
Explosion hit as few characters as possible. This is the last set, Finally!


~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

~~~                   Chapter 21: A Warrior's Reckoning                   ~~~

~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

This is the -last- time (at all!) you can access any towns or anything on the 
World Map, so make sure everything is done before you continue! When you are 
ready to continue with the main game, head to the Secret Facility, the new 
area that appeared on the Map. 


             ==========================================================
                     Battle 24: Secret Patriarchal Facility
                        Victory Conditions: Defeat Iskas
                    Defeat Conditions: Withdraw withdraw Kyril
             ==========================================================

Enemy Information:                         Items:
---------------------------------------    ---------------------------------
Pat. Swordsman (Level 34)       HP:~280    Chest 1: Guardian Vestment
Pat. Swordsman (Level 35)       HP:~290    Chest 2: Hero Armor
Pat. Spearman (Level 34)        HP:~280    Dig Spot 1: Guardian Bracelet
Pat. Spearman (Level 35)        HP:~290    Dig Spot 2: Hero Shield
Pat. Bowman (Level 35)          HP:~255    ---------------------------------
Pat. Staff-User (Level 34)      HP:~215
Pat. Staff-User (Level 35)      HP:~223
Orange Fishman (Level 35)       HP:~320
Iskas (Level 40)                HP:~325
Rune Cannon (Level 32)          HP:~330
Rune Cannon (Level 35)          HP:~360
---------------------------------------

Note: Kyril -must- not die in this battle, or the game ends. To make this 
easier, keep him on his own terrain at all times, with either items, or the 
Rage Sword Rune. 

While the goal of this battle is to kill Iskas, just rushing him right from 
the start, ignoring the Pat. Soldiers is not a good idea. When you just rush 
Iskas, more enemies spawn behind him and to the sides, so you need to take 
care of more then what you see originally.

I suggest taking this battle pretty much like every other in the past: in 
waves. Stay near the entrance and make the enemies come to you.  In the first 
set, be wary of the Staff-User, who is always a nasty. Just do not head too 
far east, or you'll get the premature attention of the Owl Knights and their 
group.  Taking on two waves at once is far more difficult then taking on the 
first wave.  If this happens, try using Runes such as the Unicorn Rune or the 
Eagle Rune (Piercing Shot) to take down multiple enemies at once. After you've 
taken down enough enemies, more will spawn (great...). Luckily, it is only 
four. A pretty balanced four, as well.  A Staff-User, Spearman, a Swordsman, 
and a Bowman.  The Staff-User is, as always, most dangerous, but kill the rest 
as you must. 

When you approach them though...two More Staff-Users spawn.  These ones are 
near Iskas though, so you still only have to worry about the initial spawn 
set. They will approach you, but it will take them 2-3 turns to reach you, 
plenty of time for you to obliterate the rest of the remaining enemies.  

Note: See that big Rune Cannon in the back?  And see how it changes colors 
whenever it has a turn?  That means it is changing the terrain of much of the 
screen. Fortunately, you can still change the elements to terrain you want, 
but try not to end a turn on this terrain unless you absoultely must. Using 
spells such as Blazing Wall, heanely Thunder, or Shining Wind when the terrain 
is set (and when your characters are off of it) is an excellent way to cheay a 
bit. 

After those first few rounds of foes are taken down (it should be really easy, 
compared to the previous battle) you can charge Iskas.  The Rune Cannons don't 
do much as a whole, so they can be ignored unless you want the experience. 

Right when you think all of the enemies are gone and you approach Iskas...even 
more spawn.  There are around 5 more, including the Staff-Users that respawn 
after you've killed the original two that spawned by Iskas. This is almost 
never ending! The two Bowmen keep their distance, since they are already in 
the back, so snipe at them.  of course, at this point, you are close enough to 
Iskas that you might want to rush him, the choice is yours.  Note that if you 
rush him, the battle ends quickler, but expect a few deaths from the Staff-
Users.

When you have all of the normal enemies down, you can charge Iskas.  Iskas is 
completely immune to skills and magic, so you'll need to kill him with 
physical attacks.  Because of skills such as Dodge, it might be a pain to hit 
him, but you can whittle him down. Iskas has a Fire and a Thunder Rune, of 
which the Thunder Rune is more dangerous with its single target spells. Silent 
Lake wont work, so you'll just have to bear the brunt of the fury.  And unless 
you've switched some mages in, the normal mages will be unable to reach Iskas 
because of their base pathetic 1 point jump (I really hate that...). You may 
have to rely on items to heal your party.  Play around with the terrain 
changing healing Buns, if you have finished the Ruins of Obel a few times.

             ==========================================================
                  Battle 25: Secret Patriarchal Facility, Part II
                        Victory Conditions: Defeat Iskas
                      Defeat Conditions: Withdraw with Kyril
             ==========================================================

Enemy Information:                         Items:
---------------------------------------    ---------------------------------
Red Fishman (Level 34)          HP:~347    Dig Spot: Hand of God
Grey Fishman (Level 35)         HP:~358    ---------------------------------
Orange Fishman (Level 35)       HP:~320
Blue Fishman (Level 34)         HP:~315
Blue Fishman (level 36)*        HP:????
Iskas (Level 40)                HP:~445
---------------------------------------

*These Fishmen's HP changes dramatically, from 250 to 350...I have no idea 
why. 

Once again, Kyril can not die in this battle. Keep him on his Fire elemental 
terrain at all times to reduce damage. 

While the Rune Cannon itself is somewhat destroyed, it will generate Fishmen 
like crazy, much like the one in Graska Palace. Also note that like the 
previous battle, it will constantly change the terrain.  use the level 3 
Elemental Sword Skills to help protect yourself and do some extra damage. 
Because of this, it is better just to kill off a base few Fishmen, and attack 
Iskas with everything you have.

The normal Fishman will flood you right from the start.  There are about 5 
that can attack you if you just rush up onto the base platform.  Still, you 
want to rush the platform because the Rune cannon will constantly spit out 
more Fishmen and you want to stay ahead of it.

Iskas is rather dumb.  While he stays away from your party, he has a huge 
attack that is Lightning based.  This attack only goes in a straight line 
(much like Flare and Corselia's Princess Attack range) but it has massive 
range.  Fortunately, it does not have an enemy/ally distinction for him, and 
he will probably hit (and kill) two or three of his own allies every time he 
uses it.  This is a nice way to kill enemies, if you can trick him to using it 
like this.

As I said before, more enemies will be constantly spawing throughout the 
battle, so it is best just to rush Iskas and get it over with.  Have 2 or 3 
characters on Fishman duty (cleaning up the mess) and have the rest smacking 
around the big baddie. Kyril's Flying Swallow Cut works well.  Just remember 
that the Blue Fishmen have Kindness Drops...which can ruin everything.  Try to 
inturrupt this, or cast Silent Lake on the monsters on the screen while taking 
on the boss. 

To even damage the boss, you'll need to get him off the Lightning terrain.  
With the Rune Cannon, this can be annoying at times, as well as the Fishmen, 
who buff up the terrain all around him. While any terrain helps, hopefully you 
can get him onto Earth terrain to actually weaken him. When he is on his own 
element, damagin him is almost impossible.


~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

~~~                          Finale: A World Apart                        ~~~

~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~


             ==========================================================
                        Battle 26: Duel Inside the Dome
                     Victory Conditions: Defeat the Final boss
                      Defeat Conditions: Withdraw with Kyril
             ==========================================================

Enemy Information:
--------------------------------------- 
Final Boss  (Level 38)          HP: 999
--------------------------------------- 

I have omitted the Final Bosses name, though it is rather easy to tell what it 
is going to be^^;. This is a Duel between Kyril and the Final Boss, one on 
one. Before the battle begins, equip some items that raise attack and defense, 
as well as evasion.

The Final boss is Water Elemental, which naturally gives Kyril and advantage 
when on his own terrain.  Use the Rage Sword Rune or Rage Force Beads to set 
up a good terrain defense for Kyril. Put Kyril at the far back end of it, and 
wait.

In one round, the Final boss should be on your terrain, so run around him to 
his back, so you have the Attack Advantage.  Use Flying Swallow Slash on 
him...and boom.  It should probably do around 1100 damage.  If that doesnt win 
the battle for you, then continue with using Attack Advantage over and over, 
attacking from behind each time.  Using items that boost your stats help 
immensely, especially the ones that restore HP with them.  Also, try using 
Rage Buns, if you finished the Rage Chamber and got some Rage Dragon meat.  
Rage Buns restore HP and change the terrain to Fire, which is perfect for this 
battle. 

That is the very easiest way to win this duel, in a single attack. Otherwise, 
never ever leave your terrain.

Note: There is no rank item for this boss.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                            -~- Quest Guild -~-

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The Quest Guild has many missions and quests for you to undertake.  They are 
sorted by rank (the lowest, which is E).  A few quests (Mainly Furball Patrol) 
are undertaken automatically throughout the game.

Quests can only be done by characters who are non-imperative to the 
storyline.  Therefore you need to even have characters that you do not use in 
battle somewhat levelled so they can complete quests

Simply put...the Quest Guild is very much like Final Fantsy Tactics' own 
system of quests and jobs. 

Note: I have omitted any X & .Co quests to the Quest Guild section, because I 
believe that they are detrimental to the gameplay as a whole. Almost -every- 
item in the X & Co. quest is needed for another quest, so you can look in the 
other quests of the same type to see where to get them. 

Another Note: I have each rank of quests organized by quests type.  Dispatch 
quests that require certain characters to haver certain stats first.  Quests 
that require you to bring certain items back are next.  Battle quests will 
always be at the bottom of the page.

After doing 9-10 quests during a certain rank, your quest rank goes up. The 
list of rankings is : E, D, C, B, A, and S. 


=======================================================
Rank E Quests
=======================================================

----------------------------------------------
Quest: Part Time Help Wanted
Rank: E
Fee: 100
Potch Reward: 1000 Potch
Skill Reward: 400
Term: 10 Days
Client: Chiepoo & Co.
Quest: Main Duties inclue minding the store and cleaning.  No experience 
necessary, but experienced applicants will be given preference. We offer a 
bright, cheerful workplace, meow!

Since no experience is necessary, any level character can finish this quest.  
You just need over 10 HP.
----------------------------------------------

----------------------------------------------
Quest: The Missing Daughter
Rank: E
Fee: 100
Potch Reward: 1000
Skill Reward: 250
Term: 5 Days
Client: Father in Razril
Quest: My daughter is missing, and she may have been kidnapped by pirates! 
Would somebody please find her?!

You need to have a character with 5 Strength or higher to complete this quest.
----------------------------------------------

----------------------------------------------
Quest: My Cat is Missing
Rank: E
Fee: 100
Potch Reward: 1000
Skill Reward: 300
Term: 5 Days
Client: Older Woman
Quest: Our cat, Fluffy, has disappeared! He's an orange tabby.  Somebody 
please find Fluffy ASAP!

You need to have a character with 10 Evasion and 10 Speed to finish this 
quest. 
----------------------------------------------

----------------------------------------------
Quest: Pirate Hunt (Part 1)
Rank: E
Fee: 200
Potch Reward: 1500
Skill Reward: 200
Term: 10 Days
Client: Chief of Nay Island
Quest: Pirates have been looting the waters near Nay Island, and there's 
nothing we old folks can do about it.  Is there someone out there who can 
teach those scoundrels a lesson?

You need to have a character with 10 Strength or higher to complete this quest.
----------------------------------------------

----------------------------------------------
Quest: Shop Clerk Wanted
Rank: E
Fee: 200
Potch Reward: 1200
Skill Reward: 500
Term: 5 Days
Client: Rune Master of Razril
Quest: I need someone to mind my shop while I attend to some pressing 
business.  Persons with high level of Magic ability are encouraged to apply.

You need to have a character with at least 12 points of magical power to 
complete this quest.
----------------------------------------------

----------------------------------------------
Quest: Spring Cleaning
Rank: E
Fee: 100
Potch Reward: 3000 Potch
Skill Reward: 300
Term: 15 Days 
Client: Knights of Razril
Quest: The Knights of Razril have decided that a good spring cleaning of our 
manor is in order.  However, our manner is too big, and w lack the personel to 
do the job.  We are, therefore, seeking people from outside our order to join 
our cleaning crew. Only speedy cleaners need apply.

As the Quest suggest, you need a speedy cleaner.  Only a character with over 
20 Speed can finish this quest.
----------------------------------------------

----------------------------------------------
Quest: Mouse Infestation!
Rank: E
Fee: 100
Potch Reward: 2000 Potch
Skill Reward: 300
Term: 10 Days
Client: Setsu
Quest: There's been one heck os a mouse infestation at Obel Palace. We request 
immediate assistance! We hear Nay-Kobolds are excellent mice catchers!

Only a Nay-Kobold can finish this quest.  Therefore, on Chapter 15 and beyond, 
after you've obtained Champo, Nalkul, or Noah, send them on the quest and 
you'll succeed.
----------------------------------------------

----------------------------------------------
Quest: Get the Imposters! (Part 1)
Rank: E
Fee: 200
Potch Reward: 3000
Skill Reward: 500
Deadline: No Deadline
Client: Knights of Razril
Quest: Some criminals claiming to be the Knights of Razril are 
exorting "protection" money from people.  And, apparently, they look just like 
out Commander and Vice-Commander!  We want someone to question some recent 
victims on Na-Nal Island and in Middleport.

You need to use the "Gossip" menu is Na-Nal Island and Middleport to speak 
with two people.  In Middleport, talk to the Merchant(?) and he tells you 
about how the Knights of Razril stole his cargo.  The second person to talk to 
is the 'Man' on Na-Nal Island.  He mentions the Knights of Razril as well. 
After talking to both of them, go report your quest.
----------------------------------------------

----------------------------------------------
Quest: Mega Medicine Wanted
Rank: E
Fee: 100
Potch Reward: 2000 Potch
Skill Reward: 800
Item Reward: Medicine
Deadline: None
Client: Chiepoo & Co.
Quest: We'd like to expand our range of products to include items like Mega 
Medicine. Could you please bring us seven doses of Mega Medicine?

You can buy Mega Medicine at Outfitters around the globe for around 150 Potch 
each.  You need to buy seven, then head back an select "Report" from Lalacle's 
menu.
----------------------------------------------

----------------------------------------------
Quest: Mackerel Wanted
Rank: E
Fee: 100
Potch Reward: 1000 Potch
Skill Reward: 200
Item Reward: Mackerel Miso Stew
Deadline: No Deadline
Client: Chiepoo & Co.
Quest: We decided to create a signature product for out shop.  We're thinking 
about maybe Mackerel Miso Stew, but we need to get our hands on some Mackerel 
first.  Would you go find 20 Mackerel for us?

You need to buy 20 Mackerel.  Mackerel can be bought Nay Island Outfitters.  
After obtaining the 20 Mackerel, go back to Lalacle and report your mission to 
her.
----------------------------------------------

----------------------------------------------
Quest: Giant Bird Feather Wanted
Rank: E
Fee: 100
Potch Reward: 1200 Potch
Skill Reward: 200
Deadline: 60 Days
Client: Former Knight of Razril
Quest: I am looking for a Giant Bird Feather. I want to give it as a present 
to that girl I just can't get out of my mind.

Giant Bird Feathers drop off of Ostrich Men and Ostrich Women in Terana 
Plains.  After obtaining one, come back and claim your prize.
----------------------------------------------

----------------------------------------------
Quest: Wholesale Service
Rank: E
Fee: 100
Potch Reward: 3000 Potch
Skill Reward: 500
Deadline: None
Client: Chiepoo & Co.
Quest: Apparently, the fur on the Furballs on Trana Plain in Kooluk is of 
incredibly high quality.  We would like someone to bring us back 10 pelts.

This one is annoying.  You will need to "Hunt Monsters" at least 4 times on 
Terana Plains to get these 10 Furball Pelts.  The Furballs drop the Pelts 
around 50% of the time, but Noah can steal them with ease if you are using 
him. Unfortunately, there are usually only 2-4 Furballs on each Terana Plains 
battle.
----------------------------------------------

----------------------------------------------
Quest: Hand Delivery
Rank: E
Fee: 100
Potch Reward: 1000 Potch
Skill Reward: 300
Deadline: None
Client: Ramada
Quest: Please deliver this letter to the woman in red.  You should be able to 
find her on Hermitage Island. I am counting on you.

You just need to sail to Hermitage Island, and speak to Maxine there.
----------------------------------------------

----------------------------------------------
Quest: Seeking Treasure Hunting Partners
Rank: E
Fee: 100
Potch Reward: 1000 Potch
Skill Reward: 500
Deadline: None
Client: Rene
Quest: Won't you join me for a treasure hunt on the Deserted Island? I'm a 
treasure hunting pro, but I need someone to deal with the monsters that are 
lurking about.  You can have any treasure I find!

You will fail at the battle if you allow Rene to die, so she must not die at 
any cost!  The goal of the battle is to find three pieces of "Prime Gold Ore", 
and only Rene can do that.  You must kill the monsters of the level off so 
that Rene can hunt for treasure. Unfortunately...Rene is level 1 with 18 HP.  
She can not atack enemy units, so you need to keep her away from enemies at 
all costs. 

This is a pretty nasty battle. Probably all of the Savage Frogs will have over 
100 HP, so hopefully you upgraded your weapons when you were in Obel. Avoid 
using lightning magic on the Frogs, since it will only cause the ground to 
turn to their terrain, most likely giving them more HP back then what you took 
down. Also, avoid having your characters standing in a straight line, since 
the Savage Frogs can use area attacks to slaughter you then.

Also, unless you are using a lot of Lightning based characters, it would 
probably be smart to get rid of that Lightning Elemental quite quickly. That 
thing is strengthening 95% of the enemies on the level with its terrain 
effect, and the Savage Frogs are tough enough as it is, without the added 
damage and defense bonuses. After kiling the elemental, I highly suggest to 
change the terrain to your own choices, and something that will weaken 
Lightning, such as Earth.

Hopefully, by the time that the Crab reaches your party, most (or all) or the 
Savage Frogs will be destroyed. The Giant Crab has a huge range AOE (area) 
attack which will hit all of your members for around 20 points of damage.  The 
Crab is a water elemental, unlike every other enemy on the screen.  Try to 
cast Thunder Runner on him, or change his terrain to Lightning so that you can 
weaken his defense and take his HP down quickly.  Fortunately, he is quite 
slow.

When one character goes too far to the east of the screen, two more Savage 
Frogs are summoned.  before having Rene go over there, make sure your party 
takes these out, you do not want to have gotten this far only to have Rene 
killed! Also note that when you head all the way west, two Giant Crabs and two 
Savage Frogs will spawn, so you need to take them out before sending Rene 
out.  

One thing to note is that once Rene has picked up the third piece of Ore, the 
battle ends, no matter how many enemies are left on the screen. 
----------------------------------------------


=======================================================
Rank D Quests
=======================================================

Note: When doing Rank D quests, BE CAREFUL! You want Chiepoo & Co. to succeed, 
but a competitor, called X & Co. has shown his face in the Quest Guild.  If 
you help out the Competitor, eventually Chiepoo & Co. will fail, so you want 
to neglect (or purposely fail) the X & Co. quests completely. 

If you do a certain X & Co quest of this rank, you can start a whole set of 
new quests, but they are usually trying to help Chiepoo recover from the evils 
of X & Co.

----------------------------------------------
Quest: Help Avenge Illuya Island
Rank: D
Fee: 200
Potch Reward: 3000 Potch
Skill Reward: 300
Term: 15 Days
Client: Illuya Island Vengeance Society
Quest: It's been quite some time since Illuya Island has been attacked by the 
Kooluk's Rune Cannon, but we have yet to fully extract our revenge. We are, 
therefore, seeking outside help to avenge the attack.

You need quite a buff character to finish this.  A character with over 110 HP 
and 20 strength is required to finish this Quest. 
----------------------------------------------

----------------------------------------------
Quest: Night Watchman Wanted in Merseto
Rank: D
Fee: 200
Potch Reward: 4000 Potch
Skill Reward: 100
Item Reward: Armored Kangacorn
Term: 20 Days
Client: Watchmen of Merseto
Quest: There's been a shady-looking character prowling about town recently.  
We would like to beef up our patrol in response.  Please apply if you are up 
to the task.

You need a really strong character for this one. The character needs at least 
150 HP and a strength of 20 or higher.  If the character is not buffed up with 
Medals and Strength belts, then you will probably need to be over level 20 to 
finish this quest.
----------------------------------------------

----------------------------------------------
Quest: Eradicate the Fish Monsters!
Rank: D
Fee: 100
Potch Reward: 1500 Potch
Skill Reward: 1000
Term: 15 Days
Client: Watchmen of Merseto
Quest: The Ruins of Collanbal, on the outskirts of Merseto, have been infested 
with monsters lately. Please go eradicate them! The local children love to 
play there, so we need to do something right away!

This quest requires yet another really strong character.  The character needs 
a total of 80 attack power of higher.  You need to have strength+ items, and a 
high (17+) level character to reach this.  
----------------------------------------------

----------------------------------------------
Quest: Private Tutor Wanted
Rank: D
Fee: 100
Potch Reward: 1000 Potch
Skill Reward: 400
Item Reward: Tome of the Black Arts
Term: 20 Days
Client: Education-Minded Mother
Quest: I'm looking for someone to teach my daughter magic.  She's gifted in 
the magic arts like me, but lacks motivation.  Applicants must be enthusiastic 
teachers.

A decently levelled caster is all you need for this (around level 10-12).  
Your character needs 18 Magic and 15 Skill to finish this quest.
----------------------------------------------

----------------------------------------------
Quest: An Unforgettable Taste
Rank: D
Fee: 200
Potch Reward: 1500 Potch
Skill Reward: 400
Deadline: 20 Days
Client: Jolly Pirate
Quest: The taste of that Knight's Lunch prepared by the Knights of Razril's 
chef is unforgettable.  Could someone please bring one back for me?

Buy a Knight's Lunch from Razril Outfitters (300 Potch) and go report the 
quest to Lalacle. 
----------------------------------------------

----------------------------------------------
Quest: Robes Wanted
Rank: D
Fee: 200
Potch Reward: 1200 Potch
Skill Reward: 300
Deadline: No Deadline
Client: Chiepoo & Co.
Quest: I guess Robes are a base item that no shop should be without, huh? 
Could you go buy me some?

Buy 3 Robes from either Razril or Middleport.  You will lose money if you did 
not have a few Robes in your inventory, but helping Chiepoo & Co. is worth it!
----------------------------------------------

----------------------------------------------
Quest: The Flower of Illuya
Rank: D
Fee: 200
Potch Reward: 3000 Potch
Skill Reward: 800
Deadline: 30 Days
Client: Earnest Obel Soldier
Quest: When I think of that girl on Illuya Island, I cannot even sleep at 
night. I'd really like to give her a One-Piece Dress.  Could someone go buy 
one for me?

You can Dig up a One-Piece Dress during the first battle at Fort El-Eal, you 
can also buy them from the bargain bin in Haruna.
----------------------------------------------

----------------------------------------------
Quest: The Ultimate Ingredients! (Part 1)
Rank: D
Fee: 200
Potch Reward: 2500 Potch
Skill Reward: 800
Item Reward: Flower Bun
Deadline: 60 Days
Client: Kevin & Pam
Quest: My Husband and I own a steamed bun shop on Illuya Island. We'd like to 
create a new type of steamed bun, but first we'll need a key ingredient: 
Savage Sprout Flower. Would someone go find one for us?

You can get a Savage Sprout Flower from Savage Sprouts. You'll find these 
monsters on the Terana Plains. Savage Sprouts drop these with a decent rate, 
or you can steal them 95% of the time with Noah.
----------------------------------------------

----------------------------------------------
Quest: Medicinal Roots Wanted
Rank: D
Fee: 200
Potch Reward: 1500 Potch
Skill Reward: 1000
Deadline: None
Client: Yu
Quest: I have run short on Medicinal roots I use to prepare my secret elixir.  
Would you kindly bring me three Savage Sprout Roots, here in the Kingdom of 
Obel?

Savage Sprout Roots are a very rare drop from Savage Sprouts on the Terana 
Plains.  To make it easier to get them, have Noah steal from the Savage 
Sprouts twice, and on the second time he will obtain a Root.  This way, you 
only have to Hunt Monsters twice to get the roots you need.  After obtaining 
them, go to Obel and talk to Yu in the Gossip menu. After giving him all 
three, you're done and he will join your party as an added reward.  Just 
remember to go report your quest to Lalacle!
----------------------------------------------

----------------------------------------------
Quest: The Bronze Medal
Rank: D
Fee: 200
Potch Reward: 1000 Potch
Skill Reward: 500
Deadline: None
Client: Boy in Border Village
Quest: I'd really like to see a Bronze Medal, the token of a warriors valor, 
at least once in my life.  Please bring one to the Small Border Village.

You need to do really badly in one of the story battles to earn a Bronze 
Medal. After obtaining one, you need to go to Small Border Village.  You can 
not reach Small Border Village until Chapter 16, though you wont actually be 
able to -finish- this quest until Chapter 17.
----------------------------------------------

----------------------------------------------
Quest: The Ruins of Obel (Part 1)
Rank: D
Fee: 200
Potch Reward: 2000 Potch
Skill Reward: 300 
Deadline: 30 Days
Client: Tanya
Quest: I am researching the currency from the time Obel was built, but I have 
too few artifacts to complete my work. Would you please go and find an Ancient 
Coin among the Ruins?

This item is found on 3F of the Ruins of Obel.  See the Ruins of Obel section 
for more details.
----------------------------------------------

----------------------------------------------
Quest: Give Us a Sign
Rank: D
Fee: 200
Potch Reward: 1500 Potch
Skill Reward: 500
Deadline: None
Client: Chiepoo & Co.
Quest: We saw an amazing looking Crab Shell in front of our store the other 
day! Its shell sparkled in a rainbow of colors! We would love to get one of 
those to attract more customers to our store.  Would somebody please go find 
one?

Head over to the Deserted Island, and choose "To the Coast".  You'll enter 
battle, and see a poor Giant Crab (YOUR Giant Crab) being hunted by 
Mercenaries. They'll kill it (you had no chance) and you need to dispose of 
the mercenaries to take it by force. Whichever Mercenary killed the Crab (its 
usually the Red or the Leader) has possession ot the Shell.

Like most Mercenary Battles, the Mercenary Leader is by far the most dangerous 
foe, with her strong array of spells. Take her own as soon as you can.  The 
Blue Mercenary is the second most dangerous, so you need to kill him next, 
followed by the Red.  The Yellow is weak compared to the rest, so you really 
do not need to worry about him as much, unless your characters are weakened.

Fortunately...you do not need to kill all of the Mercenaries, only the one who 
has the Shell to finish this battle. 
----------------------------------------------

----------------------------------------------
Quest: Catch the Eat and Run Bandit
Rank: D
Fee: 200
Potch Reward: 8000 Potch
Skill Reward: 400
Deadline: None
Client: Merseto Eatery
Quest: We've been struck by the Eat-and-Run Bandit! Please catch him and make 
him fork over 5,000 Potch for the food he didn't pay for.  The collection 
agency we hired got absolutely nowhere.  Watch out; he's a speed demon!

You need to start by heading to Merseto (in Kooluk). Once there, choose "To 
the Port".  There, you will be forced into a battle.  The goal of the battle 
is just to attack Cedric (who is the Eat-and-Run bandit) but not to kill him 
or allow him to reach the destination (AKA: Escape). You have an ally in the 
character Rachel in this battle. Unfortunately, other then Rachel, you only 
have two characters. I suggest taking off Andarc and putting in a character 
who can use an Kangacorn (such as Millay) since they will be part of the 
strategy.  

Even a character on a Kangacorn will be unable to catch Cedric, since he is so 
quick.  You are going to need to be sneaky and find a way to trap him. 

First off, as before, there are boats that will be moving.  Near the start of 
the battle, the boats will make a nice, clear pathway near the start so that 
one of your characters not on Kangacorn can pass over it.  The character on 
Kangacorn should cross the bridge to the north of you, and then walk all the 
way east.  This character needs to wait for the pathway to cross (which will 
take a bit...) but you can cross, much the same as the character on foot does. 
With two characters waiting here, eventually one of the pathways should be 
open to crossing.  Hopefully, one of the two characters will be across the 
river by the time Cedric gets up here.

When you finally get across, you need to atack Cedric, but not kill him. Use 
as weak of attacks as you have, in case you are worried about killing him. If 
you do not kill him, you will win the battle.  
----------------------------------------------

----------------------------------------------
Quest: Dear Friend...
Rank: D
Fee: 200
Potch Reward: 8000 Potch
Skill Reward: 800
Deadline: None
Client: Reinbach
Quest: Ohhh! I require immediate assistance! Somebody stole my precious Rose 
Crest, and I need someone to get it back for me! A dear friend who went to 
search for it never returned! This is terrible! Ohhhhhhh!

This is quite the long quest.  After accepting it, you need to buy 
some "Salt".  Salt is located in a few places, such as the Bargain Bin at Nest 
of Pirates, or you can just buy it normally from Chiepoo.  See my shop 
inventories if you still can't find it. After you have the Salt, go to the 
Gossip menu in Middleport.  In here, talk to the "Woman" and she will ask for 
Salt.  She will give you some Soap in return.  After obtaining the Soap, head 
to The Kingdom of Obel, and go into the Gossip Menu. Talk to the Old Woman 
here, and give her the Soap you obtained, and you will recieve a "Pearl 
Shell".  Now, sail back to Razril, and talk to the Young Boy in the Gossip 
Menu.  Give him the Pearl Shell, and he gives you a Crystal Ball.

You can not finish the rest of this quest until you are on Chapter 15 or 
beyond. Head to Terana Plains with the Crystal Ball in your possession. A 
short bit of text shows up on the World Map, and the Thief mentions the Rose 
Crest.  You will be forced into another battle at Terana Plains. 

To win this battle, you need to obtain the Rose Crest and defeat all enemy 
units.  You have an ally, named Charlemange in your party for this fight. 

Most of the enemies are level 19 and 20 Bandits. Also note that every single 
one of them are Fire Innate, so Water Innate characters will be your best bet 
against them. You have fought these foes quite a few times before.  As always, 
the Bandit - Spear's are the most dangerous, so you need to take them down 
first.  The Bandit - Bows will stay away and snipe at ytou, being far more of 
annoyance then anything else, so it is really your choice of whether to take 
them down or the Bandit - Sword's first. 

Keeping Charlemange alive may be a bit difficult.  He just runs right into the 
enemy forces, which will ruin any attempt your party might make at a stealthy 
battle.  Because this pretty much draws all forces at your party, you should 
just go right on ahead and attack, while Charlemange is distracting the foes.  
He will be hard to keep alive anyway. so why not use him to your advantage? 

There are three, hard to see Furballs to the east of your battle party. These 
enemies will not attack you until you approach them too faar on their turf, so 
stick away from them until after all of the Bandits have been desroyed.

The Bandits like to stay on their chosen Terrain. Because of this, they will 
stick together right where they are, all piled up on top of each other.  This 
goes to their advantage, mainly because it stops you from being able to use 
Attack Advantage well on certain foes. This also allows you to use area spells 
and Co-Ops effectively, though.

After you have defeated all of the enemies, open that chest the enemies were 
guarding and you recieve the Rose Crest. You are now free to go back to 
Middleport and talk to Reinbach at the Middleport Inn.
----------------------------------------------


=======================================================
Rank C Quests
=======================================================

Continue to be careful of X & Co quests.  Also, Rank C is when quests start 
getting more annoying and tedious...You will have to use "Hunt Monsters" at 
terana Plains many a time to finish most of these.

----------------------------------------------
Quest: Steam Bun Souvenirs
Rank: C
Fee: 400
Potch Reward: 3000 Potch
Skill Reward: 1300
Item Reward: Steamed Bun
Term: 8 Days
Client: Chiepoo & Co.
Quest: Don't steamed buns with sweet bean jam make a great gift to bring back 
from a trip? We'd like to see them on Chiepoo Island as well, so could 
somebody go ask Kevin on Illuya Island how to make them?

You need a character with at least 15 Luck to finish this quest.
----------------------------------------------

----------------------------------------------
Quest: Escort Supply Transport
Rank: C
Fee: 400
Potch Reward: 2500 Potch
Skill Reward: 400
Term: 10 Days
Client: Chiepoo & Co.
Quest: It seems there's a group of unsavory characters who are making a point 
of raiding our supply transports but not those of other shops.  Is there 
anyone out there who could escort our transport so that it arrives safely?

An extremely buff character is required for this.  You'll either need really 
high levels or really good gear.  I actually was able to do this at level 20 
with a Nay-Kobold in Kobold-Only armor (which has excellent defense). Your 
character needs to have 70 defense or higher to complete this quest.
----------------------------------------------

----------------------------------------------
Quest: Help Us Expand
Rank: C
Fee: 1200
Potch Reward: 5000 Potch
Skill Reward: 1200
Term: 15 Days
Client: Chiepoo & Co.
Quest: It seems business at Chiepoo & Co. is really taking off.  We'd like to 
open more shops, but we need somebody with the energy and confidence to help 
us in our efforts.

You need a character with at least 15 Strength and Magic to finish this quest.
----------------------------------------------

----------------------------------------------
Quest: Sparring Partner Wanted (Part 1)
Rank: C
Fee: 200
Potch Reward: 3000 Potch
Skill Reward: 800
Term: 18 Days
Client: Knights of Razril
Quest: We will be conducting battle training against opponents with spears.  
Anyone confident with their spear-fighting ability is urged to apply. 

You need a Spear User for this quest.  Only Rachel, Reinhold, Eugene, and the 
Blue Mercenary work.  The Spear user needs to have a Strength over 25 and a 
Skill over 20.  If Reinhold joined you over level 23, his starting stats 
should be well over that so this should be easy. 
----------------------------------------------

----------------------------------------------
Quest: A Present for Big Brother
Rank: C
Fee: 400
Potch Reward: 1000 Potch
Skill Reward: 1000
Item Reward: Salad
Deadline: 30 Days
Client: Girl Who Likes Walks
Quest: My big brother gave me a present. In return, I'd like to give him a 
Lightning Spirit Fragment.  Would someone go get one for me?

This quest opens up after you have done "Giant Bird Feather Wanted".  
Lightning Spirit Fragments are obtained in a few ways. Every once in a while, 
you can get one from a Lightning Elemental as a drop, but Lighting Spirits in 
the Obel Ruins have a much better drop rate.  You can also Steal them with 
Noah.
----------------------------------------------

----------------------------------------------
Quest: Frog Skins Wanted
Rank: C
Fee: 400
Potch Reward: 1000 Potch
Skill Reward: 500
Item Reward: Bondage Suit
Deadline: No Deadline
Client: Adrienne
Quest: I want to make some equipment, but first I'm going to need three Frog 
Skins.  Would you please go get them for me?

This is hard, because only a few enemies in the game actually drop the skins, 
and the enemies are only located in certain story or event battles.  You can 
fight some Demon Frogs when helping Rene Treasure hunt (I actually got 5 Skins 
doing that), or you can also fight then in Xasta Grasslands (after accepting 
Blue Savage Sprout Flower Wanted) when you Hunt Monsters.
----------------------------------------------

----------------------------------------------
Quest: A New Menu (Part 1)
Rank: C
Fee: 400 
Potch Reward: 4000 potch
Skill Reward: 800
Deadline: None
Client: Funghi
Quest: Word of a so called "Ancient Recipe" has reached my ears. Would 
somebody please go find it for me? I would really love to see it.

This is found on 3F in the Ruins of Obel.  See the Ruins of Obel section for 
more details.
----------------------------------------------

----------------------------------------------
Quest: The Ruins of Obel (Part 2)
Rank: C
Fee: 400 
Potch Reward: 5000 Potch
Skill Reward: 600
Deadline: 30 Days
Client: Tanya
Quest: I am researching the language from the time Obel was built, but have 
too few artifacts to complete my work. Would you please go and find an Ancient 
Parchment Among the ruins?

Note: You'll need to have finished "The Ruins of Obel (Part 1)" to start this 
quest, though you can get the items before being on the quest itself.

This item is found on 4F of the Ruins of Obel.  See the Ruins of Obel section 
for more details.
----------------------------------------------

----------------------------------------------
Quest: A Feverish Child
Rank: C
Fee: 300
Potch Reward: 4000 Potch
Skill Reward: 800
Deadline: 25 Days
Client: Mother in Middleport
Quest: My child has a stubborn fever that wont break. The doctor says the best 
thing to do in this case is cool the forehead with a Water Spirit Fragment. 
Would you please go get me one?

Water Spirit Fragments are dropped, rarely, from Water Elementals.  You can 
steal them with a much better chance though. Water Spirits in the Ruins of 
Obel drop them as well. A good place to hutn Water Elementals is the Ruins of 
Collanbal.
----------------------------------------------

----------------------------------------------
Quest: Stones of Happiness Wanted
Rank: C
Fee: 400
Potch Reward: 2500 Potch
Skill Reward: 800
Deadline: None
Client: Chiepoo & Co.
Quest: Stones of Happiness are the latest craze, and we'd like to get some for 
our shop. Five would be good for starters.  We hear they can be found in Mido 
Shallows, but be careful!  Those X & Co. ruffians are after the stones too!

Note: You have to be on Chapter 17 or later to have Mido Shallows opened up on 
the world map.

Stones of Happiness, as Chiepoo suggests, are found in Mido Shallows when you 
Hunt Monsters.  They can be dug up with Rene.  There are around 8 dig spots in 
Mido Shallows, so there is a high chance that you can get all 5 in one run.  
If not, you'll have to Hunt Monsters a second time and have Rene dig up some 
more. 
----------------------------------------------

----------------------------------------------
Quest: The Ultimate Ingredients (Part 2)
Rank: C
Fee: 400
Potch Reward: 3500 Potch
Skill Reward: 800
Deadline: 30 Days
Client: Kevin & Pam
Quest: Greetings, My husband and I own a Steamed Bun shop on Illuya Island. 
We'd like to create a new type of steamed bun, but first we'll need a key 
ingredient: a Dragon Fin.  Would somebody go find one for us?

Note: You need to have finished the quest "The Ultimate Ingredients (Part 1)" 
to start this quest.

Dragon Fins are randomly dropped from the Dragons on the lowest levels of the 
elemental chambers in the Ruins of Obel.  Any of the Dragons can drop them, 
but it is not a 100% drop rate, so you might have to kill a few Dragons to get 
one.
----------------------------------------------

----------------------------------------------
Quest: The Silver Medal
Rank: C
Fee: 400
Potch Reward: 2000 Potch
Skill Reward: 800
Deadline: None
Client: Boy in Border Village
Quest: This time, I'd really likr yo see a Silver Medal, the token of the 
powerful, at least once in my life. Please bring one to Small Border Village.

Note: You need to have finished the quest "The Bronze Medal" and be on Chapter 
17 or beyond to complete this quest.

With a Silver Medal in hand (from any Story, Event, or Hunt Monsters battle) 
go to Small Border Village and talk to the "Boy" in the Gossip menu. That 
finishes the quest, just go back to Middleport to report.
----------------------------------------------

----------------------------------------------
Quest: Blue Savage Sprout Flower Wanted
Rank: C
Fee: 400
Potch Reward: 5000 Potch
Skill Reward: 800
Deadline: None
Client: Chiepoo & Co.
Quest: I've heard there's a Blue Savage Sprout Flower out there somewhere. I 
wonder what it looks like? Would someone go get it for me?

Note: You need to have finished "Give Us a Sign" to accept this quest.

When you accept this quest, a new area in Kooluk, the Xasta Grasslands opens 
up.  You will need to "Enter Xasta Grassland" and an event battle starts.

This battle seems a lot like the normal battles at Terana Plains, at first.  
The Savage Spouts here though, actually drop the Blue Savage Sprout Flowers 
though (don't steal it), and the ones in Terana do not. There will be around 3 
Savage Sprout, so that should be plenty enough to get your flower. 

After you obtain your flower (most likely on the first kill) the 4 Mercenaries 
(Yellow, Blue, Red, and Leader) show up again. Fortunately, they are very far 
from you, and you can kill the rest of the normal enemies that surround you 
before taking them on. The Ostrich Ladies are not as directl strong as the 
men, but they are much, much more annoying, and I suggest killing them off 
first.  You might also need to kill off the Savage Sprouts if they start 
absorbing your characters left and right. 

By the time the Mercenaries reach you, all of the enemies (or at least most of 
them) will be destroyed, so you can just focus on killing the Mercenaries.  As 
always, kill off the Mercenary leader first because of her powerful spells. 
The rest can be killed easily after she falls, though they seem to be quite a 
bit nastier then normal in this battle. 
----------------------------------------------

----------------------------------------------
Quest: Get the Imposters! (Part 2)
Rank: C
Fee: 400
Potch Reward: 5000 Potch
Skill Reward: 1000
Deadline: None
Client: Knights of Razril
Quest: Based on information we recieved, we pinpointed the imposters' 
hideout!  However, our Commander and Vice-Commander, who set out tod eal with 
them, have not been heard from since. We request that someone go to El-Eal to 
rendezvous with them.

As the quest outline says, you need to head to Fort El-Eal. When you enter El-
Eal, a battle starts.

This battle is difficult because you have to protect Katarina and Keneth as 
well as your own party members.  Unfortunately, Katarina and Keneth are quite 
far from your party and it will take a round or two to get to them. 

Your party has the advantage of the first set of enemies in this battle, since 
they are looking towards Katarina's group.  You can use Attack Advantage to 
reach them and hopefully kill 2-3 off before they even have a turn. If you can 
kill them off quickly, you will reach your allies before they put themselves 
into danger that they can not get out of. While they will try and run towards 
you, it does not always work out how they plan it to, so you need to give them 
some heads up. 

Even though Keneth and Katarina got to you safely, they also drew the 
attention of all the enemies on the screen. This means that any chance of a 
pre-emptive strike that you had originally is gone.  When an enemy reaches 
you, you need to kill them quickly so that you are ready for the next foes in 
the line. Also, if your characters do not charge these foes, the AI of the 
controlled characters (usually Katarina...I swear she has no idea what she is 
doing!) tends to get them killed more often then not, so you need to charge 
right in right from the get go if you want to win.

After killing the first set of foes, three more spawn behind you. Normally I 
would say to ignore these for now and focus on the ones directly to the west, 
but since you have two NPC allies for this battle, they may run directly 
behind you and attack them, defenseless if you have no characters supporting 
them in the back.  You should send at least one or two characters back east to 
intercept these new foes to protect the NPC allies. These three are not 
different then the foes you just took down, other then the fact that they are 
two Bowman and an Axeman, and no Spearman. 

The Failed Mercenary is the most dangerous enemy in this battle, with her slew 
of high powered spells that can slaughter large groups at once. Use strong 
single target spells, such as Andarc's Berserk Blow, to kill her before she 
can kill you with her ranged spells. Because she is on the upper level, normal 
attacks will not hit her, but remember that ranged attacks (from Flare, 
Sigurd, and Seneca) can hit upper levels as long as you are withing range, so 
use those to your advantage as well.

After this 'danger' part is over (getting Keneth and Katarina safe through the 
first two waves of attack and killing the Failed Mercenary) the rest of the 
battle should be easy, as long as you be positive that you watch your allies 
HP. The only other enemy that may pose an annoyance is the Red Mercenary.  
Once again, he can be attacked with ranged attacks/abilities and spells.  
Fortunately, he can do nothing to you while he is just standing up there.

The only reason this battle is difficult is because the ally AI is so 
annoying, and because you fail if you lose either of your allies.
----------------------------------------------


=======================================================
Rank B Quests:
=======================================================

----------------------------------------------
Quest: Pirate Hunt (Part 2)
Rank: B
Fee: 800
Potch Reward: 8000 Potch
Skill Reward: 1000
Term: 20 Days
Client: Chief of Nay Island
Quest: I trust you recall the pirates you dealt with last time? Well, it seems 
they're aiming to retaliate against our town! Please, we need somebody to help!

You need to have a character with 25 in both the Strength and Magic Stat to 
succeed in this quest. 
----------------------------------------------

----------------------------------------------
Quest: Sparring Partner Wanted (Part 2)
Rank: B
Fee: 800
Potch Reward: 6000 Potch
Skill Reward: 1000
Term: 18 Days
Client: Knights of Razril
Quest: We will be conducting battle training against opponents with great 
swords. Anyone confident in their great sword-fight ability is urged to apply. 

Only Greatsword characters will be accepted for this quest.  Therefore, only 
Axel, Mitsuba, and Selma apply. The character needs at least 35 Strength and 
30 Skill.  Selma's stats start off above these right off the bat, so this 
should not be too difficult.
----------------------------------------------

----------------------------------------------
Quest: Bouncer Wanted
Rank: B
Fee: 800
Potch Reward: 4000 Potch
Skill Reward: 500
Term: 30 Days
Client: Tavern in Haruna
Quest: Our taven is frequented by this drunkard who never fails to wreak 
havoc, and we're at our wits end.  We've looking for a live-in bouncer who 
could work here for a while and throw out this drunkard when he shows up.

Another really strong character is required for this quest.  Your character 
needs to have over 100 attack power to be a Bouncer successfully.  Mitsuba, if 
you upgrade her to a level 4 weapon fits the build right from the start.  
----------------------------------------------

----------------------------------------------
Quest: Protect the Village from Pirates
Rank: B
Fee: 800
Potch Reward: 8000 Potch
Skill Reward: 1000
Item Reward: Blue Giant Owl
Term: 30 Days
Client: Mayor of Border Village
Quest: We've heard that a village near ours was attacked by pirates recently, 
and we're afraid that we might be next. We want to hire a strong mercenary to 
protect us.

You need a character with an attack of 110 and a defense of 60 or higher to 
complete this quest.  This is a good quest to do, since you get the third 
Giant Owl.
----------------------------------------------

----------------------------------------------
Quest: Giant Crab Shells Wanted
Rank: B
Fee: 800
Potch Reward: 1500 Potch
Skill Reward: 500
Item Reward: Ogre Breath
Deadline: None
Client: Adrienne
Quest: I want to make some new equipment, but first I'm going to need three 
Giant Crab Shells. Would you please go get them for me?

Note: You'll need to have finished "Frog Skins Wanted" to start this quest.

Giant Crab Shells can be found on any large Crab type monster.  There are many 
large crabs in Mido Shallows, and there's one you can steal from on the first 
level of the Ruins of Obel. 
----------------------------------------------

----------------------------------------------
Quest: A New Menu (Part 2)
Rank: B
Fee: 800
Potch Reward: 5000 Potch
Skill Reward: 1000
Item Reward: Deluxe Omelet
Deadline: 60 Days
Client: Funghi
Quest: I want to prepare the dish described on the Ancient Recipe. But first, 
I'll need someone to go find me an Ostrich Egg.

Note: You need to have finished "A New Menu (Part 1)" to start this quest.
Ostrich Eggs aredropped from or stolen off of Ostrich Men or Women on the 
Terana Plains. It is an easy drop rate, and not even worth stealing. 
----------------------------------------------

----------------------------------------------
Quest: A New Menu (Part 3)
Rank: B
Fee: 800
Potch Reward: 5000 Potch
Skill Reward: 1200
Item Reward: Ancient Lunch
Deadline: 60 Days
Client: Funghi
Quest: I'm almost ready to recreate the elusive dish described by the ultimate 
recipe, but I need one more ingredient.  Would someone please go find a Horned 
Behemoth Tail for me?

Note: You need to have finished "A New Menu (Part 2)" to start this quest.

Horned Behemoths are found on Xasta Grasslands (opened up in Blue Savage 
Sprout Flower Wanted). It may take a few times to find one, but after 
defeating a Behemoth, they may drop the item.  Its more efficient to steal it 
though.
----------------------------------------------

----------------------------------------------
Quest: The Ruins of Obel (Part 3)
Rank: B
Fee: 800
Potch Reward: 8000 Potch
Skill Reward: 900
Deadline: 30 Days
Client: Tanya
Quest: I am researching the culinary culture from the time Obel was built, but 
I have too few specimens to complete my work.  Would you please go and find an 
Ancient Dish among the Ruins?

Note: You'll need to have finished "The Ruins of Obel (Part 2)" to start this 
quest, but you can get the item before starting the quest.

In a way, this is the hardest Quest to finish in the game, because this item 
is actually -missable-.  The Ancient Dish is found on the first part of 5F of 
the Ruins of Obel, see the Ruins of Obel Section for more details.
----------------------------------------------

----------------------------------------------
Quest: Ultimate Ingredients (Water)
Rank: B
Fee: 800
Potch Reward: 5000 Potch
Skill Reward: 1000
Item Reward: Flowing Bun
Deadline: 30 Days
Client: Kevin & Pam
Quest: It's the steamed bun people again! Thank you for all your help.  This 
time we need Flowing Dragon Meat to create a new type of Steamed Bun. Please 
go find some!

Note: You'll need to have finished the quest "The Ruins of Obel (Part 3)" to 
start this.

You'll need to head into the Ruins of Obel at Watersday, and go into the 
Flowing Chamber.  Defeating either of the two Dragons in here may make it drop 
the Flowing Dragon Meat, but it is not 100%, so it may take a few tries.
----------------------------------------------

----------------------------------------------
Quest: Ultimate Ingredients (Lightning)
Rank: B
Fee: 800
Potch Reward: 5000 Potch
Skill Reward: 1000
Item Reward: Thunder Bun
Deadline: 30 Days
Client: Kevin & Pam
Quest: It's the steamed bun people again! Thank you for all your help.  This 
time we need Thunder Dragon Meat to create a new type of Steamed Bun. Please 
go find some!

Note: You'll need to have finished the quest "The Ruins of Obel (Part 3)" to 
start this.

You'll need to head into the Ruins of Obel at Thundersday, and go into the 
Thunder Chamber.  Defeating any of the three Dragons in here may make it drop 
the Thunder Meat, but it is not 100%, so it may take a few tries.
----------------------------------------------

----------------------------------------------
Quest: Ultimate Ingredients (Wind)
Rank: B
Fee: 800
Potch Reward: 5000 Potch
Skill Reward: 1000
Item Reward: Cyclone Bun
Deadline: 30 Days
Client: Kevin & Pam
Quest: It's the steamed bun people again! Thank you for all your help.  This 
time we need Cyclone Dragon Meat to create a new type of Steamed Bun. Please 
go find some!

Note: You'll need to have finished the quest "The Ruins of Obel (Part 3)" to 
start this.

You'll need to head into the Ruins of Obel at Windsday, and go into the 
Cyclone Chamber.  Defeating the Dragon in here may make it drop the Cyclone 
Meat, but it is not 100%, so it may take a few tries. It drops it around 30% 
of the time in my game. 
----------------------------------------------

----------------------------------------------
Quest: Ultimate Ingredients (Fire)
Rank: B
Fee: 800
Potch Reward: 5000 Potch
Skill Reward: 1000
Item Reward: Rage Bun
Deadline: 30 Days
Client: Kevin & Pam
Quest: It's the steamed bun people again! Thank you for all your help.  This 
time we need Rage Dragon Meat to create a new type of Steamed Bun. Please go 
find some!

Note: You'll need to have finished the quest "The Ruins of Obel (Part 3)" to 
start this.

You'll need to head into the Ruins of Obel at Firesday, and go into the Rage 
Chamber.  Defeating any of the Dragons in here may make it drop the Rage Meat, 
but it is not 100%, so it may take a few tries.
----------------------------------------------

----------------------------------------------
Quest: Ultimate Ingredients (Earth)
Rank: B
Fee: 800
Potch Reward: 5000 Potch
Skill Reward: 1000
Item Reward: Mother Earth Bun
Deadline: 30 Days
Client: Kevin & Pam
Quest: It's the steamed bun people again! Thank you for all your help.  This 
time we need Mother Earth Dragon Meat to create a new type of Steamed Bun. 
Please go find some!

Note: You'll need to have finished the quest "The Ruins of Obel (Part 3)" to 
start this.

You'll need to head into the Ruins of Obel at Earthsday, and go into the 
Mother Earth Chamber.  Defeating the Dragon in here may make it drop the 
Mother Earth Meat, but it is not 100%, so it may take a few tries. This is 
probably the nastiest Chamber of all, so you'll want to try and get the Meat 
the first try so you never have to go back in later. 
----------------------------------------------

----------------------------------------------
Quest: The Gold Medal
Rank: B
Fee: 800
Potch Reward: 4000 Potch
Skill Reward: 1000
Deadline: None
Client: Boy in Border Village
Quest: Next I'd like to see a Gold Medal, the token of the most powerful, at 
least once in my life.  Please bring one to me in Small Border Village.

Note: You need to have finished the quest "The Silver Medal" and be on Chapter 
17 or beyond to complete this quest.

With a Gold Medal in hand (from any Story, Event, or Hunt Monsters battle) go 
to Small Border Village and talk to the "Boy" in the Gossip menu. That 
finishes the quest, just go back to Middleport to report.
----------------------------------------------

----------------------------------------------
Quest: Representative Wanted
Rank: B
Fee: 800
Potch Reward: 4500 potch
Skill Reward: 1000
Deadline: No Deadline
Client: Chiepoo & Co.
Quest: I have an appointment to meet a client in the Middleport Underground 
Path.  I'm a little scared and kind of suspicious of the whole thing, so I'd 
like to hire someone to go as my representative.

Note: You need to have completed "Blue Savage Sprout Flower Wanted" to open up 
this quest.

This quest takes place on the Middleport Underground Passage. When you accept 
the quest, the passage once agains opens up. As Chiepoo suspects, our old 
friends, the Mercenary band, are here waiting for us.

In total, there is a massive amount of enemies on this screen.  You need to 
take out the Evil Bats and the Demon Frogs to continue to the mercenaries.  
Like your first time here, the Evil Bats are faster and can fly over the air.  
When the Bats fly over midair, only ranged attacks, and spells can hit them. 
Clairvoyance (Sigurd, Kate) is nice for this.

Take out as many of the Evil Bats and Demon Frogs on the entire screen that 
you can, starting south and working your way northeast, before trying to take 
on the Mercenaries. Do not destroy the two rocks until you're ready to 
continue, because it till make the monsters to the north prematurely advance 
on your party.

When fighting the Mercenaries, as always, the Leader will decimate your party 
with strong magic so she is the best canidate to be taken down first. If 
you're fighting in close quarters, the Swordsman tends to be more dangerous 
then the Spearman in this battle because of his larger move range.

This is by far the hardest battle with the Mercenaries yet, becayuse of the 
small area and the fact that they keep healing themselves...over and over.  Be 
careful!
----------------------------------------------

----------------------------------------------
Quest: Missing Children
Rank: B
Fee: 800
Potch Reward: 10000 Potch
Skill Reward: 500
Deadline: None
Client: Watchmen of Merseto
Quest: Some children went to play in the ruins of Collanbal and never 
returned. We fear the monsters may have gotten them. We'd like you to go find 
out what happened to them.

Start off by heading to the Ruins of Collanbal.  When you Enter them, a battle 
starts.  You'll see a man, Karl, protecting 3 children.  The goal of the 
battle is to simply defeat all opponents, but if you want Karl to join your 
party, the battle becomes much more difficult.

The Kids are not supposed to be killed in this battle, and looking at their 
stats, that will probably be a problem.  You're going to have to rush the foes 
to get the attention off the children. While you're doing this, have Kyril go 
up next to Karl and "Talk" to him.  This is the ONLY way that Karl will join 
your party, he will not join you if you do not speak with him during the 
battle.  It may be a bit difficult to catch him at the start, but if Kyril 
makes a Bee-Line towards him, then you should eventually catch up to him. 

Fortunately, Karl is strong and can take care of one Bandit per round. But you 
still need to watch his HP as well, and make sure that he does not die. Karl 
also has the excellent Cross Counter ability, so you will actually -want- him 
to take damage so that he can end up doing more in return. Kill off any 
Bandit - Bow first, since they have the highest chance of picking off the 
children. 

After a few bandits are destroyed, three more reinforcements come up from 
behind, so you need to keep 2-3 characters with the children so that none of 
them are attacked. These are two Bandit - Spear and a Bandit - Axe. After 
these two rounds of foes are taken care of, and the elemental dies (this is a 
nice time to talk to Karl...) The battle ends and the mission is completed.
----------------------------------------------


=======================================================
Rank A Quests:
=======================================================

----------------------------------------------
Quest: Sparring Partner Wanted (Part 3)
Rank: A
Fee: 1200
Potch Reward: 10000 Potch
Skill Reward: 1500 
Term: 18 Days
Client: Knights of Razril
Quest: We will be conducting battle training against opponents with staves. 
Anyone confident in their staff-fighting ability is urged to apply.

This one is definitely the hardest Sparring Partner quest. You need a Staff-
User -only- for this quest, therefore only Roget, Jeane, Pablo, and Maxine fit 
the build. This Staff user needs to have a Magic stat of 45 or higher, and a 
Magic Defense (MDF) stat of 40 or higher.  I personally like to use Jeane or 
Roget for this.
----------------------------------------------

----------------------------------------------
Quest: The Collanbal Treasure
Rank: A
Fee: 1200 Potch
Potch Reward: 7000 Potch
Skill Reward: 1000
Item Reward: Alger Doll
Term: 20 Days
Client: Tycoon from Merseto
Quest: I want to have someone investigate the Ruins of Collanbal.  I'm sure 
there's some amazing treasure hidden there.  As a reward, I will offer one 
piece of any treasure found.

Note: This is part of Simeon's side quest.

You need to have a character with 45 Skill and 30 Speed or higher to finish 
this quest.
----------------------------------------------

----------------------------------------------
Quest: A New Taste Sensation!
Rank: A
Fee: 800
Potch Reward: 5000 Potch
Skill Reward: 800 
Term: 30 Days
Client: Older Man
Quest: I heard that the Steamed Bun Shop on Illuya Island is selling Dragon 
Buns! I've never had one of those before, but I'm too busy to go buy any.  I 
can't wait anymore, so please go and buy one for me!

Note: You'll have to have finished "The Ultimate Ingredients (Part 2) to start 
this quest.

Just go to Illuya Island and buy a Dragon Bun, then bring it back and report 
to Lalacle.  The hard part was getting the Dragon Fin.
----------------------------------------------

----------------------------------------------
Quest: Only the Best
Rank: A
Fee: 1200
Potch Reward: 8000 Potch
Skill Reward: 1500
Deadline: None
Client: Chiepoo & Co.
Quest: Could you go find us some gold ore? Make sure it's Prime Gold Ore, 
meow! Only the best stuff is fit for the shelves of Chiepoo & Co.

Note: This quest will only appear if you have only done Chiepoo & Co. quests, 
and if you have finished quests like Representatives Wanted.

Theres only a few locations to get Gold Ore.  You could dig some up during the 
Treasure Quest with Rene (on Deserted Island), but there are only three of 
them there.  You can also dig some up in the Ruins of Obel.
----------------------------------------------

----------------------------------------------
Quest: Diamonds Wanted
Rank: A
Fee: 1200
Potch Reward: 2000 Potch
Skill Reward: 500
Item Reward: Venus Armor
Deadline: None
Client: Adrienne
Quest: I want to make some new equipment, but first I'm going to need three 
Diamonds. Would you please go get them for me?

Note: You'll need to have finished "Giant Crab Shells Wanted" to start this 
quest.

Diamonds are pretty hard to find.  You you will dig them up on battlefields 
throughout the game, but mostly on the lowest levels of the Ruins of Obel, and 
in the elemental chambers. Golems in the ruins also drop them, but it is very 
rare. 
----------------------------------------------

----------------------------------------------
Quest: The Ruins of Obel (Part 4)
Rank: A
Fee: 1200
Potch Reward: 10000 Potch
Skill Reward: 1000
Deadline: 30 Days
Client: Tanya
Quest: I am researching Jewelry from the time Obel was built, but I have far 
too few artifacts to complete my work.  Would you please go and find an 
Ancient Ring among the Ruins?

Note: You'll need to have finished "The Ruins of Obel (Part 3)" to start this 
quest, but the item can be gotten even if you are not on the quest.

The Ancient Ring is on the second version of 5F in the Ruins of Obel.  See the 
Ruins of Obel section for details. 
----------------------------------------------

----------------------------------------------
Quest: The Most Amazing Medal
Rank: A
Fee: 1200
Potch Reward: 8000 Potch
Skill Reward: 1200
Deadline: None
Client: Boy in Border Village
Quest: I've heard that there's an even more amazing medal then the Gold Medal 
out there! I'd like to see one at least once in my life, so please bring one 
to the Small Border Village.

Note: You need to have finished the quest "The Gold Medal" and be on Chapter 
17 or beyond to complete this quest.

This one is harder then the previous Medal quests. You can use any S Rank 
medal from, any battle (Story, Event, Hunt Monsters) to do this, but earing a 
S Rank medal in the first place is difficult.  Some advice: Win battles 
quickly, use no items, let no one die.  Try doing them in places like 
Collanbal Ruins or Terana Plains.  If you have one from a Story battle, you 
can use that too. S rank medals tend to be easiest to get from Duels with just 
Kyril and the foe. 

Bring the S Rank Medal to the Boy in Small Border Village and talk to him in 
the Gossip Menu. That finishes the quest, but go report to Lalacle for your 
reward.
----------------------------------------------

----------------------------------------------
Quest: Rage Dragon Egg Wanted
Rank: A
Fee: 1200
Potch Reward: 10000 Potch
Skill Reward: 1200
Deadline: None
Client: Chiepoo & Co.
Quest:

Start by heading to the Ruins of Obel, and when you go there, you are 
automatically taken to the Rage Chamber, no matter which day you're on (thank 
god!).

This battle is an encounter -once again- with the 4 Mercenaries.  You also 
have to deal with the Dragon to the left.  if you've fought in this chamber 
before, you'll know the basic strategy:  Have a strong Fire innate character 
with the skills Parry and Dodge leading the way on the bridge, while the rest 
of the characters -carefully- follow. usually, the Swordsman will come and 
intercept you first, since he is own his own terrain.  Use ranged attacks and 
runes to take him down, since he will have nearly impenetrable defense when on 
this terrain. 

Try to get the Mercenaries to come to you, if possible.  You do not want to 
fight the Mercenaries and the Dragon at the same time. As always, take down 
the Mercenary leader first when fighting the Mercenaries. She is not as 
dangerous in this battle as she was in previous, as she she only has a Fire 
Rune equipped (huh?).  Actually, this is bad.  She will cast Blazing Wall like 
crazy, so keep all of your members off Fire terrain. Blazing Wall is the most 
dangerous thing she can cast in this battle. 

After a rather straightforward (you've foguht them all before...) battle with 
the Mercenaries, its time to take on the Dragon.  Keep your party members 
separated at all times so avoid area attacks.  Once again, keep your party off 
fire terrain to acoid damage from Blazing Wall. And get off the bridge as soon 
as possible!

After the Dragon's dead, go pick up the egg from the treasure chest.
----------------------------------------------

----------------------------------------------
Quest: Fragments of the Five Elements
Rank: A
Fee: 200
Potch Reward: 5000 Potch
Skill Reward: 1000
Deadline: None
Client: Mysterious, Beautiful Sorceress
Quest: Fire Spirits, Water Spirits, and so on sometimes drop fragments of 
their element. Would somebody please collect all five kinds of Spirit 
Fragments and bring them to the Tavern in Haruna?

This one can be a pain too.  You need to fight elementals (or steal from them) 
until you have their fragments. Stealing from them with Noah is far more 
reliable of a course the trying to fight them for their fragments, since the 
drop rate is so low. 

You can fight all the types of elementals in the Ruins of Obel, but if you're 
like me and do not like going there, then you can do it in other ways.

Water Fragment: Easiest to get from Water Elementals in Ruins of Collanbal 
during "Hunt Monsters".
Wind Fragment: Easiest to get from Wind Elementals in Terana and Xasta 
Grasslands during "Hunt Monsters".
Earth Fragment: Easiest to get from Earth Elementals in Terana and Xasta 
Grasslands during "Hunt Monsters".

For the Fire and Lightning Fragments, you're either going to have to get them 
from Story/Event battles, or by going down to the Ruins of Obel and stealing 
them there.

After obtaining all five Fragments, go to Haruna and enter the Tavern, and if 
you select "Will you fight with us?" Jeane will join your party.  Head back to 
Lalacle and report for your reward.
----------------------------------------------


=======================================================
Rank S Quests:
=======================================================

When you have gained the most respect by doing many, many quests, you will 
finally obtain Rank S.  These are the hardest quests in the game (or the most 
annoying...) but um...feel honored to be at this rank?

----------------------------------------------
Quest: The Shine of Platinum
Rank: S
Fee: 2000
Potch Reward: 20000 Potch
Skill Reward: 100
Deadline: 30 Days
Client: Reinbach II
Quest: Would somebody go fetch me a piece of Platinum? A suitable reward 
awaits the person who can do this.

Platinum can be dug up (with Rene) in the Ruins of Obel, usually on the first 
floor.  The Golems on the fifth floor of the Ruins of Obel drop it as well, or 
it can be stolen.  I really do not suggest trying to steal it, since the 
Golems are highly nasty as it is. Platinum can also, rarely, be dug up at Mido 
Shallows.
----------------------------------------------

----------------------------------------------
Quest: The Ruins of Obel (Part 5)
Rank: S
Fee: 2000 Potch
Potch Reward: 15000 Potch
Skill Reward: 1200
Deadline: 30 Days
Client: Tanya
Quest: I am researching the weaponry from the time Obel was built, but I have 
too few artifacts to complete my work.  Would you please go and find an 
Ancient Sword among the ruins?

Note: You'll need to have finished the quest "The Ruins of Obel (Part 4)" to 
start this quest, though you can get the item for it beforehand.

The Ancient Sword is found in the Mother Earth Chamber of the Ruins of Obel. 
You will need to have cleared out the first 5 levels first, which makes you 
exit the Ruins, and then re-enter on an Earthsday to reach the chamber. See 
the Ruins of Obel section for more details.
----------------------------------------------

----------------------------------------------
Quest: Dragon Scales Wanted
Rank: S
Fee: 2000 Potch
Potch Reward: 3000 Potch
Skill Reward: 500
Item Reward: Holy Armor
Deadline: None
Client: Adrienne
Quest: I want to make some equipment, but first I'm going to need three Dragon 
Scales.  Would you please go get them for me?

Note: You'll need to have finished the quest "Diamonds Wanted" to start this 
quest.

This ones going to be nasty.  You need three Dragon Scales, all of which are -
only- dropped from the enemies in the Elemental Chambers at the very bottom of 
the Ruins of Obel. Defeating a Dragon does not mean that it will always drop 
its scale, either.  if you are determined to do this quest, I suggest doing to 
the Flowing Chamber, where there are two Dragons instead of one, so you'll 
have twice the chance of getting the items.

Note: Though this quest is horrid, and you only end up getting 1000 Potch from 
it, the Holy Armor is really worth it.
----------------------------------------------

----------------------------------------------
Quest: A Letter of Challenge
Rank: S
Fee: 2000 
Potch Reward: 0 Potch
Skill Reward: 0
Deadline: None
Client: Mercenary Leader
Quest: To our fated rival Kyril:

Let us ascertain who is more powerful, once and for all.  We will be waiting 
in the Ruins of Obel - Flowing Chamber.

Note: You will need to do a LOT of work to get this quest to appear. First 
off, Chiepoo needs to be at his very Richest, therefore, you will need to have 
done none of X & Co.'s quests (at all!).  You also need to have done every 
Chiepoo & Co. quest in the Quest Guild.  Thats right, every, single, one! If 
you've done all of these quests, you'll have fought the Mercenary team at 
least 4-5 times, and the Mercenary Leader will be more then a little Angry at 
you...The quests you fight the Mercenary band are: "Give Us a Sign", "Blue 
Savage Sprout Flower Wanted", "Representative Wanted", and 'Rage Dragon Egg 
Wanted". You need to have finished the base floors of the Ruins of Obel (the 
first 5) at least once before so that you can enter any of the elemental 
chambers at the bottom. Oh, and you need to be Rank S in the Quest Guild to 
accept the quest.

I have also recioeved this Email from shurakaretny@mail.ru:
-------------
"In my playthrough I have done quest X&Co  'Delivery to the Deserted Island'.
Also I yet have not done quests Chieppo&Co(but accept):
'Stones of Happiness Wanted'
'Only the Best'

But after performance 'Rage Dragon Egg Wanted' to me it became accessible 'A 
Letter of Challenge.'"
-------------

This means that you need to have only done these quests (Delivery to the 
Deserted Island, Stones of Happiness Wanted, Only the Best, and Rage Dragon 
Egg Wanted) and no other quests for Chiepoo & Co. to accept this quest.I have 
not tried this personally, but recieved this Email about it, so if anyone can 
confirm this, please do so^^.

After all those horrible prequesits, the game is nice enough to not make you 
fight down to the Flowing Chamber.

And when you arrive...you find that you're only allowed four units in battle
(!?) while the Mercenary team has all sorts of nasty Skeletons and Fly Lizards 
to back them up.  Fortunately, there are no Spirits. 

Making a balanced party (much like the Mercenaries own) is a ncie way to win 
this battle.  Kyril along with a caster of any type (or two, if you would 
like) and an Archer type (Seneca or Flare) work best.

The Mercenary Leader is back to her Flowing Rune, and will cast Silent Lake 
near the start, so keep your party members very very spread out. She'll 
probably cast it twice in a row, so keep your mages back at the start. 
Fighting on the stairs is a bad idea, but at times unavoidable.  If you're 
going to do this, use Giant Owls and archrs and snipe from a distance.  If you 
try and change the terrain, the Mercenaries will change it right back, its so 
annoying! You can also use two characters to make something of a barricade to 
protect your mage(s) and let your Archers snip from safety.  

In truth, the Fly Lizards will pose the most threat in this battle, constantly 
putting your characters to sleep.  It seems to hit like crazy in this battle.  
Since there's only two of them, if you're willing to risk the rank, you can 
stay near the entrance and let them come to you before you have the 
Mercenaires attention.

After the battle, all 4 Mercenaries will join your party :O!
----------------------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                          -~- The Ruins of Obel -~-

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You'll find the Ruins of Obel (where else?) in Obel. When you select "Ruins of 
Obel" from the menu screen, you are brought there, and given a choice to stop 
what you are doing and leave now: it is dangerous in there.

The guard gives you a warning about entering.  The Ruins of Obel is a multi-
level dungeon in which the goal is to just arrive at the destination, but you 
can not go any further until you do such. Each level has a chest that you can 
try to open, but it is usually somewhat risky.

Some things to note about Obel: The enemies get progressively harder as you go 
down in floors.  Also, any expended HP and MP will be restored on the next 
floor, and any dead -story- (Kyril, Seneca, Andarc, Kika, Mizuki, Corselia, 
etc) will be revived with full HP. 

There are also many, many, Quest Guild Missions that deal with this dungeon, 
which is why I have it in a completely different section then the rest.  To 
finish these quests, you need to have the character Rene, since she is the 
only character that can Dig.  

Note: Since the levels are semi-randomized, I will give basic strategies for 
the levels, basically telling you what to expect and how to prepare for it.

A Few other notes: Sacrifical lamb characters are good.  Whenever you're 
having trouble, use Sacrifical lambs. These are story characters who are 
unkillable, but will draw the attention away from your main characters.  Also, 
using Magic Sword skills is highly, high reccomended. 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Level 1 Strategies:

All of Level 1's battles start off pretty much the same.  You will either be 
fighting many Skeletons or many Fly Lizards.  The Fly Lizards are annoying, 
and can put your characters to sleep. If you're fighting the Fly Lizards, you 
need to be aware that it is -impossible- to kill every enemy on the level, 
because those three skeletons on the very back of the screen (see them?) will 
constantly keep respawing the second they die. In this case, you just need to 
flee to the exit whenever you can.

If you're fighting a large amount of Skeletons (and sometimes an Ancient Crab) 
then the enemies will come at you in two waves.  ALways kill off the Skeleton -
 Fists first, though I do not suggest attacking them with physical attacks. 
They have the Cross Counter ability that will anihilate (literally anihilate) 
your party memebrs if they counter you. Use ranged attacks and spells to take 
them down quickly. The Skeleton - Bow's should be taken down next, since they 
tend to be stronger then the Skeleton - Swords.

If you have an Ancient Crab on this level, be aware tht he has a huge range 
area attack that is fire based. He has high physical defense, but not too much 
else going for him.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Level 2 Strategies:

Level 2 should be approached much the same as level 1.  The enemy sets are the 
same (either many skeletones, or Fly Lizards). The Fly Lizards will put you to 
sleep like crazy on this level, so try to keep your members separate.

There are also around 3-4 elementals on this level, and they will usually help 
the enemies far more then they help you.  I suggest killing them off (unless 
you want to Dig with Rene) right at the start so that you can manipulate the 
terrain they way you want. 

The enemies on this level are quite a bit stronger then the previous set, and 
there are no real 'waves' of foes, they all come at you at once.  With 
everything all surrounding your party, you will need to have a strong defense 
of terrains so that no one dies. Once again, the Skeleton - Fists are the most 
dangerous foes on the level, and their Cross Counter skill is horrifying.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Level 3 Strategies:

This is where things become difficult.  If you encounter any "Spirits" (Fire 
Spirit, Earth Spirit...etc) you must be very cautious.  These new type of 
enemies are exceedingly strong.  If you are of a level that has been able to 
play with the higher level "Magic Sword" (level 3) abilities of the Elemental 
Sword Runes (Rage Sword, Flowing Sword, etc) then you will know what these are 
like.  These monsters are pretty much Skeletons that have a permanent form of 
Magic Sword cast on them.  Put in another way, they are Elementals that will 
attack your party.

You -must- set up elemental terrain, even for the most basic enemies of this 
level, since even the Skeletons are deadly at this point. Stay near where you 
start with a strong defense, and do not send anyone out playing hero.  Playing 
defensively is the key here.

There is usually a nice balance of Fly Lizards and Skeletons on this level.  
Unlike previous levels though, the first set of enemies on the screen is not 
the only set that appears. When you approach the large pile of debris near the 
lower edge of the screen, more enemies spawn.  This is either a few Skeletons, 
3 Spirits (you are unlucky if you get this), or a few Skeletons and a Spirit 
or two.  Set up your defense right where you are, and take down the Spirits 
first.  After this you're clear to go. 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Level 4 Strategies:

Depending on how far you are in the game, or what your goal is, this level can 
be a serious pain in the ass.  The enemies are always a mix of Spirits, 
Skeletons, and Fly Lizards (it just changes on what is where and the number of 
which type of monster). 

Also, there is a particularly nasty version of this floor that has around 8 
Spirits right off the bat and no Skeletons.  This is a very hard version of 
the floor.  Keep everyone on their own elemental terrain, and at maximum HP at 
all times.  I highly suggest not deploying any character who can permanently 
die on this level, and then make a Bee-Line towards the exit with your Owls. 
Just note that more skeletons will spawn when you try and get to the exit. 

There are two paths and two exits to this level. Unfortunately, after you kill 
off the basic set (that did seem really easy, did it not?) that was right in 
front of you, you still need to choose which pathway to go, left or right.  
You can send your characters down both passages, but going down one or the 
other is safer in the long run, if slower. When you kill the guard of the 
passage, 4 more enemies spawn, and you gain every enemy on the levels 
attention.  

If you have a Giant Owl at this point, it is a great time to make a Bee-Line 
towards the exit of the level, since you'll be able to fly over the midair 
portions and only have to worry about the Skeleton - Bow and the Fly Lizards. 
If not (or you want to kill every enemy on the level), you should keep one 
character in front of all others on the small passage to be a "Tank".  A Wind 
elemental character with high defense (Dario or Kika work well) is good for 
this.  Why a Wind elemental character? Because more then likelt the Fly 
Lizards will try and put you to sleep over and over again, and the character 
who is going to be a tank needs to be strengthened by the terrain, not 
weakened by it. From here, you can take down one enemy at a time with ranged 
attackers or spell casters.  Clairvoyance is an excellent skill to have on 
this level. Also, Lightning spell casters (Andarc, Jeane) truly show their 
worth here.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Level 5 (Part 1) Strategies:

This level is horrible.  Absolutely horrible.  Unlike the previous levels of 
the dungeon, the goal is to kill every enemy on screen.  Most of the enemies 
you have seen before, Skeleton - Bow, Spirits, and Fly Lizards, but with one -
huge- (literally) exception.  Meet the Golem.  The Golem will be your new 
worst enemy for this battle (and any other battles on level 5 that you do 
after this).

Goles are capable of a huge range attack on your characters.  This attack can 
hit a character from halfway across the screen almost! Making matters wore, 
this attack (without terrain set) can easily one hit a character. Fortunately, 
the Golems can only do this two times.  This attack uses a Golems arms, and 
the Golems only have two arms...so only two attacks.  But that does not make 
them any less dangerous.  Their normal attack alone is also enough to take 
down more then 50% of a characters HP.

If you're having trouble approaching a Golem (namely when there are two close 
together, this happens sometimes and it is almost impossible to get close 
without deaths) then you might want to send sacrifical lambs out to them.  
These sacrifical lambs - Story characters who are unkillable (Such as Andarc, 
Seneca, Simeon, Corselia, etc)- should stayy just out of their physical attack 
reach so that they are forced to use their arm attacks.  When they use their 
arms, it will attack them instead of your main attack party, saving you the 
direct damage.

When killing the Golems, you will find it hard to damage them.  Change the 
terrain to their opposite; that is pretty much the only way you can damage 
them. Anyone on a Kangacorn can use Rush to deal some nice damage, but other 
then that...

If you have Owls, no matter how tempting it is, I highly suggest avoiding 
using them.  You will have to -walk- around the room, since the more you use 
the Owls, the easier of a target you will be to the Golems.

After you finish off part 1 of Level 5, you autom atically exit, meaning you 
have to go through all of the dungeon again to reach the bottom.  Fortunately, 
a new pathway is opened up when you reach the bottom again.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Level 5 (Part 2) Strategies:

Level 5, Part 2 only exists after you've cleared the poison out of the level.  
This only happens after beating the base Ruins once, and you were forced to 
automatically exit on Level 5 (Part 1).

To get down the stairs to the lower portion of the ruins, you will need a 
character who has a Jump of 2 or higher.  Therefore, any mages are out, but 
you can switch them in later once you're downstairs. Do not approach the Golem 
in the back until you have taken everything else on the screen down, and until 
you have a nice, firm, elemental terrain defense set up. 

Once again, the Spirits on this floor are easily the strongest foes. I have 
seen them one-hit characters more then a few times, even when on my own 
terrain, so proceed with caution.

The Golem is the problem location of this level.  Giant Owls helps a lot to 
help get over this area.  The easiest way to kill the Golem is by using ranged 
attacks and letting your terrain elements wear him down. To get those chests 
behind him, blast them with an area spell.

Sometimes, you'll encounter a level with 3 Golems.  This is a much harder 
version of the base level.  You need to stay near the starting area and let 
the enemies approach you when taking on this level.  When you have killed all 
of the normal enemies (not too difficult) you will need to send Sacrifical 
lambs (story characters) out.  No matter which pathway you take, all three of 
the Golems will be able to hit you with their arms, so you'll need to be able 
to survive through 6 attacks.  After all 6 ranged attacks are gone, you are 
free to either exit the level, or take down the golems as you wish.  
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The 5 Elemental Chambers:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

What are the 5 Elemental Chambers? Well, depending on the day of the week you 
enter the ruins of Obel, you'll enter an elemental Chamber at the -very- end 
of them. So, if you enter on Watersday, you'll find the Flowing Chamber.

What is in these chambers?  Rare items, mean bosses, and the end to some Quest 
Guild Missions. Unlike many levels of the Ruins of Obel, the goal of the 
Chambers is to destroy all enemies, which is no easy task. 

Also in each chamber are exceedingly rare items and armor, which makes going 
there worth it.   

Actually, compared to getting to the Chamber, winning them is the easy part. 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Flowing Chamber:

There are two Dragons, one to the east and the west. Stay where you are, so 
that they do not attack you from the get-go.  Buff up your terrain with Fire 
and Lightning (since most of the enemies here are Water based) and make a 
strong defense.  You'll probably want to separate your characters a bit as 
well.  Killing off the Skeletons at the start should be easy for you at this 
point, but even now the Spirits may pose problematic. Be absolutely positive 
that all of the Fly Lizards are dead before approaching one of the Dragons.  
You do not want your characters to be asleep when attacking these beasties!

When fighting the Dragons, keep your mages at a distance, as they will cast 
Silent Lake, and Silent Lake has a huge range.  Fortunately, each one can only 
do it once, but that is enough to really screw up the fight if you get 
overconfident. 

The Dragons like to cast a lot of spells, so Simeons Silent Lake will help 
immensely.  Some other abilities that help are the level 3 [Elemental] Sword 
abilities (Cyclone Sword, Flowing Sword...). Using these will bring your 
elemnt with you everywhere, so that you are constantly protected, which helps 
a lot.

High level Thunder spells (Jeane is the best) work exceedingly well against 
these Dragons, doing over 300 a shot, so use them as much as you can. Also, 
before you kill off the Dragons, make sure that you steal a Water Force Mirror 
from one (or two of them, if you would like) since these are rare items. Also, 
before killing the elementals, make sure to open the chests and Dig around 
with Rene, the items here are -excellent-.

When you defeat the Dragons, they have the ability to drop Dragons Scale, 
Flowing Meat, or Dragon Fins.  If you're lucky, you might get them all, but 
that is highly unlikely. These items are for Guild Quests, and easy way to 
finish a quest, if I do say so. Lastly, they can drop the high quality 
Elemental Runes, in this case, Flowing Orbs.  This is the same Orb that Simeon 
had equipped when he started, and allows other characters to access Silent 
Lake. Very nice. Hope that you get one! 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Mother Earth Chamber:

This one is exceedingly difficult, and in my opinion the hardest of the 
elemental chambers.  Right off the bat, if you do not come in prepared with 
Elemental Sword Runes, expect characters to die left and right -just from the 
normal enemies-. I'm told Silent Lake works on the normal enemies to stop 
their area attacks, but I haven't seen it.  The Dragon is actually the weaker 
of the foes here.

The Spider Beetles have area attacks that will take your party members' HP 
down to around 40% of maximum (or less).  It doesnt cost MP for them to use, 
so they will slaughter you with it.  To make matters worse, there are plenty 
of Fly Lizards who will put you to sleep much of the time. Ignore the Fly 
Lizards, they are more of a nuiscance then a true threat.

Strong Thunder spells (Berserk Blow, etc) work well on taking down the 
Beetles, as well as the Dragon itself.  Change as much of the terrain as you 
can to Thunder, though its somewhat hard, since 95% of the screen starts off 
in an Earth Element. Fighting the dragon on its own element is quite dangerous.

The Dragon itself only has one offensive spell (Earthquake) which is rather 
unpredictable and unrelable, so its not too bad if your characters stay on 
their own terrain. Keep your characters on Giant Owls to avoid any damage at 
all from Earthquake. The main problem is that the Dragon buffs himself up with 
reflect type magics and stat boosters to make him hard to damage. He has 
naturally high physical defense, so damaging him with physical attacks will 
take a long time, unless you get lucky and get a few criticals in. Kika's 
Falcon Rune works well in this battle. You might also want to try to Silence 
him with Silent Lake.

When you defeat the Dragon, it has the ability to drop Dragons Scale, Mother 
Earth Dragon Meat, or Dragon Fins.  If you're lucky, you might get them all, 
but that is highly unlikely. These items are for Guild Quests, and easy way to 
finish a quest, if I do say so. 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Cyclone Chamber:

You party (like the Thunder Chamber) is completely split up for this one. 
Expect them to -never- meet unless you are taking on the Dragon itself.  They 
are that far away. Before each party can reach the Dragon, they will have to 
take down 4-5 enemies, which are usually a mix of Skeletons and Spirits.  As 
always, the Spirits are the most dangerous, so take them down with special 
skills and spells. Use the level 3 [Elemental] Sword skills to help protect 
your party, and do some extra damage.

The Skeleton Archers will be extremely annoying in this Chamber. For some 
reason, they will critical like crazy, and slaughter you.  Even so, the 
Spirits do more damage as a whole, but you need to set up a strong terrain 
defense for your characters. 

The Dragon itself is not as strong as other Dragons, but one thing to remember 
is to stay off Wind terrain.  If you have a Cyclone Rune yourself, you'll know 
why.  Shining Wind (his level 4 spell) will anihilate you and heal every enemy 
left alive.  Other then that, this Dragon likes to use The Shredding and his 
breath attacks.  He has the ability to heal himself with Healing Wind, so you 
need to take him down quickly once hes past a certain point in HP.

Note: Shining Wind (if you have a Cyclone Rune) is a wonderful offense to use 
in this battle. Just remember that it will kill the elemental if you use it, 
so don't use it if you want to treasure hunt. On a strong enough caster 
though, Shining Wind will kill every normal enemy on the screen (except the 
Spirits) so that you will have little trouble with the rest of the battle. 

When you defeat the Dragon, it has the ability to drop Dragons Scale, Cyclone 
Dragon Meat, or Dragon Fins. He can also drop a rare Cyclone Rune. If you're 
lucky, you might get them all, but that is highly unlikely. These items are 
for Guild Quests, and easy way to finish a quest, if I do say so. 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Rage Chamber:

This is a stragely straightforward Chamber. There are a few Spirits right at 
the start, all in a very badly located area.  Do not approach them, let them 
come to you.  This gives you time to set up a terrain defense to stop one-hit 
kills. Have one character (make sure they are strong, and have skills such as 
Parry and Dodge) act as a tank and stay at the end of the bridge.  This 
character, on his own terrain will be your character that will take the brunt 
of the damage that the spirits lay out.  If you do this, then also only one 
Spirit can attack you at a time. Using Owls and long range attackers/spell 
casters will allow you to take the Spirits down safely.

There are no reinforcements (yet) in this battle, so what you see is what you 
get. After every enemy (save an elemental or two so you can hunt for treasure 
after the Dragon is dead) is dead, head for the Dragon. Have a fire elemntal 
character in the lead for this.  Kyril or Mitsuba work best, since they are 
quite buff, but if any of your other fire elementals (Busk is unkillable, so 
he might be a good one to have at the forefront) are strong, this is a good 
time to use them.

The Fire Dragon has an extremely nasty ability, called Blazing Wall, which you 
will have probably used many times before in the past.  Blazing wall does Fire 
damage to anyone on Fire Elemental Terrain.  Therefore, you will want to 
change every bit of terrain that you can from fire to anything else. You need 
to approach the dragon fast as not to be nuked to death by this spell. The 
Fire Dragon also has Explosion, which is a huge range area attack that is fire 
based...and changes the terrain to fire, pretty much weakening your party for 
his next Blazing Wall. 

When someone attacks the Dragon, more reinforcements spawn.  These are some 
Skeleton - Bow and more Spirits.  The Spirits will cause the most problem, so 
get rid of them first. Still, the Skeletons can not be ignored, and in the 
end, pose more of a threat then the dragon itself!
----------

In another version of this chamber, there are Two Dragons and many Skeleton - 
Bows.  There are a few Fly Lizards as well, but only around two.  The Fly 
Lizards are both helpful and harmful in this battle.  Fly Lizards heal their 
enemies, but they also like to mass cast sleep.  And in a battle where the 
enemies want their terrain to be Fire, casting Sleep will change the terrain 
to Wind, giving you an advantage. Its your choice whether to kill them off 
first or not, seeing both the advantages and disadvantages. 

Stay on flat ground at the start, since moving onto a Great Owl in midair will 
only draw the attention of the Dragons. At this point, there are two things 
you can do.  You can have 2-3 characters nuke the first dragon (the one close 
to you) like crazy.  Thunder and Water elemental spells work best.  Or, you 
can use a strategy much like the previous battle, and use one Fire elemental 
tank up front and let the enemies come to you. Both work, but I suggest doing 
a mix of both.  Have your physical character line up on the bridge as tanks, 
while your magical attackers nuke the dragon.  Have characters like Flare or 
Frederica shoot at the enmies on the bridge from afar in midair. 

After the first Dragon (and the archers from the center area, as well as the 
first Spirit...) is destroyed, then you're ready to approach the second 
Dragon. There's a second Spirit and as few mor Skeleton - Bow on the passage 
to this one, but as long as you keep your distance, it should be easy.  The 
Second Dragon likes to stay in Midair, so you're either going to have to use 
Archers, Giant Owls, or spells to take him down. Remember to stay off Fire 
elemental terrain!

When you defeat the Dragon, it has the ability to drop Dragons Scale, Rage 
Dragon Meat, or Dragon Fins. He can also drop a Rage Rune. If you're lucky, 
you might get them all, but that is highly unlikely. These items are for Guild 
Quests, and easy way to finish a quest, if I do say so. 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Thunder Chamber:

This is going to be rough.  There are three (!) Dragons in total on this 
screen, as well as many skeleton enemies.  If you want to hunt for treasure, 
you're going to need to keep one of the skeletons alive, since there are no 
elementals. If you move one step farther thenm you should, they will attack 
you, so this is very hard. Make sure to cast Silent Lake very early on in this 
battle, so that the Dragons can not kill you with their stronger spells.

Your party is split into two right at the start, four members on each side of 
the screen with the Dragons right at the center. You do not want to mvoe far 
from the starting locales, else you'll get the dragons attention before the 
Skeletons are destroyed, and that would be very very bad. Just set up a strong 
terrain defense and be prepared to take quite a bit of damage. Remember, the 
Skeleton - Fists are the most dangerous, so take them down first, but try to 
avoid physical attacks, since Cross Counter is horrible. 

You should devote one party to be the one that will attack the dragons (Make 
sure they have the ability to change the terrain to Earth!) . This party 
should have your main attackers (such as Kika and Kyril) as well as a healer 
to keep them alive. Your other party should focus on killing off the 
Skeletons.  using 2-3 Archers helps considerably in this battle.

One last thing to remember in this battle that is very important: Heavenly 
Thunder.  keep your characters off Thunder terrain at all times, so that they 
will not be hit by this skill. 

The main problem with this battle is killing multiple enemies, and killing 
them quickly.  You also have to deal with the Dragons pretty much right away, 
unless you are very very lucky, since if you move one or two spots from the 
entrance you'll be seen.


====================================================
Quest Guild Items:
====================================================

The Ruins of Obel is home to many items required to finish missions for the 
quest guild.  Here are the bsaic rundowns of their locations.

--------------------------------
The Ancient Coin:

This is for the Quest Guild Mission "The Ruins of Obel (Part 1)". 

The Ancient Coin, which is the first of the items found in the Ruins of Obel, 
is found on the third level of this dungeon. Kill off every enemy on this 
floor of the dungeon before trying to get the item.  You also need to get rid 
of the reinforcements that spawn when you approach the mound of dirt as well.  
You need to be well prepared for this floor, since the enemies are quite hard 
and will kill you in about two hits if given the chance. You -must- you 
Terrain effectively to prevent any deaths. If you encounter a Spirit on this 
floor (or two) you need to take that monster down first and hardest, since 
they are extremely nasty. If you are incredibly unluck, the reinforcements 
will actually be 3 Spirits. 

After both sets of monsters are destroyed, then it is safe to bring Rene out. 
They Coin itself's location will be randomized, but it is always somewhere on 
the southwestern side of the screen, and always on the large pile of rubble.
--------------------------------
The Ancient Recipe:

This is for the Quest Guild Mission "A New Menu (Part 1)".

On Map 4, you'll find this item. Its pretty easy to get, as its just in the 
chest right at the start.  The real challenge is actually finishing the level. 
Having an Owl helps considerably here.
--------------------------------
The Ancient Parchment:

This is for the Quest Guild Mission "The Ruins of Obel (Part 2)".

This item is also on Map 4.  You'll need to kill every enemy on the screen so 
that you can bring Rene out, which under any circumstance, is no easy task.  
The Parchment itself can be anywhere on the screen, but I find that it is 
usually on the eastern side (when looking down). She'll need to Dig it up. 
--------------------------------
The Ancient Dish:

This is for the Quest Guild Mission "The Ruins of Obel (Part 3)".

This one is important.  Its on map 5, but its not just something you can get 
any time.  On your -very first completion of the level- is the only time you 
can get this dish.  if you miss it then, its gone forever.  Your very first 
run through this level is when the poison waters are still there.

Unfortunately for you...this dish is located just about as far from the 
entrance as possible.  Its either just to the left of the entrance, or in the 
far northwestern corner of the screen. You'll actually need to have everyone 
walk over there to get to it, which really sucks.

You also need to be exceedingly careful around the Golems, since they can 
easily one-hit characters. The easiest way to deal with the Golems is to set 
up a good elemental terrain defense, and let them use their long range 
attacks.  Each Golem can only use their long range attack twice (once for each 
arm) and then they will be forced to stick with shorter ranged attacks. Even 
on your own terrain, the Golems may one hit characters, so might want to send 
more expendable, storyline characters out to them. When fighting the Golems 
head on, you must also use your own terrain, else your characters will take 
severe damage. 

Note: The level ends if you kill every enemy, so make sure to leave the 
elemental(s) alive else you'll miss this item forever!
--------------------------------
The Ancient Ring:

Note: This is for the Quest Guild Mission "The Ruins of Obel (Part 4)".

You can only get this item after you've drained the water from level 5 of the 
ruins of Obel. Therefore, you need to have finished the base ruins once.

This item is found directly to the left of the entrance, on that small pyramid-
ish thing.  This is the only location for it to be. 
--------------------------------
The Ancient Sword:

Note: This is for the Quest Guild Mission "The Ruins of Obel (Part 5)"

You can only get this item after you've drained the water from level 5 of the 
ruins of Obel. Therefore, you need to have finished the base ruins once. You 
need to have access to the Mother Earth Chamber, which is only available if 
you enter the ruins on Earthsday of the week. The item is usually located 
somewhere in the northwestern corner of the screen (which is in the dragons 
perspective, directly to his right).  You will need to keep one of the Fly 
Lizards alive if you want to get this item.
--------------------------------
Flowing Dragon Meat, Mother Dragon Earth Meat, Thunder Dragon Meat, Cyclone 
Dragon Meat, Rage Dragon Meat:

Note: These items are for the quests "The Ultimate Ingredients (Water), The 
Ultimate Ingredients (Lightning), The Ultimate Ingredients (Wind), and The 
Ultimate Ingredients (Fire)".

Probably the most annoying quests in the game, these "Ultimate Ingredients" 
quests require you to beat every type of elemental dragon. Either of the 
Flowing Dragons can drop Flowing Dragon Meat, the Mother Earth Dragon can Drop 
Mother Earth Dragon Meat, the Thunder Dragon can drop Thunder Dragon Meat, the 
Cyclone Dragon can drop Cyclone Dragon Meat, and the Rage Dragon can drop Rage 
Dragon Meat.  Unfortunately, these items are not a 100% drop rate, and you can 
not steal them. It may take arouns 10 (!) times going through the Ruins of 
Obel before you get them all.
--------------------------------
Dragon Scales:

Note: This item is required for the quest "Dragon Scales Wanted".

Any of the elmental dragons in the sixth room of the Ruins of Obel drop Dragon 
Scales. The drop rate is not 100%, and you can not steal them. 
--------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                              -~- Characters -~-

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

There is a huge amount of characters in Suikoden Tactics.  Unfrtunately, its 
not 108, but there are far more then you will ever use at any time.  This 
section is going to go over every character in the game, with their base stats 
and everything.  I will also give you advice on how to properly use this 
character as well.

Other then their stats, I will give you other information on the characters...

Weapon Type: Very important to know, this is the type of fighting style a 
character has, allowing them to use specific skill-type runes.
Permanent Death: This means, can the character permanently die.  If Yes, the 
character can, if no, then the character can not.
Good Will partners: Any person that the character in quest can "Talk" to or 
have Good Will with.
Joins...: I tell you when this specific character joins your party.
Information: Any useful tips can I can give.


-------------------------------------------------------------------
Non-Killable Characters:
-------------------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Kyril
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Weapon Type: Swallow/Special
Permanent Death: No
Joins: In Chapter 2 and does not ever leave.
Good Will Parters: Seneca, Andarc, Corselia, [Hero]
Information: 
For 95% of the game, Kyril will be unable to kill Fishman type monsters.  No 
matter how strong you are, he will always make a comment about "I just can't 
do it...". He also will not gain any level 3 MP.  Until a certain point late 
in the game, this changes, and he can kill Fishmen, and will gain level 3 MP. 
Also, Kyrils skills start off at level S, but are reset to level E in Chapter 
4. 

 ----------------------------------      ----------------------------------
|Lvl 1: Kyril        Fire Elemental|    |Kyril's Skills:     Kyril's Runes:|
|HP: 22/22    MP: 3/3 2/2 1/1 0/0  |    |Counterattack S     None          |
|ATK: 18    DEF: 8        MOV: 5   |    |Parry         S     Swallow Rune  |
|JMP: 2     STR: 2        SKL: 2   |     ----------------------------------
|MAG: 2     EVA: 3        PDF: 3   |
|MDF: 2     SPD: 3        LUC: 2   |
 ----------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Seneca
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Weapon Type: Bow
Permanent Death: No
Joins: In Chapter 2 and does not ever leave.
Good Will Parters: Andarc, Flare, Kyril, Frederica, Corselia, Walter
Information: 
Seneca, unlike other Archers, can not ride Giant Owls.  This gives her a huge 
weakness over other unkillable Archers, like Flare or Frederica.  She does 
have a lot of Good Will parters, and they are mostly all good. I mainly use 
her for her Good Will among members.  Seneca also works better with the skill 
Battle Lust then other archers.


 ----------------------------------      ----------------------------------
|Lvl 2: Seneca       Wind Elemental|    |Seneca's Skills:   Seneca's Runes:|
|HP: 26/26    MP: 1/1 0/0 0/0 0/0  |    |Sniper        E     None          |
|ATK: 16    DEF: 7        MOV: 5   |    |Battle Lust   E     Free Slot     |
|JMP: 2     STR: 4        SKL: 5   |     ----------------------------------
|MAG: 3     EVA: 4        PDF: 3   |
|MDF: 3     SPD: 5        LUC: 4   |
 ----------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Andarc
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Weapon Type: Staff
Permanent Death: No
Joins: In Chapter 2 and does not ever leave.
Good Will Parters: Seneca, Kyril, Coop, Roget, Corselia, Walter
Information: 
Andarc can not compete with casters such as Jeane or Roget, because his stats 
are not as high, but his Good Will with other characters makes him useful.  
His Co-Op with Seneca is nice early on in the game, where it will most 
defenitely kill everything it hits. 


 ----------------------------------      ----------------------------------
|Lvl 2: Andarc   Lightning Elemntal|    |Andarc's Skills:   Andarc's Runes:|
|HP: 27/27    MP: 1/1 1/1 0/0 0/0  |    |None               Lightning Rune |
|ATK: 15    DEF: 9        MOV: 4   |    |None                Free Slot     |
|JMP: 1     STR: 3        SKL: 3   |     ----------------------------------
|MAG: 3     EVA: 4        PDF: 4   |
|MDF: 3     SPD: 3        LUC: 3   |
 ----------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Corselia
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Weapon Type: Staff
Permanent Death: No
Joins: In Chapter 13, during the first battle in the Laboratory. She is 
called "Girl".  She joins you permanently after the second battle.
Good Will Parters: Kyril, Andarc, Senenca, Flare, Rita, Millay, Busk, Ornela
Information: 
With so many Water casters in the game, its hard to choose just which one to 
use.  Corselia has Good Will with all of the main characters in the game, and 
many other minor ones whom you would probably be using (such as Rita and 
Millay, both excellent characters). She also has an excellent Co-Op with 
Flare, which makes her worth using if you use Flare a lot. Her Co-Op with 
Kyril is powerful, but exceedingly difficult to use (one of the hardest to use 
in the game).


 ----------------------------------      ----------------------------------
|Lvl 16: Corselia   Water Elemental|    |Corselia'sSkills: Corselia'sRunes:|
|HP: 112/112  MP: 5/5 3/3 1/1 0/0  |    |Water Magic    C    Water Rune    |
|ATK: 16    DEF: 23       MOV: 4   |    |Concentration  C    None          |
|JMP: 1     STR: 8        SKL: 11  |     ----------------------------------
|MAG: 32    EVA: 30       PDF: 15  |
|MDF: 30    SPD: 20       LUC: 24  |
 ----------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Akaghi
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Weapon Type: Claws
Permanent Death: No
Joins: In Chapter 9, Akaghi joins your party after the talk with Lino En 
Kuldes.
Good Will Partners: Mizuki, Kate, Flare, Lino En Kuldes
Information:
While clearly lacking in attack power, Akaghi is agile a decent evasion tank. 
He doesn't have anything really special though, as he is easily replaced by 
Mizuki in usefulness. hes good to Switch in and out when you need to get 
somewhere.  Also a good "Sacrifical lamb" in the lower levels of the Ruins of 
Obel. XD

 ----------------------------------      ----------------------------------
|Lvl 8: Akaghi       Fire Elemental|    |Akaghi's Skills:  Akaghi's Runes: |
|HP: 98/98    MP: 1/1 0/0 0/0 0/0  |    |Battle Lust   D   Free Slot       |
|ATK: 31    DEF: 17       MOV: 6   |    |Guard         D   None            |
|JMP: 3     STR: 11       SKL: 9   |     ----------------------------------
|MAG: 5     EVA: 12       PDF: 9   |
|MDF: 12    SPD: 13       LUC: 9   |
 ----------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Coop
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Weapon Type: Great Sword
Permanent Death: No
Joins: In Chapter 15, at the very beginning of the Chapter, Coop automatically 
joins your party.
Good Will Parters: Andarc, Roget, Corselia
Information: 
There is not a huge amount of Great Sword users in the game, and Coop is the 
only one who is unkillable. While he is not as strong as Mitsuba in the end, 
his unkillable status and Good Will with characters helps him.


 ----------------------------------      ----------------------------------
|Lvl 15: Coop       Water Elemental|    |Coop's Skills:     Coop's Runes:  |
|HP: 146/146  MP: 2/2 0/0 0/0 0/0  |    |Counterattack C    Free Slot      |
|ATK: 86    DEF: 33       MOV: 5   |    |Battle Lust   D    None           |
|JMP: 2     STR: 24       SKL: 13  |     ----------------------------------
|MAG: 5     EVA: 14       PDF: 17  |
|MDF: 8     SPD: 13       LUC: 16  |
 ----------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Busk
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Weapon Type: Spear
Permanent Death: No
Joins: In Chapter 19, Busk joins right at the start as a permanent party 
member.
Good Will Partners: Ornela, Corselia
Information:
Busk is a spear user like Ornela, who joins at the same time.  Hes not nearly 
as good as Ornela, mainly because of his lack of Good Will partners, and 
because you have a Fire Elemental Spear User that you've probably been 
developing throughout the game (Rachel and an Unkillable one (Lino En Kuldes). 
If your party is not full you may find some use for him though...

 ----------------------------------      ----------------------------------
|Lvl 30: Busk        Fire Elemental|    |Busk's Skills:      Busk's Runes: |
|HP: 273/273  MP: 4/4 1/1 0/0 0/0  |    |Battle Lust   B     None          |
|ATK: 131   DEF: 84       MOV: 5   |    |Counterattack B     Free Slot     |
|JMP: 2     STR: 43       SKL: 34  |    |Guard         B     Free Slot     |
|MAG: 19    EVA: 28       PDF: 40  |     ----------------------------------
|MDF: 34    SPD: 35       LUC: 42  |
 ----------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Flare
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Weapon Type: Bow
Permanent Death: No
Joins: In Chapter 9, when you leave Obel Palace, Flare forces herself into 
your party.
Good Will Partners: Corselia, Seneca, Frederica, Lino En Kuldes, Millay, [Hero]
Information: 
Flare is excellent, and is is my personal favorite Archer. Flare has Good Will 
with many characters, including Senenca and Corselia, both of whom you will 
probably be using often. She is a participant in many different Co-Ops as 
well, at least 3!  She has one with Lino, one with Corselia, and one in ther 
air on Giant Owls with Millay and Frederica. 

 ----------------------------------      ----------------------------------
|Lvl 8: Flare       Water Elemental|    |Flare's Skills:    Flare's Runes: |
|HP: 76/76   MP: 2/2 0/0/ 0/0 0/0  |    |Dodge         C     Hawk Rune     |
|ATK: 32    DEF: 23       MOV: 5   |    |Sniper        D     None          |
|JMP: 2     STR: 10       SKL: 15  |     ----------------------------------
|MAG: 12    EVA: 10       PDF: 9   |
|MDF: 15    SPD: 13       LUC: 13  |
 ----------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Frederica
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Weapon Type: Bow
Permanent Death: No
Joins: In Chapter 16, she joins before the battle in Small Border Village.
Good Will Partners: Flare, Seneca
Information: 
While you already have two unkillable Archers in Flare and Seneca, Frederica 
is there to help.  She is nice when you are using all three together (which 
you should!).  The only real difference between her and the other Archers is 
her different Earth Element, which helps in extreme circumstances (such as in 
the Mother Earth Chamber in the Ruins of Obel). All in all, because of her 
lack of Good Will parters, she is inferior to the other unkillable archers.


 ----------------------------------      ----------------------------------
|Lvl 27: Frederica  Earth Elemental|    |Fred.'s Skills:     Fred.'s Runes:|
|HP: 203/203  MP: 4/4 2/2 1/1 0/0  |    |Battle Lust   C     Hawk Rune     |
|ATK: 94    DEF: 40       MOV: 5   |    |Sniper        B     Free Slot     |
|JMP: 2     STR: 32       SKL: 38  |     ----------------------------------
|MAG: 31    EVA: 35       PDF: 24  |
|MDF: 25    SPD: 42       LUC: 36  |
 ----------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Hero]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Weapon Type: Double Swords/Special
Permanent Death: No
Joins: You can only get [Hero] if you had loaded a Suikoden IV game data with 
all 108 Stars of Destiny. Then, in Chapter 12 or beyond, you can get him in a 
quest.
Good Will Partners: Kyril, Snowe, Kika, Flare, Keneth, Tal, Jewel, Paula, Lino 
En Kuldes
Information:
[Hero] (since his name will change from your game to mine, I call him [Hero]) 
has more good will partners then any other character in the entire game.  He 
also has his own special character only Rune of Punishment, which will be the 
strongest attack in the game until Kyril gets his level 3 ability.  The [Hero] 
is definitely worth it to use, if you haveloaded your 108 Stars of Destiny 
from a Memory Card.

 ----------------------------------      ----------------------------------
|Lvl 8: [Hero]       Wind Elemental|    |[Hero's] Skills:   [Hero's] Runes:|
|HP: 102/102  MP: 3/3 2/2 0/0 0/0  |    |Parry         C     None          |
|ATK: 74    DEF: 29       MOV: 5   |    |Battle Lust   C     Free Slot     |
|JMP: 2     STR: 20       SKL: 21  |    |Punish. Magic E   RuneofPunishment|
|MAG: 13    EVA: 17       PDF: 15  |     ----------------------------------
|MDF: 20    SPD: 19       LUC: 11  |
 ----------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Kika
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Weapon Type: Double Swords/Special
Permanent Death: No
Joins: In Chapter 9, Kika joins your party after the talk with Lino En Kuldes.
Good Will Partners: [Hero], Nalleo, Dario, Sigurd, Hervey, Jeane, Ornela
Information:
Kika has a special rune, called the Falcon Rune.  This rune alone makes her 
one of the best characters in the game, as it allows her to do 3 times normal 
damage to an opponent. Also, Kika has amazing ability with the Skill Battle 
Lust, as it allows her to have 4 attacks, instead of 3.   To top it all off, 
she has excellent Good Will partners.  Unfortunately, Kika has extremely low 
HP, usually 30-50 points lower then the rest of the physical attackers towards 
the end of the game. 

 ----------------------------------      ----------------------------------
|Lvl 8: Kika         Wind Elemental|    |Kika's Skills:      Kika's Runes: |
|HP: 68/68    MP: 2/2 0/0 0/0 0/0  |    |Parry         D     Free Slot     |
|ATK: 49    DEF: 24       MOV: 6   |    |Counterattack C     Falcon Rune   |
|JMP: 2     STR: 9        SKL: 13  |     ----------------------------------
|MAG: 7     EVA: 12       PDF: 10  |
|MDF: 9     SPD: 10       LUC: 9   |
 ----------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Lalacle
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Weapon Type: Fists
Permanent Death: No
Joins: You need to clear the game once, and then during your second 
playthrough in Chapter 4, Lalacle joins your party.
Good Will Parters: None
Information: 
Lalacle obtainsthe rare and exceedingly useful Cross Counter ability.  If you 
start levelling her early, you can use her late in the game as a semi-tank to 
do more damage with Cross Counter then with her normal attacks.  
Unfortunately, she has no Good Will parters, which will make her easier to 
kill in the long run.

 ----------------------------------      ----------------------------------
|Lvl 1: Lalacle     Water Elemental|    |Lalacle's Skills: Lalacle's Runes:|
|HP: 22/22    MP: 1/1 0/0 0/0 0/0  |    |Sniper        E     None          |
|ATK: 17    DEF: 4        MOV: 6   |    |Battle Lust   E     Free Slot     |
|JMP: 2     STR: 2        SKL: 3   |     ----------------------------------
|MAG: 3     EVA: 2        PDF: 2   |
|MDF: 3     SPD: 2        LUC: 2   |
 ----------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Lino En Kuldes
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Weapon Type: Spear
Permanent Death: No
Joins: In Chapter 19, Lino En Kuldes joins right at the start as a permanent 
party member.
Good Will Partners: Flare, [Hero], Eugene, Rachel
Information: 
Lino is probably the best of the Spear users.  He can ride any mount 
(Including Giant Owls!) and has a large amount of Good Will parters.  You have 
an overabundance of Fire Innate Spear Users with Rachel and Busk, but if 
you're going to use of them, use Lino. 

 ----------------------------------      ----------------------------------
|Lvl 31: Lino En Kuldes FireElement|    |Lino's Skills:      Lino's Runes: |
|HP: 284/284  MP: 4/4 1/1 0/0 0/0  |    |Armor Defense  A    None          |
|ATK: 125   DEF: 63       MOV: 5   |    |Battle Lust    A    Unicorn Rune  |
|JMP: 2     STR: 52       SKL: 33  |    |DefelectMisslesA    Free Slot     |
|MAG: 16    EVA: 35       PDF: 37  |     ----------------------------------
|MDF: 27    SPD: 25       LUC: 33  |
 ----------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mizuki
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Weapon Type: Claws
Permanent Death: No
Joins: In Chapter 9, Mizuki joins your party after the talk with Lino En 
Kuldes.
Good Will Partners: Akaghi, Kate, Flare, Lino En Kuldes
Information:
Mizuki is tough, agile, and a rare Water elemental attacker.  She has her own 
special Rune as well.  Unfortunately, she does not have the most useful set of 
Good-Will partners, though there are quite a few of them.  She is great 
throughout the game when you need a high mobility character.

 ----------------------------------      ----------------------------------
|Lvl 8: Mizuki      Water Elemental|    |Mizuki's Skills:   Mizuki's Runes:|
|HP: 73/73    MP: 2/2 0/0 0/0 0/0  |    |Mind's Eye    C    Free Slot      |
|ATK: 29    DEF: 17       MOV: 6   |    |Counterattack C    Shrike Rune    |
|JMP: 2     STR: 9        SKL: 12  |     ----------------------------------
|MAG: 8     EVA: 17       PDF: 9   |
|MDF: 14    SPD: 16       LUC: 11  |
 ----------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ornela
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Weapon Type: Spear
Permanent Death: No
Joins: In Chapter 19, Ornela joins right at the start as a permanent party 
member.
Good Will Partners: Corselia, Busk, Kika, Jeane
Information: 
Ornela is obtained so late in the game that it is difficult to justify using 
her over a character that you've had for so long (such as Rachel).  She's a 
Spear-User, and Spear-Users are nice. She is also the only Lightning Elemental 
Spear User in the game.  Ornela does have some useful Good Will partners, 
including Kika (excellent), Jeane (one of the best, if not the best caster in 
the game) and Corselia.

 ----------------------------------      ----------------------------------
|Lvl 30: Ornela Lightning Elemental|    |Ornela's Skills:   Ornela's Runes:|
|HP: 222/222  MP: 5/5 2/2 1/1 0/0  |    |Battle Lust   B     None          |
|ATK: 130   DEF: 76       MOV: 5   |    |Counterattack C     Free Slot     |
|JMP: 2     STR: 42       SKL: 45  |    |DeflectMisslesB     Free Slot     |
|MAG: 33    EVA: 34       PDF: 32  |     ----------------------------------
|MDF: 33    SPD: 47       LUC: 35  |
 ----------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Simeon
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Weapon Type: Staff
Permanent Death: No
Joins: In Chapter 16, at the very end of the chapter. He automatically joins.
Good Will Parters: Roget, Maxine, Pablo, Jeane
Information: 
It is difficult to decide whether to use Simeon or Corselia.  Simeon starts 
off with the exceedingly powerful Flowing Rune which allows you to cast Silent 
Lake.  This is one of the best spells in the game, but the Flowing Rune is 
also lacking the very important spell Kindness Drops that Corselia uses to be 
a healer. Simeon has strong magical Co-Ops, but all of his Co-Ops are with 
characters that can be killed, so its a bit iffy.  I suggest just switching 
him in and out of battles that require using Silent Lake.

 ----------------------------------      ----------------------------------
|Lvl 26: Simeon     Water Elemental|    |Simeon's Skills:   Simeon's Runes:|
|HP: 170/170  MP: 7/7 5/5 2/2 1/1  |    |Water Magic   A     Wind Rune     |
|ATK: 21    DEF: 42       MOV: 4   |    |Concentration B     Flowing Rune  |
|JMP: 1     STR: 13       SKL: 18  |     ----------------------------------
|MAG: 41    EVA: 24       PDF: 16  |
|MDF: 47    SPD: 29       LUC: 32  |
 ----------------------------------


-------------------------------------------------------------------
Killable Characters:
-------------------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ameria
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Weapon Type: One-handed Sword
Permanent Death: Yes
Joins: At beginning of Chapter 12, when Mizuki and Akaghi rejoin your party, 
Ameria is among the members there.
Good Will Partners: None
Information:
With all sorts of One-handed Sword users in the game who have Good Will 
parters, Ameria  loses most of her usefulness.  Millay, who joins with her has 
higher base stats, more friends, and is another One-handed Sword user, which 
pretty much rules her out...The only thing Ameria really has going for her is 
a semi-rare Wind Element. 

 ----------------------------------      ----------------------------------
|Lvl 8: Ameria       Wind Elemental|    |Ameria's Skills:  Ameria's Runes: |
|HP: 74/74    MP: 2/2 0/0 0/0 0/0  |    |Parry         C   Free Slot       |
|ATK: 47    DEF: 14       MOV: 6   |    |Dodge         C   None            |
|JMP: 2     STR: 9        SKL: 12  |     ----------------------------------
|MAG: 14    EVA: 10       PDF: 9   |
|MDF: 8     SPD: 15       LUC: 9   |
 ----------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Axel
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Weapon Type: Great Sword
Permanent Death: Yes
Joins: At beginning of Chapter 12, when Mizuki and Akaghi rejoin your party, 
Axel is among the members there.
Good Will Partners: Selma, Mitsuba
Information:
Axel is the first Great Sword user in the game. They are powerful, but tend to 
miss a lot. Axel is also one of the first characters you get who has an Earth 
element.  While he can not compete with characters such as Mitsuba or Coop 
with a Great Sword, he is a good character for those willing to try out the 
weapon.

 ----------------------------------      ----------------------------------
|Lvl 8: Axel        Earth Elemental|    |Axel's Skills:     Axel's Runes:  |
|HP: 108/108  MP: 1/1 0/0 0/0 0/0  |    |Hidden Power  C    Free Slot      |
|ATK: 55    DEF: 27       MOV: 5   |    |Smash         C    None           |
|JMP: 2     STR: 9        SKL: 10  |     ----------------------------------
|MAG: 6     EVA: 7        PDF: 11  |
|MDF: 6     SPD: 6        LUC: 9   |
 ----------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Carrie
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Weapon Type: None
Permanent Death: Yes
Joins: At beginning of Chapter 12, when Mizuki and Akaghi rejoin your party, 
Carrie is among the members there.
Good Will Partners: Yu
Information:
Carrie ia great.  Her special healing abilities will allow you to have 
characters healed each round.  Unfortunately, getting Carrie to characters can 
be difficult, so it is best to Switch her into the battle once everything on 
and going.

 ----------------------------------      ----------------------------------
|Lvl 9: Carrie       Wind Elemental|    |Carrie's Skills:   Carrie's Runes:|
|HP: 85/85    MP: 2/2 0/0 0/0 0/0  |    |First Aid     E    Free Slot      |
|ATK: 9     DEF: 22       MOV: 4   |    |None               None           |
|JMP: 2     STR: 9        SKL: 12  |     ----------------------------------
|MAG: 10    EVA: 12       PDF: 12  |
|MDF: 12    SPD: 13       LUC: 8   |
 ----------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cedric
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Weapon Type: None
Permanent Death: Yes
Joins: You need to accept the Quest Guild Mission "Catch the Eat-And-Run 
Bandit".  During this quest, in Merseto, you need to catch Cedreic but not 
kill him.  See Quest Guild section for more details. 
Good Will Partners: Rachel
Information:
Cedric is a great starter, to switch out after the first round is up.  His 
special ability raises the evasion of all members within range, something 
imperative at any time. 

 ----------------------------------      ----------------------------------
|Lvl 12: Cedric      Wind Elemental|    |Cedric's Skills:   Cedric's Runes:|
|HP: 86/86    MP: 2/2 0/0 0/0 0/0  |    |True Godspeed E    Counter Rune   |
|ATK: 10    DEF: 20       MOV: 9   |    |None               None           |
|JMP: 2     STR: 10       SKL: 16  |     ----------------------------------
|MAG: 8     EVA: 24       PDF: 15  |
|MDF: 14    SPD: 20       LUC: 10  |
 ----------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Champo
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Weapon Type: Fists
Permanent Death: Yes
Joins: When you go to Merseto in Chapter 15 or after, you can listenb to the 
Gossip of the "Old Man".  He will tell you about some Nay-Kobolds in the Port 
area.  Enter the Port of Merseto, and win the battle. Champo joins your party 
after the battle.
Good Will Partners: Nalkul, Noah
Information:
Nay-Kobold's have great armor (and therefore defense) but tend not to be the 
strongest attack wise. While Champo is not as strong physically as Nalkul, he 
has a nice Co-Op with Noah and them, which makes them worth using together.

 ----------------------------------      ----------------------------------
|Lvl 21: Champo     Earth Elemental|    |Champo's Skills:   Champo's Runes:|
|HP: 199/199  MP: 4/4 1/1 0/0 0/0  |    |Guard         C    Balloon Rune   |
|ATK: 42    DEF: 45       MOV: 6   |    |None               None           |
|JMP: 3     STR: 32       SKL: 29  |     ----------------------------------
|MAG: 10    EVA: 31       PDF: 25  |
|MDF: 18    SPD: 33       LUC: 23  |
 ----------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Charlemagne
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Weapon Type: One-Handed Sword
Permanent Death: Yes
Joins: You need to accept the Quest Guild Mission "Dear Friend..." and after 
doing all these silly little mini quests bringing random items everywhere, 
you'll eventually be ambushed by some thieves at Terana Plains.  After 
finishing the battle, head back to Middleport and talk to Reinbach at the Inn, 
where Charlemange will join you.  See Quest Guild missions for more 
information.
Good Will Partners: Reinbach
Information:
Charlemange is inferior to Reinbach stat-wise, and he takes a lot of daamge, 
but when Reinbach and he are together they have a nice Co-Op, the Love Love 
Attack (so tacky...). All in all, a less-than-average character.

 ----------------------------------      ----------------------------------
|Lvl 15:Charlemange Earth Elemental|    |Charle.'s Skills: Charle.'s Runes:|
|HP: 153/153  MP: 3/3 0/0 0/0 0/0  |    |Narcissism    E    M. Earth S.Rune|
|ATK: 54    DEF: 33       MOV: 5   |    |None               None           |
|JMP: 2     STR: 22       SKL: 19  |     ----------------------------------
|MAG: 21    EVA: 21       PDF: 22  |
|MDF: 20    SPD: 21       LUC: 21  |
 ----------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dario
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Weapon Type: Axe
Permanent Death: Yes
Joins: There are two times when Dario can join your party.  In Chapter 10, if 
you go to the Nest of Pirates on Wind or Eathsday, and Enter, Dario and Nalleo 
will join your party. If you enter on Fire or Watersday, Sigurd and Hervey 
join.  If you entered on Fire/Watersday, then you can recruit Dario later, in 
Chapter 14, following the same premise.
Good Will Partners: Nalleo, Kika, Sigurd, Hervey
Information:
With his high defense and many Good Will parters (a few of which who are 
actually useful) Dario can be a nice damage tank in later levels. You will 
need to get him early though, which can sometimes be a problem, since you have 
to choose between him and two other characters.

 ----------------------------------      ----------------------------------
|Lvl 7: Dario      Earth Elemental |    |Dario's Skills:    Dario's Runes: |
|HP: 85/85    MP: 1/1 0/0 0/0 0/0  |    |Armor Defense C    Gozz Rune      |
|ATK: 30    DEF: 16       MOV: 5   |    |Counterattack C    None           |
|JMP: 2     STR: 14       SKL: 6   |     ----------------------------------
|MAG: 1     EVA: 7        PDF: 8   |
|MDF: 6     SPD: 6        LUC: 10  |
 ----------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ema
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Weapon Type: None
Permanent Death: Yes
Joins: If you go to Merseto in chapter 11 or beyond, a scene automatically 
plays, and Gary and Ema force their way into your party.
Good Will Partners: Gary
Information:
Ema's Pack ability allows you to use any item that is currently not equipped 
to a character (thats in your 'Bag'). This can be very very useful in certain 
situations, and I personally find Ema to be the best character at setting 
terrain elements down.

 ----------------------------------      ----------------------------------
|Lvl 9: Ema        Water Elemental |    |Ema's Skills:      Ema's Runes:   |
|HP: 73/73    MP: 1/1 0/0 0/0 0/0  |    |None               Free Slot      |
|ATK: 7     DEF: 19       MOV: 4   |    |None               None           |
|JMP: 1     STR: 7        SKL: 10  |     ----------------------------------
|MAG: 7     EVA: 10       PDF: 9   |
|MDF: 11    SPD: 11       LUC: 8   |
 ----------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Eugene
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Weapon Type: Spear
Permanent Death: Yes
Joins: You need to enter Na-Nal Island on any Watersday, there Eugene appears 
in the Gossip menu.  Talk to him and he joins your party.
Good Will Partners: Lino En Kuldes, Rachel
Information:
Eugene is the first Spear-user who joins your party.  He has a Firefly Rune, 
which will make him targeted by more monsters then a normal character.  This 
is very dangerous for any type of Killable character. But, if you get Eugene a 
Unicorn Rune early on, he can be quite potent later, though not the best Spear 
User in the game.

 ----------------------------------      ----------------------------------
|Lvl 8: Eugene     Water Elemental |    |Eugene's Skills:  Eugene's Runes: |
|HP: 97/97     MP: 2/2 0/0 0/0 0/0 |    |Counterattack C   Firefly Rune    |
|ATK: 39    DEF: 12       MOV: 5   |    |None              Free Slot       |
|JMP: 2     STR: 11       SKL: 13  |     ----------------------------------
|MAG: 11    EVA: 8        PDF: 7   |
|MDF: 10    SPD: 8        LUC: 6   |
 ----------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Gary
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Weapon Type: None
Permanent Death: Yes
Joins: Any time you enter Merseto in Chapter 11 or beyond, Gary and Ema 
forcefully join your party.
Good Will Partners: Ema
Information:
Gary is another excellent starter character.  He raises the defense and magic 
defense of characters within range (much like low level Earth Magics).  Using 
this in battles where you need to keep certain characters alive is a godsend.

 ----------------------------------      ----------------------------------
|Lvl 10: Gary      Earth Elemental |    |Gary's Skills:     Gary's Runes:  |
|HP: 98/98    MP: 2/2 0/0 0/0 0/0  |    |Backup       E     Free Slot      |
|ATK: 8     DEF: 24       MOV: 5   |    |None               None           |
|JMP: 2     STR: 8        SKL: 12  |     ----------------------------------
|MAG: 12    EVA: 14       PDF: 13  |
|MDF: 13    SPD: 12       LUC: 7   |
 ----------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Gretchen
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Weapon Type: One-Handed Sword
Permanent Death: Yes
Joins: At beginning of Chapter 12, when Mizuki and Akaghi rejoin your party, 
Gretchen is among the members there.
Good Will Partners: Katarina, Keneth
Information:
Gretchen is an average One-handed Sword user.  Better then Ameria, but worse 
then Millay, Gretchen has average stats and some decent Good Will partners. 
Her main strength is that she can ride both type of mounts (Great Owl and 
Kangacorn).

 ----------------------------------      ----------------------------------
|Lvl 8: Gretchen    Earth Elemental|    |Gretchen'sSkills: Gretchen'sRunes:|
|HP: 71/71    MP: 1/1 0/0 0/0 0/0  |    |Guard         D    Free Slot      |
|ATK: 50    DEF: 24       MOV: 5   |    |Counterattack D    None           |
|JMP: 2     STR: 12       SKL: 10  |     ----------------------------------
|MAG: 5     EVA: 9        PDF: 13  |
|MDF: 4     SPD: 10       LUC: 9   |
 ----------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hervey
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Weapon Type: One-Handed Sword
Permanent Death: Yes
Joins: There are two times when Hervey can join your party.  In Chapter 10, if 
you go to the Nest of Pirates on Wind or Eathsday, and Enter, Dario and Nalleo 
will join your party. If you enter on Fire or Watersday, Sigurd and Hervey 
join.  If you entered on Wind/Earthsday then you can recruit Hevery later, in 
Chapter 14.
Good Will Partners: Kika, Sigurd, Dario, Nalleo
Information:
While Hervey is yet another Fire elemental (you have plenty of these) One-
handed Sword user (and even more of these), he has some excellent Good Will 
Parters.  His Co-Ops with the other Pirates are his biggest advantage over the 
other One-handed Swordsmen. Also, hervey is one of the first characters who 
can ride Kangacorns, so that raises his usefulness a few notches. 

 ----------------------------------      ----------------------------------
|Lvl 4: Hervey       Fire Elemental|    |Hervey's Skills:  Hervey's Runes: |
|HP: 41/41   MP: 1/1 0/0/ 0/0 0/0  |    |Parry         C   Rage Sword Rune |
|ATK: 21    DEF: 10       MOV: 5   |    |Counterattack D   None            |
|JMP: 2     STR: 7        SKL: 5   |     ----------------------------------
|MAG: 2     EVA: 7        PDF: 5   |
|MDF: 5     SPD: 8        LUC: 5   |
 ----------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Jeane
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Weapon Type: Staff
Permanent Death: Yes
Joins: After finishing the quest guild mission "The Five Elemental Fragments", 
Jeane will join your party in Haruna. You need to have access to Haruna first, 
of course.
Good Will Partners: Ornela, Kika, Katarina, Roget, Simeon, Maxine
Information:
There is a lot good to say about Jeane.  Her Charm Rune (which is un-
removable) gives her Good Will with every character in the game, so they can 
protect and Assist her at any time. She is a Lightning caster (which you 
already have in Andarc) but she is far superior at it then he.  Even better, 
she is actually -a physically attacking mage!-.  I am serious here.  Her 
weapon is very powerful, and she access to skills such as Critical hit and 
Blood Lust.  End-Game, she will actually almost do as much damage with a 
physical attack as she will with spells.  So entertaining. The only bad thing 
about her is that she is killable.

 ----------------------------------      ----------------------------------
|Lvl 16: Jeane  Lightning Elemental|    |Jeane's Skills:     Jeane's Runes:|
|HP: 111/111  MP: 6/6 4/4 1/1 0/0  |    |LightningMagicC     Charm Rune    |
|ATK: 29    DEF: 28       MOV: 4   |    |Concentration C     Thunder Rune  |
|JMP: 1     STR: 17       SKL: 26  |     ----------------------------------
|MAG: 30    EVA: 17       PDF: 10  |
|MDF: 30    SPD: 13       LUC: 17  |
 ----------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Jeremy
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Weapon Type: One-Handed Sword
Permanent Death: Yes
Joins: At beginning of Chapter 12, when Mizuki and Akaghi rejoin your party, 
Jeremy is among the members there.
Good Will Partners: Millay, Mitsuba, Reinhold, Trishtan, Flare, Lino En Kuldes 
Information:
One of the better early One-Handed Sword users, jeremy has decent starting 
stats and quite a few Good Will partners.  Lightning elemental attackers are 
not common place early on as well, but you still have one in Rita at this 
point. You have an overabundance of One-handed Sword users though, and 
eventually, jeremy will probably be replaced by a better Lightning elemental 
attacker: Keneth. 

----------------------------------      ----------------------------------
|Lvl 9: Jeremy  Lightning Elemental|    |Jeremy's Skills:  Jeremy's Runes: |
|HP: 89/89    MP: 2/2 0/0 0/0 0/0  |    |Battle Lust   D     Free Slot     |
|ATK: 49    DEF: 22       MOV: 6   |    |Counterattack C     None          |
|JMP: 2     STR: 11       SKL: 16  |     ----------------------------------
|MAG: 6     EVA: 12       PDF: 11  |
|MDF: 7     SPD: 13       LUC: 10  |
 ----------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Jewel
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Weapon Type: One-Handed Sword
Permanent Death: Yes
Joins: In Chapter 16, after Kyril's third turn in Small border Village, Jewel 
joins your party.
Good Will Partners: [Hero], Snowe, Paula, Keneth, Tal 
Information:
There are a lot of One-handed sword users out there, but Jewel starts out with 
solid stats and an appropriate Rune. She is best when she is on a Giant Owl, 
and I do not suggest taking her off when when using her. She is best when used 
with her Knights of Razril friends, as she has lots of them.

 ----------------------------------      ----------------------------------
|Lvl 27: Jewel      Water Elemental|    |Jewel's Skills:     Jewel's Runes |
|HP: 227/227  MP: 4/4 1/1 0/0 0/0  |    |Dodge         B     None          |
|ATK: 103   DEF: 67       MOV: 6   |    |Critical Hit  B     Flowing S.Rune|
|JMP: 2     STR: 39       SKL: 30  |    |Counterattack B     Free Slot     |
|MAG: 25    EVA: 43       PDF: 33  |     ----------------------------------
|MDF: 32    SPD: 33       LUC: 32  |
 ----------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Karl
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Weapon Type: Fists
Permanent Death: Yes
Joins: You need to cplete the Quest Guild Mission "The Missing Children". Karl 
will ONLY join your party is Kyril speaks to him in this battle.
Good Will Partners: Corselia, Kyril
Information:
Karl is a good damage tank to have because of his Cross Counter ability.  
Corss Counter is rare, and extremely dangerous.  If you've fought Skeleton - 
Fists in the Ruins of Obel, you'll know what I mean. Give him some good 
defensive equipment, level his Cross Counter and Dodge skills, and put him 
right out there in the middle of every enemy, and you'll be happy with the 
results. 

 ----------------------------------      ----------------------------------
|Lvl 24: Karl   Lightning Elemental|    |Karl's Skills:      Karl's Runes: |
|HP: 283/283   MP: 3/3 1/1 0/0 0/0 |    |Cross Counter C     Free Slot     |
|ATK: 57    DEF: 25       MOV: 4   |    |Battle Lust   C     Killer Rune   |
|JMP: 2     STR: 47       SKL: 28  |    |Guard         C     WhiteTigerRune|
|MAG: 9     EVA: 29       PDF: 25  |     ----------------------------------
|MDF: 10    SPD: 30       LUC: 16  |
 ----------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Katarina
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Weapon Type: Staff
Permanent Death: Yes
Joins: After finishing the Quest Guild Mission "Get the Imposters! (Part 2)". 
This is no easy task.
Good Will Partners: Keneth, Jeane, Pablo
Information:
There are two fire mages in the game, and it is hard to decide which one is 
better.  Katarina is the one I prefer, since she has an -excellent- Co-Op with 
Jeane. Getting Katarina is a pain in the butt though, because during the batle 
to get her she tends to be suicidal, and that turns a lot of people off.

 ----------------------------------      ----------------------------------
|Lvl 21: Katarina    Fire Elemental|    |Katarina'sSkills: Katarina'sRunes:|
|HP: 158/158  MP: 6/6 4/4 1/1 0/0  |    |Fire Magic    C    Fire Rune      |
|ATK: 44    DEF: 33       MOV: 4   |    |Concentration C    Lightning Rune |
|JMP: 1     STR: 16       SKL: 22  |     ----------------------------------
|MAG: 31    EVA: 31       PDF: 23  |
|MDF: 32    SPD: 29       LUC: 14  |
 ----------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Kate
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Weapon Type: Throwing Knife
Permanent Death: Yes
Joins: In Chapter 18 or beyond, enter Haruna and a new command has opened "To 
the Street Corner".  After protecting Kate from the Klk. Soldiers, she will 
join your party.
Good Will Partners: Mizuki, Akaghi
Information:
Knife Throwers are excellent.  They have access to Clairvoyance and Piercing 
Shot, some of the best abilities in the game.  Unfortunately, there are only 
two Knife Throwers in the entire game, Kate being one of them.  While not as 
good as Sigurd, Kate is powerful just because of her weapon. She is agile and 
strong, but unfortunately, she does not have many Good Will partners, which is 
her main weakness. 

 ----------------------------------      ----------------------------------
|Lvl 29: Kate   Lightning Elemental|    |Kate's Skills:      Kate's Runes: |
|HP: 216/216  MP: 5/5 2/2 1/1 0/0  |    |Sniper        B     Eagle Rune    |
|ATK: 44    DEF: 55       MOV: 5   |    |Battle Lust   B     Free Slot     |
|JMP: 3     STR: 32       SKL: 45  |     ----------------------------------
|MAG: 27    EVA: 46       PDF: 32  |
|MDF: 23    SPD: 51       LUC: 24  |
 ----------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Keneth
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Weapon Type: One-Handed Sword
Permanent Death: Yes
Joins: After finishing the Quest Guild Mission "Get the Imposters! (Part 2)". 
This is no easy task.
Good Will Partners: [Hero], Jewel, Paula, Tal, Katarina, Snowe
Information:
Keneth is one of the best One-handed Sword users out there.  he has high 
stats, and already starts off with the proper runes.  Even better is that he 
is in multiple Co-Ops, and many, many Good Will partners.  

 ----------------------------------      ----------------------------------
|Lvl 21: Keneth Lightning Elemental|    |Keneth's Skills:   Keneth's Runes:|
|HP: 180/180  MP: 3/3 1/1 0/0 0/0  |    |Battle Lust   C    Viper Rune     |
|ATK: 60    DEF: 37       MOV: 5   |    |Parry         C    Thunder S. Rune|
|JMP: 2     STR: 22       SKL: 27  |     ----------------------------------
|MAG: 25    EVA: 25       PDF: 23  |
|MDF: 27    SPD: 23       LUC: 24  |
 ----------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Maxine
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Weapon Type: Staff
Permanent Death: Yes
Joins: After you finish the Quest Guild Mission "Hand Delivery", Maxine joins 
your party.
Good Will Partners: Jeane, Simeon, Roget
Information:
While it is difficult to decide who is a better Fire Magic user, Maxine or 
Katarina, Maxine has some nice Co-Ops, and can be developed more carefully 
from an earlier level then Katarina. After playing with both, its really your 
choice to make. 

 ----------------------------------      ----------------------------------
|Lvl 6: Maxine      Fire Elemental |    |Maxine's Skills:  Maxine's Runes: |
|HP: 52/52     MP: 2/2 1/1 0/0 0/0 |    |None              Fire Rune       |
|ATK: 14    DEF: 11       MOV: 4   |    |None              None            |
|JMP: 2     STR: 6        SKL: 8   |     ----------------------------------
|MAG: 9     EVA: 7        PDF: 5   |
|MDF: 10    SPD: 9        LUC: 7   |
 ----------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Millay
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Weapon Type: One-Handed Sword
Permanent Death: Yes
Joins: At beginning of Chapter 12, when Mizuki and Akaghi rejoin your party, 
Millay is among the members there.
Good Will Partners: Corselia, Rita, Jeremy, Trishtan, Lino En Kuldes, Flare
Information:
One of the best One-handed Sword users, Millay has great starting stats, and 
lots of useful friends.  She can ride both type of mounts, though Kangacorns 
suit her better then Giant Owls.  She is good at both damage taking and damage 
dealing, so use her however you see fit, as she works excellent both end-game 
and beginning. 

 ----------------------------------      ----------------------------------
|Lvl 9: Millay       Fire Elemental|    |Millay's Skills:  Millay's Runes: |
|HP: 74/74    MP: 2/2 0/0 0/0 0/0  |    |Battle Lust   C   Free Slot       |
|ATK: 54    DEF: 22       MOV: 6   |    |Parry         D   None            |
|JMP: 2     STR: 16       SKL: 13  |     ----------------------------------
|MAG: 11    EVA: 14       PDF: 11  |
|MDF: 10    SPD: 15       LUC: 15  |
 ----------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mitsuba
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Weapon Type: Great Sword
Permanent Death: Yes
Joins: In Chapter 15 and beyond, enter Merseto and talk to Reinhold in the 
Gossip menu. he will tell you about a girl who is robbing people on the Terana 
Plains.  Go to the Terana plains, and win the Duel with Mitsuba. She will join 
you there.
Good Will Partners: Selma, Axel, Jeremy, Reinhold
Information:
Mitsuba is the -ONLY- character in the entire game that has no innate 
Element.  Her Element changed by the day. So if it is Windsday, her element 
will be Wind.  If it is Firesday, her element will be Fire, and so on. Mitsuba 
is an extremely strong character with her great Sword, and will almost always 
one-hit kill enemies when on her own terrain. Unfortunately, like most Great 
Sword Users, she has low accuracy, and misses a lot, so you'll need to boost 
that a bit.  Also, her Good Will partners are rather worthless...

 ----------------------------------      ----------------------------------
|Lvl 23: Mitsuba      Non-Elemental|    |Mitsuba's Skills: Mitsuba's Runes:|
|HP: 241/241  MP: 3/3 0/0 0/0 0/0  |    |Smash         C    Chameleon Rune |
|ATK: 60    DEF: 49       MOV: 5   |    |None               Titan Rune     |
|JMP: 2     STR: 42       SKL: 19  |     ----------------------------------
|MAG: 15    EVA: 25       PDF: 25  |
|MDF: 25    SPD: 27       LUC: 39  |
 ----------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Nalkul
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Weapon Type: Fists
Permanent Death: Yes
Joins: When you go to Merseto in Chapter 15 or after, you can listenb to the 
Gossip of the "Old Man".  He will tell you about some Nay-Kobolds in the Port 
area.  Enter the Port of Merseto, and win the battle. Nalkul joins your party 
after the battle.
Good Will Partners: Champo, Noah
Information:
Physically the strongest of the Kobolds, Nalkul does not share Champos 
exceedingly high defense.  He is probably the one you would want to use if 
you're going to a Kobold as an attacker though, since he has a higher base 
attack power then Champo.

 ----------------------------------      ----------------------------------
|Lvl 22: Nalkul      Fire Elemental|    |Nalkul's Skills:   Nalkul's Runes:|
|HP: 180/180  MP: 4/4 2/2 1/1 0/0  |    |Battle Lust   C    Lion Rune      |
|ATK: 37    DEF: 43       MOV: 6   |    |None               Free Slot      |
|JMP: 3     STR: 27       SKL: 37  |     ----------------------------------
|MAG: 14    EVA: 36       PDF: 23  |
|MDF: 29    SPD: 40       LUC: 24  |
 ----------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Nalleo
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Weapon Type: Axe
Permanent Death: Yes
Joins: There are two times when Nalleo can join your party.  In Chapter 10, if 
you go to the Nest of Pirates on Wind or Eathsday, and Enter, Dario and Nalleo 
will join your party. If you enter on Fire or Watersday, Sigurd and Hervey 
join.  If you entered on Fire/Watersday, then you can recruit Nalleo later, in 
Chapter 14, following the same premise.
Good Will Partners: Kika, Dario, Sigurd, Hevery
Information:
While Axe users are rare on their own, Nalleo is mainly good because of his 
Good Will with all of the other Pirates.  He has somwhat low attack and 
defense, but he is fast, and Wind is a nice element to be. Its also easy for 
him to learn his Co-Op with Dario, the first Good Will Point you get with them 
will earn it.

 ----------------------------------      ----------------------------------
|Lvl 7: Nalleo      Wind Elemental |    |Nalleo's Skills:   Nalleo's Runes:|
|HP: 65/65    MP: 2/2 0/0 0/0 0/0  |    |Smash         E    Cyclone S. Rune|
|ATK: 36    DEF: 16       MOV: 6   |    |Counterattack C    None           |
|JMP: 2     STR: 8        SKL: 13  |     ----------------------------------
|MAG: 8     EVA: 9        PDF: 8   |
|MDF: 7     SPD: 10       LUC: 12  |
 ----------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Noah
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Weapon Type: None
Permanent Death: Yes
Joins: When you go to Merseto in Chapter 15 or after, you can listenb to the 
Gossip of the "Old Man".  He will tell you about some Nay-Kobolds in the Port 
area.  Enter the Port of Merseto, and win the battle. Noah joins your party 
after the battle.
Good Will Partners: Nalkul, Champo
Information:
Noah is the only character who can steal items from enemies, which means that 
she (yes, its a she, any -he- comments are mistranslations)is the only 
character who can obtain certain items.  The certain force mirrors from the 
elemental Dragons come to mind.  She also helps quite a bit on the quest guild 
missions. 

 ----------------------------------      ----------------------------------
|Lvl 20: Noah       Water Elemental|    |Noah's Skills:     Noah's Runes:  |
|HP: 154/154  MP: 3/3 1/1 0/0 0/0  |    |Steal         E    Free Slot      |
|ATK: 22    DEF: 42       MOV: 6   |    |Dodge         S    Mischief Rune  |
|JMP: 2     STR: 22       SKL: 24  |     ----------------------------------
|MAG: 16    EVA: 37       PDF: 22  |
|MDF: 18    SPD: 36       LUC: 23  |
 ----------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Pablo
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Weapon Type: Staff
Permanent Death: Yes
Joins: In Chapter 9 or beyond, return to Middleport, and you'll find pablo in 
the Gossip menu. Speak to him, and he'll join your party.
Good Will parters: Katarina, Simeon
Information:
Pablo is the only Earth Based mage in the game.  While Earth magic is not too 
reliable for attacking, its true strength is buffing your party up.  Pablo is 
a good starter, and then switch him in for another character later on who can 
attack.  He does have some magical Co-Ops though. 

 ----------------------------------      ----------------------------------
|Lvl 5: Pablo       Earth Elemental|    |Pablo's Skills:   Pablo's Runes:  |
|HP: 53/53     MP: 2/2 1/1 0/0 0/0 |    |Earth Magic   E   Earth Rune      |
|ATK: 11    DEF: 11       MOV: 4   |    |Guard         E   None            |
|JMP: 1     STR: 3        SKL: 4   |     ----------------------------------
|MAG: 6     EVA: 6        PDF: 5   |
|MDF: 8     SPD: 8        LUC: 7   |
 ----------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Paula
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Weapon Type: One-Handed Sword
Permanent Death: Yes
Joins: In Chapter 16, during the battle in Small Border Village, after Kyril's 
third turn, Paula joins your party.
Good Will parters: [Hero], Selma, Jewel, Keneth, Tal, Snowe
Information:
With so many other Sword users in the game, its difficult to choose which one 
to use.  Paula has a lot of good friends, as well as starts off with a Giant 
Owl Rune.  She can also ride owls, which helps immensely. I suggest only using 
her with her friends though, since she is rather fragile alone.

 ----------------------------------      ----------------------------------
|Lvl 27: Paula       Wind Elemental|    |Paula's Skills:     Paula's Runes:|
|HP: 201/201  MP: 4/4 2/2 1/1 0/0  |    |Parry         B     None          |
|ATK: 95    DEF: 56       MOV: 6   |    |Battle Lust   C     Giant Owl Rune|
|JMP: 2     STR: 31       SKL: 38  |    |Counterattack B     Free Slot     |
|MAG: 37    EVA: 41       PDF: 22  |     ----------------------------------
|MDF: 46    SPD: 37       LUC: 30  |
 ----------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Rachel
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Weapon Type: Spear
Permanent Death: Yes
Joins: You need to accept the Quest Guild Mission "Catch the Eat-And-Run 
Bandit".  During this quest, in Merseto, you need to catch Cedreic but not 
kill him.  See Quest Guild section for more details. 
Good Will parters: Eugene, Lino En Kuldes, Cedric
Information:
There are a lot of Spear users in the game, and most of them are Story, 
unkillable characters.  Because of that, it is hard to justify using Rachel, 
but in the end, she is one of the best Spearmasters of all. She is probably 
the fastest, and because you have her for quite some time, will probably have 
well developed Good Will with characters.

 ----------------------------------      ----------------------------------
|Lvl 9: Rachel       Fire Elemental|    |Rachel's Skills:   Rachel's Runes:|
|HP: 153/153 MP: 1/1 0/0/ 0/0 0/0  |    |Deflect MissleD    Unicorn Rune   |
|ATK: 52    DEF: 24       MOV: 6   |    |None               None           |
|JMP: 2     STR: 10       SKL: 11  |     ----------------------------------
|MAG: 8     EVA: 11       PDF: 13  |
|MDF: 8     SPD: 14       LUC: 11  |
 ----------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Reinbach
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Weapon Type: One-Handed Sword
Permanent Death: Yes
Joins: You need to accept the Quest Guild Mission "Dear Friend..." and after 
doing all these silly little mini quests bringing random items everywhere, 
you'll eventually be ambushed by some thieves at Terana Plains.  After 
finishing the battle, head back to Middleport and talk to Reinbach at the Inn, 
where he will join you.  See Quest Guild missions for more information.
Good Will parters: Charlemange, Kyril
Information:
Reinbach spends more time praticing his flamboyancy then his battle skills, 
and it is evident in his battle performance. His attack power is obviously 
lacking, but his Rune is where its at.  making enemies fall asleep with a 
greater chance then the Wind Rune is extremely helpful in most situations.  He 
barely has any Good Will partners though, and only Kyril among them is any 
good.

 ----------------------------------      ----------------------------------
|Lvl 18: Reinbach    Fire Elemental|    |Reinbach'sSkills: Reinbach'sRunes:|
|HP: 140/140  MP: 4/4 1/1 0/0 0/0  |    |Narcissism    E    Red Rose Rune  |
|ATK: 62    DEF: 35       MOV: 5   |    |None               Free Slot x2   |
|JMP: 2     STR: 20       SKL: 31  |     ----------------------------------
|MAG: 26    EVA: 27       PDF: 22  |
|MDF: 19    SPD: 20       LUC: 27  |
 ----------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Reinhold
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Weapon Type: Spear
Permanent Death: Yes
Joins: In Chapter 15 or beyond, head to Merseto and enter the Gossip menu.  
You will see Reinholds name here, and when you speak to him, he tells you of a 
girl in terana Plains who is harassing people.  When you go to Terana Plains 
and defeat Mitsuba in a Duel, then head back to Merseto and talk to Reinhold 
again, and he will join your party.
Good Will parters: Mitsuba, Jeremy
Information:
The game gives you a total of four (4) Fire elemental spear users, and 
Reinhold is probably the worst of them.  While he is not bad, he is only 
average, as far as spear users go. Rachel is a much better choice, since she 
has better Good Will with characters then him.  Or, use Lino, because of his 
Unkillable status. Use Reinhold to complete Quest Guild Missions, since his 
stats are high at the start.

 ----------------------------------      ----------------------------------
|Lvl 23: Reinhold    Fire Elemental|    |Reinhold'sSkills: Reinhold'sRunes:|
|HP: 216/216  MP: 3/3 1/1 0/0 0/0  |    |Battle Lust   C    Free Slot      |
|ATK: 70    DEF: 37       MOV: 5   |    |None               None           |
|JMP: 2     STR: 28       SKL: 26  |     ----------------------------------
|MAG: 20    EVA: 24       PDF: 21  |
|MDF: 25    SPD: 26       LUC: 19  |
 ----------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Rene
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Weapon Type: None
Permanent Death: Yes
Joins: You need to finish the Quest Guild Mission "Seeking Treasure Hunting 
Parters".  This is somewhat difficult, but after you finish the battle, Rene 
joins your party.
Good Will parters: Rita, Noah
Information:
Rene is the only character in the game who can dig up extremely, extremely 
rare items.  As her Dig skill gains power, you will be able to see hidden 
items from farther and farther away (its that little shiny light). Use her 
whenever you can, and try to collect every item from every battle in the game, 
that's a real challenge.

 ----------------------------------      ----------------------------------
|Lvl 3: Rene       Earth Elemental |    | Rene's Skills:   Rene's Runes:   |
|HP: 33/33     MP: 1/1 0/0 0/0 0/0 |    |TreasureHunterE   Free Slot       |
|ATK: 4     DEF: 10       MOV: 5   |    |None              None            |
|JMP: 2     STR: 4        SKL: 10  |     ----------------------------------
|MAG: 4     EVA: 5        PDF: 4   |
|MDF: 4     SPD: 4        LUC: 4   |
 ----------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Rita
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Weapon Type: Hammer/Special
Permanent Death: Yes
Joins: You need to complete the Quest Guild Mission "Game On!" in Chaper 5 or 
beyond. After doing this, she joins your party.
Good Will Partners: Millay, Corselia, Noah, Rene
Information:
If you raise Rita right from the start, she can be a good character.  She has 
a rare weapon type (hammer) that I believe acts more like an Axe then anything 
else. She also has access to a very, very different set of skills, incuding 
Smash and Armor Defense, which are very weird on a character such as her. it 
makes her more powerful then most, though. She also has some decent Good Will 
Partners.

 ----------------------------------
|Lvl 1:  Rita   Lightning Elemental|
|HP: 18/18     MP: 1/1 0/0/ 0/0 0/0|
|ATK: 18    DEF: 4        MOV: 5   |
|JMP: 2     STR: 2        SKL: 2   |
|MAG: 3     EVA: 2        PDF: 2   |
|MDF: 2     SPD: 2        LUC: 3   |
 ----------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Roget
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Weapon Type: Staff
Permanent Death: Yes (I think...)
Joins: During the battle in Graska in Chapter 18, you need to have Kyril Talk 
to Roget.  If you can get to Roget before the battle ends (no easy task) he 
will willingly join your party.
Good Will Partners: Simeon, Jeane, Coop, Andarc, Maxine
Information:
With all sorts of Good Will parters, and his Wind Innate Element, Roget is an 
extremely useful character.  Roget is the only Wind based caster in the game, 
and he does his job well. He also starts off with a rare Cyclone Rune, one of 
the best runes in the game. Using him with Jeane is great.

 ----------------------------------      ----------------------------------
|Lvl 32: Roget       Wind Elemental|    |Roget's Skills:     Roget's Runes:|
|HP: 264/264  MP: 8/8 5/5 2/2 1/1  |    |Concentration A     None          |
|ATK: 63    DEF: 45       MOV: 4   |    |Wind Magic    A     Cyclone Rune  |
|JMP: 2     STR: 25       SKL: 28  |    |None                Free Slot     |
|MAG: 46    EVA: 35       PDF: 23  |     ----------------------------------
|MDF: 42    SPD: 41       LUC: 24  |
 ----------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Selma
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Weapon Type: Great Sword
Permanent Death: Yes
Joins: In Chapter 16, during the battle in Small Border Village, after Kyril's 
third turn, Selma joins your party.
Good Will Partners: Paula, Axel, Mitsuba
Information:
Selma is another Great Sword user.  While not as strong as Mitsuba, she is 
stronger then Axel, pretty much putting her at average.  I suggest just 
sticking with Mitsuba, whom if you really want a Wind Elemental character, 
just wait to fight until its Windsday...

 ----------------------------------      ----------------------------------
|Lvl 27: Selma       Wind Elemental|    |Selma's Skills:     Selma's Runes:|
|HP: 277/277  MP: 4/4 1/1 0/0 0/0  |    |Smash         B     None          |
|ATK: 115   DEF: 67       MOV: 5   |    |Counterattack B     Titan Rune    |
|JMP: 2     STR: 37       SKL: 31  |    |Guard         C     Free Slot     |
|MAG: 25    EVA: 31       PDF: 31  |     ----------------------------------
|MDF: 23    SPD: 30       LUC: 30  |
 ----------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sigurd
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Weapon Type: Throwing Knives
Permanent Death: Yes
Joins:There are two times when Sigurd can join your party.  In Chapter 10, if 
you go to the Nest of Pirates on Wind or Eathsday, and Enter, Dario and Nalleo 
will join your party. If you enter on Fire or Watersday, Sigurd and Hervey 
join.  If you entered on Wind/Earthsday then you can recruit Sigurd later, in 
Chapter 14.
Good Will Partners: Kika, Hervey, Dario, Nalleo
Information:
Knife Throwers are excellent characters when equipped with an Eagle Rune.  
Clairvoyance and Piercing Shot are wonderful skills when used correctly. If 
you get Sigurd in Chapter 10 and start building him up from there, he will 
serve you exceedingly well for the rest of the game. He has a few nice Good 
Will partners, including excellent Kika who will probably never leave your 
front lines.  I highly, -highly- suggest using Sigurd. 

 ----------------------------------      ----------------------------------
|Lvl 3: Sigurd      Water Elemental|    |Sigurd's Skills:  Sigurd's Runes: |
|HP: 35/35    MP: 1/1 0/0 0/0 0/0  |    |Sniper        C   Flowing S. Rune |
|ATK: 17    DEF: 17       MOV: 5   |    |Battle Lust   E     None          |
|JMP: 2     STR: 5        SKL: 6   |     ----------------------------------
|MAG: 4     EVA: 4        PDF: 6   |
|MDF: 4     SPD: 5        LUC: 4   |
 ----------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Snowe
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Weapon Type: One-Handed Sword
Permanent Death: Yes
Joins: You need to have loaded Suikoden IV save data with all 108 Stars of 
Destiny in it.  After obtaining the [Hero], head to Razril, and talk to the 
Boy in the Gossip menu, and he'll tell you where Snowe is.  Help him with 
Furball patrol, and he will join you. 
Good Will Partners: [Hero], Keneth, Tal, Paula, Jewel
Information:
I hate to say it, but Snowe is a rather bad character as a whole. He has 
average stats, and with so many normal One-Handed sword users that start off 
better, its kinda hard to justify using him.  Since the [Hero] will spend most 
of his time using the Rune of Punshment, Snowe will be unable to get off that 
Co-Op often, either.

 ----------------------------------      ----------------------------------
|Lvl 3: Snowe       Water Elemental|    |Snowe's Skills:     Snowe's Runes:|
|HP: 21/21    MP: 1/1 0/0 0/0 0/0  |    |None                Free Slot     |
|ATK: 16    DEF: 16       MOV: 5   |    |None                None          |
|JMP: 2     STR: 2        SKL: 2   |     ----------------------------------
|MAG: 1     EVA: 3        PDF: 2   |
|MDF: 2     SPD: 2        LUC: 1   |
 ----------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Tal
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Weapon Type: One-Handed Sword
Permanent Death: Yes
Joins: After finishing the quest "Get the Imposters! (Part 2)", you will have 
Katarina and Keneth in your party.  Head to Razril, and talk to Tal in the 
Gossip menu, and keneth will convince Tal to join you.
Good Will Partners: [Hero], Keneth, Paula, Jewel, Snowe
Information:
More One handed sword users...Well, at least this one has an Earth element, a 
less common element all around. Tal is a less then average character alone, so 
use him with the Knights (Jewel, Paula, Keneth) and they make a powerful Co-Op 
attack.

 ----------------------------------      ----------------------------------
|Lvl 12: Tal        Earth Elemental|    |Tal's Skills:      Tal's Runes:   |
|HP: 117/117  MP: 2/2 0/0 0/0 0/0  |    |Critical Hit  C    Free Slot      |
|ATK: 60    DEF: 28       MOV: 5   |    |Hidden Power  C    None           |
|JMP: 2     STR: 22       SKL: 12  |     ----------------------------------
|MAG: 7     EVA: 15       PDF: 14  |
|MDF: 9     SPD: 15       LUC: 15  |
 ----------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Trishtan
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Weapon Type: One-Handed Sword
Permanent Death: Yes
Joins: Trishtan joins automatically at the start of Chapter 10.  When Flare 
forces herself into your party, Trishtan comes along for the ride as well. 
Good Will Partners: Millay, Jeremy, Lino En Kuldes, Flare
Information:
Trishtan is all about Speed.  He has a massive Speed stat right from the 
start. While his strength is under par, his speed makes up for it.  Its your 
choice what to usew him for, but he is a good character as a whole, and an 
above average One-Handed sword user.  He even has some really nice Good Will 
Partners!

 ----------------------------------      ----------------------------------
|Lvl 8: Trishtan    Earth Elemental|    |Trishtan's Skills:Trishtan'sRunes:|
|HP: 111/111  MP: 1/1 0/0/ 0/0 0/0 |    |Guard         C   Free Slot       |
|ATK: 33    DEF: 26       MOV: 5   |    |Counterattack D   None            |
|JMP: 2     STR: 9        SKL: 7   |     ----------------------------------
|MAG: 3     EVA: 11       PDF: 12  |
|MDF: 8     SPD: 22       LUC: 7   |
 ----------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Wendel
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Weapon Type: Fists
Permanent Death: Yes
Joins: At beginning of Chapter 12, when Mizuki and Akaghi rejoin your party, 
Wendel is among the members there.
Good Will Partners: None
Information:
Wendel is a loner (and very rude as it is) and so she has no Good Will 
Partners.  This alone is enough to turn people off to her.  She has decent 
stats at the start, and will probably be your first Fist User.  She also has 
decent speed.  If you like Fist users, you should replace her with Karl when 
you get him, since he has the Cross Counter skill, and she is sadly lacking.  
If she had that, she would be much more useful.

 ----------------------------------      ----------------------------------
|Lvl 8: Wendel      Water Elemental|    |Wendel's Skills:   Wendel's Runes:|
|HP: 108/108  MP: 1/1 0/0 0/0 0/0  |    |Critical Hit  C    Lion Rune      |
|ATK: 41    DEF: 15       MOV: 6   |    |Dodge         C    None           |
|JMP: 3     STR: 9        SKL: 13  |     ----------------------------------
|MAG: 15    EVA: 13       PDF: 10  |
|MDF: 12    SPD: 17       LUC: 12  |
 ----------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Yu
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Weapon Type: None
Permanent Death: Yes
Joins: You need to finish the Quest Guild Mission "Medicinal Roots Wanted" and 
then bring all 3 Roots to Yu in Obel, where, if Carrie is alive, he will join 
you. 
Good Will Partners: Carrie
Information:
Yu has the ability to completely heal a characters HP and status.  It has a 
long range, so Yu can stay out of danger and on his own terrain.  In dangerous 
battle, switch Yu in and you will be pleased with the results. 

 ----------------------------------      ----------------------------------
|Lvl 10: Yu         Water Elemental|    |Yu's Skills:       Yu's Runes:    |
|HP: 76/76    MP: 1/1 0/0 0/0 0/0  |    |Heal         E     Free Slot      |
|ATK: 9     DEF: 20       MOV: 4   |    |None               None           |
|JMP: 2     STR: 9        SKL: 7   |     ----------------------------------
|MAG: 11    EVA: 11       PDF: 10  |
|MDF: 11    SPD: 12       LUC: 11  |
 ----------------------------------


-------------------------------------------------------------------
Special Characters:
-------------------------------------------------------------------

There are four Special Characters in the game.  They are, I daresay, the 
hardest characters to get in the entire game, and take rediculous amounts of 
work to get.  While not exactly good characters, they are 'special' and are 
worth getting because its a cool little side story.

How do you get these four special characters?  Well, they all join at the same 
time, and there are cerain requirments.

You need to have a Rank S in the Quest Guild.

You need to have finished -every single one- of Chiepoo & Co.'s missions, 
especially "Give Us a Sign", "Blue Savage Sprout Flowers 
Wanted", "Representative Wanted", and "Rage Dragon Egg Wanted".

You need to have ignored all of X & Co.'s quests, either by failing at them, 
or ignoring them from the Quest Guild Mission choices.

On the other hand, I am told by shurakaretny@mail.ru:
-------------
"In my playthrough I have done quest X&Co  'Delivery to the Deserted Island'.
Also I yet have not done quests Chieppo&Co(but accept):
'Stones of Happiness Wanted'
'Only the Best'

But after performance 'Rage Dragon Egg Wanted' to me it became accessible 'A 
Letter of Challenge.'"
-------------

This means that you need to have only done these quests (Delivery to the 
Deserted Island, Stones of Happiness Wanted, Only the Best, and Rage Dragon 
Egg Wanted) and no other quests for Chiepoo & Co. to accept this quest.I have 
not tried this personally, but recieved this Email about it, so if anyone can 
confirm this, please do so^^.

You need to finish the 5 base floors of the Ruins of Obel at least once before 
in the past, which clears out the poison water and gives you access to any of 
the elemental chambers.

If you have done all of this, then a "Letter of Challenge" Will appear in the 
Quest Guild, stating that you need to go to the Ruins of Obel -  Flowing 
Chamber.  Fortunately for you, you do not need to walk down, and, once the 
quest is accepted, you automatically enter the Flowing Chamber.

After defeating the Mercenaries, they will join your party.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mercenary Leader
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Weapon Type: Staff
Permanent Death: Yes
Joins: After you've finished "A Letter of Challenge".
Good Will Partners: Red Mercenary, Blue Mercenary, Yellow Mercenary
Information:
With two unkillable Water Casters already in your party (Corselia and Simeon) 
the Mercenary is only worth using if you plan on partying with the other four 
mercenaries, since she has Good Will with all of them. She is a good backup 
though, if both Simeon and Corselia fall in battle.

 ----------------------------------      ----------------------------------
|Lvl 30:Merc. Leader WaterElemental|    |Leader's Skills:  Leader's Runes: |
|HP: 221/221  MP: 8/8 5/5 2/2 1/1  |    |None               Water Rune     |
|ATK: 28    DEF: 59       MOV: 4   |    |None               Free Slot      |
|JMP: 1     STR: 20       SKL: 24  |     ----------------------------------
|MAG: 45    EVA: 42       PDF: 35  |
|MDF: 54    SPD: 38       LUC: 26  |
 ----------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Red Mercenary
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Weapon Type: One-Handed Sword
Permanent Death: Yes
Joins: After you've finished "A Letter of Challenge".
Good Will Partners: Mercenary Leader
Information:
The amount of One-handed Sword users you have in the game is rediculous, and 
the amount of Fire Elemental, One-Handed Sword users is almost just as high. 
The Red Mercenary comes with two Rune Slots, one which you have his Viper, and 
the second where you cangive him a Rage Sword Rune.  Thats a lot more then 
some characters.

 ----------------------------------      ----------------------------------
|Lvl 30: RedMercenary FireElemental|    |Red's Skills:      Red's Runes:   |
|HP: 279/279  MP: 4/4 1/1 0/0 0/0  |    |None               Viper Rune     |
|ATK: 54    DEF: 84       MOV: 5   |    |None               Free Slot      |
|JMP: 2     STR: 40       SKL: 33  |     ----------------------------------
|MAG: 23    EVA: 26       PDF: 42  |
|MDF: 33    SPD: 33       LUC: 31  |
 ----------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Blue Mercenary
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Weapon Type: Spear
Permanent Death: Yes
Joins: After you've finished "A Letter of Challenge".
Good Will Partners: Mercenary Leader
Information:
Probably the most useful Mercenary of the bunch...But you already have a 
Lightning Elemental Spear User with Ornela, who is unkillable with excellent 
Good Will Parters.  Unless there's some reason you're using all of the 
Mercenaries (you like them for example) Blue Mercenary will probably sit on 
the Bench.  He is good for that "Sparring Partner Wanted (Part 2)" if you 
never finished it.

 ----------------------------------      ----------------------------------
|Lvl 30: Blue Mer. LightningElement|    |Blue's Skills:     Blue's Runes:  |
|HP: 253/253  MP: 4/4 1/1 0/0 0/0  |    |None               Unicorn Rune   |
|ATK: 67    DEF: 64       MOV: 5   |    |None               Free Slot      |
|JMP: 2     STR: 51       SKL: 32  |     ----------------------------------
|MAG: 19    EVA: 34       PDF: 34  |
|MDF: 33    SPD: 31       LUC: 32  |
 ----------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Yellow Mercenary
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Weapon Type: Bow
Permanent Death: Yes
Joins: After you've finished "A Letter of Challenge".
Good Will Partners: Mercenary Leader
Information:
Onec again, nothing you do not have before, this time with Frederica. Yellow 
Mercenary is probably the worst of the bunch, because you already have three 
unkillable archers, each of different elementals, so I suggest only using him 
when using the other Mercenaries.

 ----------------------------------      ----------------------------------
|Lvl 30: Yellow Mer. EarthElemental|    |Yellow's Skills:  Yellow's Runes: |
|HP: 241/241  MP: 5/5 2/2 1/1 0/0  |    |None               Hawk Rune      |
|ATK: 46    DEF: 55       MOV: 5   |    |None               Free Slot      |
|JMP: 2     STR: 34       SKL: 46  |     ----------------------------------
|MAG: 17    EVA: 34       PDF: 33  |
|MDF: 34    SPD: 44       LUC: 33  |
 ----------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                              -~- Rune List -~-

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This section is going to go over all of the spells and abilities available to 
Runes. Spell Runes (Such as Fire Orb, Water Orb, etc) can not be equipped by 
physical attackers and are only used by mages.  The Sword Orbs (which change 
terrain elements) can not be equipped by mages and are only used by physical 
attackers. 

If you want to manipulate Terrain, Sword Orbs are the way to go.  They offer 
more variety in changing the terrain (with both the smaller and larger forms 
of the enhancers) then do the normal Orbs.

Note:  The level 3 spells on the Elemental Sword Runes (Rage Sword Rune, 
Flowing Sword Rune, etc) have a state called "Magic Sword State".  What is a 
Magic Sword state? Well, after you attack an enemy with this spell, you pretty 
much turn into an Elemental.  Every space the character walks on (including 
the space they are currently standing on) becomes the element on the Rune (if 
its a Flowing Rune, it will be Water).  If you can spare a point of level 3 
MP, this a very very nice ability to have on a character, since you can bring 
your terrain with you anywhere on the screen. Magic Sword state also adds 
extra damage to your attacks.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                Magical Runes
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

============================================
Fire Rune:
============================================

Level 1 Spell: Flame Force

Effect: Changes Terrain Elements to Fire.
Enemy/Ally Distinction: Not Available
Casting Time: Instant
----------------------------------
Level 2 Spell: Flaming Arrows

Effect: Deals Fire Based damage to a single target, and changes that terrain 
square to fire.
Enemy/Ally Distinction: No
Casting Time: Instant
----------------------------------
Level 3 Spell: Blazing Wall

Effect: Damages all enemies on Fire Terrain with Fire damage.
Enemy/Ally Distinction: No
Casting Time: Fast
----------------------------------
Level 4 Spell: Explosion

Effect: Damages all units within range of effect with fire damage.  Changes 
terrain to fire.
Enemy/Ally Distinction: No
Casting Time: Medium


============================================
Rage Rune:
============================================

Level 1 Spell: Rage Force

Effect: Changes a large amount of Terrain Elements to Fire.
Enemy/Ally Distinction: Not Available
Casting Time: Instant
----------------------------------
Level 2 Spell: Blazing Wall

Effect: Damages all enemies on Fire Terrain with Fire damage.
Enemy/Ally Distinction: No
Casting Time: Fast
----------------------------------
Level 3 Spell: Explosion

Effect: Damages all units within range of effect with fire damage.  Changes 
terrain to Fire.
Enemy/Ally Distinction: No
Casting Time: Medium
----------------------------------
Level 4 Spell: Final Flame

Effect: Damages units within range. Changes terrain to Fire.
Enemy/Ally Distinction: No
Casting Time: Slow


============================================
Rage Sword Rune:
============================================

Level 1 Spell: Flame Force

Effect: Changes Terrain Elements to Fire.
Enemy/Ally Distinction: Not Available
Casting Time: Instant
----------------------------------
Level 2 Spell: Rage Force

Effect: Changes a large amount of Terrain Elements to Fire.
Enemy/Ally Distinction: Not Available
Casting Time: Instant
----------------------------------
Level 3 Spell: Sword of Rage

Effect: Enter Fire Magic Sword State after attacking an enemy.
Enemy/Ally Distinction: Yes
Casting Time: Instant


============================================
Water Rune:
============================================

Level 1 Spell: Water Force

Effect: Changes Terrain Elements to Water.
Enemy/Ally Distinction: Not Available
Casting Time: Instant
----------------------------------
Level 2 Spell: Kindness Drops

Effect: Completely heals the HP and status of one ally. Changes terrain to 
Water.
Enemy/Ally Distinction: No
Casting Time: Instant
----------------------------------
Level 3 Spell: Breath of Ice

Effect: Damages all units within range of effect with ice/water damage.  
Changes terrain to Water.
Enemy/Ally Distinction: No
Casting Time: Fast
----------------------------------
Level 4 Spell: Kindness Rain

Effect: Completely heals all HP and status of all units within a certain range 
of effect.  Changes terrain to Water.
Enemy/Ally Distinction: No
Casting Time: Medium


============================================
Flowing Rune:
============================================

Level 1 Spell: Flowing Force

Effect: Changes a large amount of Terrain Elements to Water.
Enemy/Ally Distinction: Not Available
Casting Time: Instant
----------------------------------
Level 2 Spell: Breath of Ice

Effect: Damages all units within range of effect with ice/water damage.  
Changes terrain to Water.
Enemy/Ally Distinction: No
Casting Time: Fast
----------------------------------
Level 3 Spell: Kindness Rain

Effect: Completely heals all HP and status of all units within a certain range 
of effect.  Changes terrain to Water.
Enemy/Ally Distinction: No
Casting Time: Medium
----------------------------------
Level 4 Spell: Silent Lake

Effect: Silences enemy units withing range of effect. Changes terrain to Water.
Enemy/Ally Distinction: No
Casting Time: Instant


============================================
Flowing Sword Rune:
============================================

Level 1 Spell: Water Force

Effect: Changes Terrain Elements to Water.
Enemy/Ally Distinction: Not Available
Casting Time: Instant
----------------------------------
Level 2 Spell: Flowing Force

Effect: Changes a large amount of Terrain Elements to Water.
Enemy/Ally Distinction: Not Available
Casting Time: Instant
----------------------------------
Level 3 Spell: Flowing Sword

Effect: Enter Water Magic Sword State after attacking an enemy.
Enemy/Ally Distinction: Yes
Casting Time: Instant


============================================
Wind Rune:
============================================

Level 1 Spell: Wind Force

Effect: Changes Terrain Elements to Wind. 
Enemy/Ally Distinction: Not Available
Casting Time: Instant
----------------------------------
Level 2 Spell: Wind of Sleep

Effect: Puts all units within range of effect to sleep.  Does not work 100% of 
the time.  Changes terrain to Wind.
Enemy/Ally Distinction: No
Casting Time: Instant
----------------------------------
Level 3 Spell: Healing Wind

Effect: Heals units within range of effect for a large (200+) amount of HP. 
Changes terrain to Wind.
Enemy/Ally Distinction: No
Casting Time: Fast
----------------------------------
Level 4 Spell: The Shredding

Effect: Damages all units within range of effect with wind damage.  Changes 
terrain to Wind. 
Enemy/Ally Distinction: No
Casting Time: Medium


============================================
Cyclone Rune:
============================================

Level 1 Spell: Cyclone Force

Effect: Changes a large amoutn of Terrain Elements to Wind. 
Enemy/Ally Distinction: Not Available
Casting Time: Instant
----------------------------------
Level 2 Spell: Healing Wind

Effect: Heals units within range of effect for a large (200+) amount of HP. 
Changes terrain to Wind.
Enemy/Ally Distinction: No
Casting Time: Fast
----------------------------------
Level 3 Spell: The Shredding

Effect: Damages all units within range of effect with wind damage.  Changes 
terrain to Wind. 
Enemy/Ally Distinction: No
Casting Time: Medium
----------------------------------
Level 4 Spell: Shining Wind 

Effect: Damages all -enemies- and heals all allies that are on Wind Elemental 
Terrain.
Enemy/Ally Distinction: Yes
Casting Time: Slow


============================================
Cyclone Sword Rune:
============================================

Level 1 Spell: Wind Force

Effect: Changes Terrain Elements to Wind.
Enemy/Ally Distinction: Not Available
Casting Time: Instant
----------------------------------
Level 2 Spell: Cyclone Force

Effect: Changes a large amount of Terrain Elements to Wind.
Enemy/Ally Distinction: Not Available
Casting Time: Instant
----------------------------------
Level 3 Spell: Cyclone Sword

Effect: Enter Wind Magic Sword State after attacking an enemy.
Enemy/Ally Distinction: Yes
Casting Time: Instant


============================================
Lightning Rune:
============================================

Level 1 Spell: Lightning Force

Effect: Changes Terrain Elements to Wind. 
Enemy/Ally Distinction: Not Available
Casting Time: Instant
----------------------------------
Level 2 Spell: Thunder Runner

Effect: Deals the largest amount of Thunder elemental damage to the center 
enemy, and smaller amounts to the enemies on the sides.  Can cause the status 
effect Stun. Changess terrain to Lightning.
Enemy/Ally Distinction: No
Casting Time: Instant
----------------------------------
Level 3 Spell: Berserk Blow

Effect: Damages one unit for lightning elemental damage. Changes terrain to 
Lightning.
Enemy/Ally Distinction: No
Casting Time: Fast
----------------------------------
Level 4 Spell: Heavenly Thunder

Effect: Does Lightning damage to all units on Lightning Terrain.
Enemy/Ally Distinction: No
Casting Time: Slow


============================================
Thunder Rune:
============================================

Level 1 Spell: Thunder Force

Effect: Changes a large amount of Terrain Elements to Lightning. 
Enemy/Ally Distinction: Not Available
Casting Time: Instant
----------------------------------
Level 2 Spell: Berserk Blow

Effect: Damages one unit for lightning elemental damage. Changes terrain to 
Lightning.
Enemy/Ally Distinction: No
Casting Time: Fast
----------------------------------
Level 3 Spell: Heavenly Thunder

Effect: Does Lightning damage to all units on Lightning Terrain.
Enemy/Ally Distinction: No
Casting Time: Slow
----------------------------------
Level 4 Spell: Furious Blow

Effect: Damages one unit for lightning elemental damage. Changes terrain to 
Lightning.
Enemy/Ally Distinction: No
Casting Time: Very Slow


============================================
Thunder Sword Rune:
============================================

Level 1 Spell: Lightning Force

Effect: Changes Terrain Elements to Lightning.
Enemy/Ally Distinction: Not Available
Casting Time: Instant
----------------------------------
Level 2 Spell: Thunder Force

Effect: Changes a large amount of Terrain Elements to Lightning.
Enemy/Ally Distinction: Not Available
Casting Time: Instant
----------------------------------
Level 3 Spell: Sword of Thunder

Effect: Enter Lightning Magic Sword State after attacking an enemy.
Enemy/Ally Distinction: Yes
Casting Time: Instant


============================================
Earth Rune:
============================================

Level 1 Spell: Earth Force

Effect: Changes Terrain Elements to Earth. 
Enemy/Ally Distinction: Not Available
Casting Time: Instant
----------------------------------
Level 2 Spell: Clay Guardian

Effect: Increases the physical defense and magica defense on units of range of 
effect. Changes terrain to Earth.
Enemy/Ally Distinction: No
Casting Time: Instant
----------------------------------
Level 3 Spell: Vengeful Child

Effect: Stops magical attacks from hitting a character, but only works once. 
Changes terrain to Earth.
Enemy/Ally Distinction: No
Casting Time: Instant
----------------------------------
Level 4 Spell: Earthquake

Effect: Deals damage in ramdon locations over the grid where the spell is 
placed.  Not too reliable. Changes terrain where the spell hits, to earth.
Enemy/Ally Distinction: No
Casting Time: Slow


============================================
Mother Earth Rune:
============================================

Level 1 Spell: Mother Earth Force

Effect: Changes a large amount of Terrain Elements to Earth. 
Enemy/Ally Distinction: Not Available
Casting Time: Instant
----------------------------------
Level 2 Spell: Vengeful Child

Effect: Stops skills and magical attacks from hitting a character, but only 
works once. Changes terrain to Earth.
Enemy/Ally Distinction: No
Casting Time: Instant
----------------------------------
Level 3 Spell: Earthquake

Effect: Deals damage in ramdon locations over the grid where the spell is 
placed.  Not too reliable. Changes terrain where the spell hits, to earth.
Enemy/Ally Distinction: No
Casting Time: Slow
----------------------------------
Level 4 Spell: Canopy Defense

Effect: Protects units within range of effect from Skills and Magic, but only 
works once. Changes terrain to earth.
Enemy/Ally Distinction: No
Casting Time: Slow


============================================
Mother Earth Sword Rune:
============================================

Level 1 Spell: Earth Force

Effect: Changes Terrain Elements to Earth.
Enemy/Ally Distinction: Not Available
Casting Time: Instant
----------------------------------
Level 2 Spell: Mother Earth Force

Effect: Changes a large amount of Terrain Elements to Earth.
Enemy/Ally Distinction: Not Available
Casting Time: Instant
----------------------------------
Level 3 Spell: Mother Earth Sword

Effect: Enter Earth Magic Sword State after attacking an enemy.
Enemy/Ally Distinction: Yes
Casting Time: Instant


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                 Skill Runes
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Skill Runes are unique because they have a certain character who can equip 
them at times.  Other runes require you to use a certain type of weapon to 
wield.

============================================
Swallow Rune
============================================
Character: Kyril

Level 1 Skill: Flying Swallow

Effect: Deals 0.8x normal damage to one enemy. Useful for hitting evasive 
enemies or enemies with Cross Counter.
Enemy/Ally Distinction: No
----------------------------------
Level 2 Skill: Flying Swallow Cut

Effect: Deals 0.5x damage to all units withing a range of effect around Kyril.
Enemy/Ally Distinction: No
----------------------------------
Level 3 Skill: Flying Swallow Slash

Effect: Deals 3.0x normal damage to one enemy.
Enemy Ally Distinction: No


============================================
Falcon Rune:
============================================
Character: Kika

Level 1 Skill: Falcon Slash

Effect: Deals 1.2x normal damage to one enemy. Useful for hitting evasive 
enemies or enemies with Cross Counter.
Enemy/Ally Distinction: No
----------------------------------
Level 2 Skill: Falcon Thrust

Effect: Deals 2.0x normal damage to one enemy. Multi-hit.
Enemy/Ally Distinction: No
----------------------------------
Level 3 Skill: Falcon Storm Thrust

Effect: Deals 3.0x normal damage to one enemy. Multi-hit.
Enemy Ally Distinction: No


============================================
Shrike Rune
============================================
Character: Mizuki

Level 1 Skill: Shrike Impale

Effect: Deals 1.0x normal damage to one enemy, changes Mizuki's location.
Enemy/Ally Distinction: No
----------------------------------
Level 2 Skill: Skull Thrust

Effect: Deals 1.5x normal damage to one enemy.
Enemy/Ally Distinction: No
----------------------------------
Level 3 Skill: Pile Driver

Effect: Deals 2.0x normal damage to one enemy. Does 20% HP damage to Mizuki, 
so only use this when Mizuki is only on her own terrain. 
Enemy Ally Distinction: No


============================================
Red Rose Rune:
============================================
Character: Reinbach

Level 1 Skill: Red Rose Etude

Effect: Deals 1.0x normal damage to an enemy, and puts enemy to sleep.
Enemy/Ally Distinction: No
----------------------------------
Level 2 Skill: Red Rose Minuet

Effect: Puts units within a certain range of effect to sleep. Is not 100%.
Enemy/Ally Distinction: No
----------------------------------
Level 3 Skill: Red Rose Rondo

Effect: Deals .8x normal damage to units withing range of effect, and puts 
them to sleep. Any time this is used, it makes your characters grumpy, giving 
them the -Bad Mood- status.
Enemy Ally Distinction: No


============================================
Hawk Rune:
============================================
Character: Only characters who use Bows.

Level 1 Skill: Shadow Weave

Effect: Inflicts Shadow Weave status on one unit.  Not 100%.
Enemy/Ally Distinction: No
----------------------------------
Level 2 Skill: Strong Arm

Effect: Deals 1.5x normal damage to one enemy, but user becomes Unbalanced.
Enemy/Ally Distinction: No
----------------------------------
Level 3 Skill: Dance of the Hawk

Effect: Deals 2.0x normal damage to all units within target range, but user 
becomes Unbalanced.
Enemy Ally Distinction: No


============================================
Viper Rune:
============================================
Character: Only characters who use one-handed swords

Level 1 Skill: Poison Slash

Effect: Deals 1.0x normal damage to an enemy, and causes poison status to an 
enemy.
Enemy/Ally Distinction: No
----------------------------------
Level 2 Skill: Viper Bite

Effect: Deals 1.0x normal damage to an enemy, and has a chance of causing 
instant death.
Enemy/Ally Distinction: No
----------------------------------
Level 3 Skill: Hydra

Effect: Deals 1.0x normal damage to all units within range, and causes 
poison.  The Poison status is not 100%.
Enemy Ally Distinction: No


============================================
Unicorn Rune
============================================
Character: Only characters who use Spears

Level 1 Skill: First Style

Effect: Deals 1.5x normal damage to units within range of effect, but user 
becomes unblanaced.
Enemy/Ally Distinction: No
----------------------------------
Level 2 Skill: Second Style

Effect: Deals 1.5x normal damage to units within range of effect, but user 
becomes unbalanced. Different range then First Style. 
Enemy/Ally Distinction: No
----------------------------------
Level 3 Skill: Third Style

Effect: Deals 1.5x normal damage to units within range of effect, but user 
becomes unbalanced. Different range then Second Style.
Enemy Ally Distinction: No


============================================
Titan Rune:
============================================
Character: Only characters who use Great Swords

Level 1 Skill: Giant's Hand

Effect: Deals 1.5x normal damage to an enemy, but user takes 10% damage of 
total HP.
Enemy/Ally Distinction: No
----------------------------------
Level 2 Skill: Giant's Foot

Effect: Deals 3.0x normal damage to an enemy, but user takes 20% of total HP 
damage.
Enemy/Ally Distinction: No
----------------------------------
Level 3 Skill: Giants Roar

Effect: Deald 1.5x normal damage to all units within range of effect, but user 
takes 30% of total HP damage.
Enemy Ally Distinction: No


============================================
Lion Rune:
============================================
Character: Only characters who use claws.

Level 1 Skill: Piercing Claw

Effect: Deals 1.0x normal damage to one enemy.  Good for avoiding counters or 
for evasive enemies.
Enemy/Ally Distinction: No
----------------------------------
Level 2 Skill: Shredding Claw

Effect: Deals 1.5x normal damage to all units within range of effect, but user 
becomes unbalanced.
Enemy/Ally Distinction: No
----------------------------------
Level 3 Skill: Beast King Claw

Effect: Deals 3.0x normal damage towards one enemy, but user takes 20% of 
maximum HP damage.
Enemy Ally Distinction: No


============================================
Eagle Rune:
============================================
Character: Only characters who use Throwing Knives.

Level 1 Skill: Clairvoyance

Effect: An attack with 3 times the normal range. The damage is only 70% of 
normal though.
Enemy/Ally Distinction: No
----------------------------------
Level 2 Skill: Piercing Shot

Effect: Deals 1.5x normal damage to area of effect, but user becomes 
unbalanced.
Enemy/Ally Distinction: No
----------------------------------
Level 3 Skill: Smoking Shot

Effect: Deals 1.0x normal damage to every unit within range of effect. Good 
for when your character is surrounded by enemies.
Enemy Ally Distinction: No


============================================
White Tiger Rune:
============================================
Character: Only characters who use martial arts.

Level 1 Skill: Gather Strength

Effect: Raises attack power to double for your next attack only.
Enemy/Ally Distinction: Not Available.
----------------------------------
Level 2 Skill: Steel Curtain

Effect: Increases physical defense (PDF) by 50% until next turn.  Great for 
when your character is surrounded by enemies.
Enemy/Ally Distinction: Not Available.
----------------------------------
Level 3 Skill: Air Shot

Effect: Deals 2.0x normal damage to all units within range of effect.
Enemy Ally Distinction: No


============================================
Kangacorn Rune:
============================================
Character: Only characters who use Kangacorns

Level 1 Skill: Rush

Effect: Rushes an enemy for 2.0x normal damage. Use takes 20% of maximum HP 
damage though.
Enemy/Ally Distinction: No
----------------------------------
Level 2 Skill: Kangacorn Spirit

Effect: Causes a temporary Berserk, raising physical and magical defense.
Enemy/Ally Distinction: Not Available.


============================================
Giant Owl Rune:
============================================
Character: Only characters who use Kangacorns

Level 1 Skill: Wind Blade

Effect: Deals 0.5x normal damage to all units within a range of effect. Wind 
elemental.
Enemy/Ally Distinction: No
----------------------------------
Level 2 Skill: Owl Heart

Effect: Causes a temporary Berserk, raising accuracy and dodge percentage.
Enemy/Ally Distinction: Not Available.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                 Special Runes
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Special Runes are runes that have a direct effect on Combat, but do not give 
you any new commands or moves. They are usually supporting Runes.

-------------------
Killer Orb: Increases Critical hit percent.
-------------------
Counter Orb: Increases dodge/counter percent.
-------------------
Gale Orb: Increases Speed.
-------------------
Sunbeam Orb: Heals a small amount of HP at the end of each round.
-------------------
Drain Orb: Drains about 20% of damage tp enemies and restores your HP.
-------------------
Skunk Orb: Reduces chance of being targeted by enemies.  Good for mages.
-------------------
Firefly Orb: Raises chance that you will be targeted by enemies.
-------------------
Balance Orb: Stops you from becoming Unbalanced.
-------------------
Warrior Orb: Converts 1/2 of Physical Defense (PDF) to Strength (STR).
-------------------
Wizard Orb: Coverts 1/2 of Magicial Defense (MDF) to Magic (MAG).
-------------------
Prosperity Rune: Doubles the amount of Potch earned in battle.
-------------------
Fortune Rune: Raises the amount of experience gained in battle.
-------------------
Champions Rune: Raises enemies' levels.
-------------------
Bucket Orb: Chance of causing Bucket status with a physical attack.
-------------------
Balloon Orb: Chance of cauing Balloon status with a phyiscal attack.
-------------------
Silence Orb: Chance of causing Silence with a physical attack.
-------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                      -~- Chiepoo & Co.  Vs  X & Co. -~-

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

If you notice during the game, Chiepoo & Co. starts off as the only retailer.  
But soon, a mysterious rival shows up, called X & Co.  Usually, you will 
either want to focus on X & Co.'s quests, or Chiepoo & Co.'s quests.

What happens if you work only on X & Co. quests?  Chiepoo will fall into 
poverty and all his items will be sold incredibly cheap.

What happens if you succeed in only Chiepoo & Co. Quests?  Chiepoo sells the 
best armor in the game, and it also opens the passage to obtaining the 4 
secret characters.

Also, I did not add the X &. Co quests to the normal Quest Guild section, 
since doing those quests is actually detrimental to getting everything in the 
game.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                            -~- Miscelleneous -~-

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Thank you for reading~~!

This guide is Copyright Stephanie Nutter (2005).  If you wish to use it on 
your website, please email me at fallenangelcyril@aol.com.  I do look 
perdioically for sites that are using guides without my permission.  This is a 
legal offense, and you can be charged for it, so please, spend 5-10 minutes of 
your time and send me an Email asking for permission^^

Sites that have permission to use this guide:

www.gamefaqs.com
www.ign.com
www.neoseeker.com


People who may NOT use information in my guide:

Mad Monarch Gyl: You plagiarized my Quest Guild information, a direct copy and 
paste, claiming it as your own.  It even had my typos!  Don't even attempt to 
ask me for it later, I won't say yes.

If you see my guide/information anywhere not posted, send me a holler (through 
Email) please^^.

Also, if you see anything completely wrong and there are corrections needed, 
please send me an Email as well. 


------------------------------
Contributors and Information
------------------------------

I used the official strategy guide for the basics section, giving information 
on how to get S rankings in battles.

shurakaretny@mail.ru (shurakaretny@mail.ru): For some information about the 
quest "A Letter of Challenge" and about obtaining the Mercenaries.  
Apparently, I went into too much depth@@;.

rapidotron@hotmail.com: For pointing out a mistake in my Caleron Lab section. 
And 
telling me about the Cyclone Robe there.  Thank you!


------------------------------
What needs to be done?:
------------------------------

I need to make a Co-Ops section, though that will take a while longer.


------------------------------
Authors Note:
------------------------------

With love to all of my fans (XD) who have been reading throughout the years.

Copyright 2005-2006 Stephanie Nutter
Diberdayakan oleh Blogger.

Wall Of Calepsis

Foto saya
Indonesia
so guys tempatkan semua curahan kalian, aku siap jadi pencari jawaban and nasihat. . ^^